Ragana RGA-99

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Karagin
07/06/13 02:08 PM
72.178.85.122

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Went for the city fighter/infantry nightmare combo, gave it some ability to fight vehicles and other mechs, but it's primary role is to face off against infantry and those pesky rebels running around the woods etc...I do have a couple of variants in mind, so if anyone as input feel free to comment.


Code:
               BattleMech Technical Readout

Type/Model: Ragana RGA-99
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 45 tons
Chassis: OWCS Composite
Power Plant: 225 Pitban Light Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Pitban 9000 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Longanecker PlastiSteel Ferro-Fibrous
Armament:
4 Ranson Flamers
1 Desert Firewind SRM 6
1 Diverse Optics Type 30X ER Large Laser
1 Diverse Optics Type 20X ER Medium Laser
1 ComStar Tech Bloodhound Probe
1 Guardian of the Faith System Guardian ECM
Manufacturer: Ememille Industries
Location: (Unknown)
Communications System: Rand 1200
Targeting & Tracking System: Lockheed Martin MS-2 Tactical Systems

------------------------------------------------------------------------------
==Overview:==
The Ragana was developed to fill the need for a mech that could deal with
infantry as well as a dedicated city fighter. This mech was seen as much
needed element for the Blake Militia and was also seen as a token mech, one
that could be given out to the new Protectorate Militia forces as well as
mercenary units working for the Word of Blake. The design team made sure that
it would appeal to many mechwarriors who had in the past encountered infantry
and civilian rebels. The weapon setup allows it to engage light weighted
oppeants as well as face infantry and vehicle equipped enemy forces.

This mech was produced in the numbers of a thousand plus, or so sources have
claimed, records have not been as claer as one would hope on this matter, and
the mech saw combat in nearly ever battle the Word of Blake forces engaged in.
It earned an infamous reputation and many commands would offer bounties for
the destruction of these mechs.

--------------------------------------------------------
Type/Model: Ragana RGA-99
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Composite 0 2.50
Engine: 225 Light Fusion 10 7.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Single 3 2.00
(Heat Sink Loc: 1 RT, 1 LL, 1 RL)
XL Gyro: 6 1.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 152 pts Ferro-Fibrous 14 8.50
(Armor Crit Loc: 5 LA, 4 RA, 1 LT, 2 RT, 1 LL, 1 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 20
Center Torso (Rear): 7
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 6/6
L/R Arm: 7 14/14
L/R Leg: 11 22/22

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Flamers RA 6 2 2.00
2 Flamers LA 6 2 2.00
1 SRM 6 RT 4 15 3 4.00
(Ammo Locations: 1 RT)
1 ER Large Laser LT 12 2 5.00
1 ER Medium Laser LT 5 1 1.00
1 Bloodhound Probe LT 0 3 2.00
1 Guardian ECM HD 0 2 1.50
CASE Equipment: LT RT 2 1.00
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 3 RT)
--------------------------------------------------------
TOTALS: 33 75 45.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 7,678,040 C-Bills
Battle Value 2: 1,199 (old BV = 827)
Cost per BV2: 6,403.7
Weapon Value: 338 / 338 (Ratio = .28 / .28)
Damage Factors: SRDmg = 10; MRDmg = 6; LRDmg = 2
BattleForce2: MP: 5J, Armor/Structure: 4/3
Damage PB/M/L: 1/1/-, Overheat: 3
Class: MM; Point Value: 12
Specials: ecm, prb

Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
07/06/13 10:42 PM
208.54.39.140

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Sooooo...

Kill a couple of PBIs by burning down entire cities?

I never did understood that tactic. Its extremely wasteful and destructive.

I would replace the flamers with 6 machine guns and a ton of ammo. MGs don't create the collateral damage that flamers cause. If you REALLY need to cause fire damage load the SRM with inferno ammo.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
07/06/13 10:50 PM
72.178.85.122

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They would be loaded with Infernos...:)

Like I said though variants are going to happen and the MG equipped one is already done, mixing Heavy and Light and the normal MG as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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