Einherjar VLK-QD5

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Maurer
07/09/13 08:39 PM
142.11.67.185

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BattleMech Technical Readout

Type/Model: Einherjar VLK-QD5
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 30 tons
Chassis: Corean Model 1AA Endo Steel
Power Plant: 150 Omni Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Norse Industries 3S Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Riese-470 Ferro-Fibrous
Armament:
2 Sutel IX Medium Lasers
1 Apple Churchill Guardian Guardian ECM
1 Lycomb-Davion IntroTech SRM 6
1 Apple Churchill Beagle Beagle Active Probe
Manufacturer: Corean Enterprises
Location: New Avalon
Communications System: Lynx-Shur
Targeting & Tracking System: Sync Tracker (39-42071)

------------------------------------------------------------------------------
==Overview:==
In response to the Capellan Confederation's Crow CRO-L2, the Davion half of
the Federated Commonwealth requested Corean Enterprises to develop a new mech
with which to combat the ever increasing presence of Ewar fielded by the CCAF.
Corean Enterprises was able to respond to the request in only six months by
simply retooling an exisiting Valkyrie manufacturing line rather then go
through a lenghty prossess of building and designing a new mech from the
ground up.

The new design, dubed Einherjar (Norse for "once fighters') looks quite similar
to the Valkyrie, except for the addition of an armored bugle on the right
shoulder housing the guardian ECM.

==Capabilities:==
The Einherjar, simply being much like a Valkyrie refit, has the combat
performance similar to its brother with a cruising speed of 86.4 km/h and jump
capability of 150 meters. Its armor protection has been increased with the use
of ferro-fiberous armor and CASE, and an endo-steel frame to free up weight.

The electronic warfare package was chosen to counter the Crow, namely an Apple
Chruchill Beagle Probe to help scout for its nemesis and an Apple Chruchill
Guardian ECM to hinder its electronic capability.

The Einherjar's weaponry has been modified to fit within its expected combat
range. A mechwarrior is expected to quickly close within ECM range against a
Crow and then cripple or destroy the mech; pin down the Crow until friendlies can
help destroy it, or the Crow pilot flees the battlefield. As such, the
Einherjar trades the LRM capability of the Valkryie for a Lycomb-Davion
IntroTech SRM-6. An additional Sutel IX standard medium laser is added to the
right arm for additional firepower.

==Variants:==
The is one variant of the Einherjar. The VLK-QD6 trades the SRM-6 for trio of
Streak-2's and one ton of ammo. The medium lasers are replaced by a single
pulse varity of the same caliber. The Beagle Probe is removed. This variant is
intended for raiding and gurreilla warfare behind enemy lines.

--------------------------------------------------------
Type/Model: Einherjar VLK-QD5
Mass: 30 tons

Equipment: Crits Mass
Int. Struct.: 51 pts Endo Steel 14 1.50
(Endo Steel Loc: 1 HD, 3 LA, 3 RA, 1 LT, 5 RT, 1 CT)
Engine: 150 Fusion 6 5.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 10 Single 4 .00
(Heat Sink Loc: 1 RA, 1 RT, 1 LL, 1 RL)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 105 pts Ferro-Fibrous 14 6.00
(Armor Crit Loc: 4 LA, 3 RA, 4 LT, 3 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 10 15
Center Torso (Rear): 5
L/R Side Torso: 7 10/10
L/R Side Torso (Rear): 4/4
L/R Arm: 5 10/10
L/R Leg: 7 14/14

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
1 Guardian ECM RT 0 2 1.50
1 SRM 6 LT 4 15 3 4.00
(Ammo Locations: 1 LT)
1 Beagle Active Probe LT 0 2 1.50
CASE Equipment: LT 1 .50
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 10 77 30.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 2,934,620 C-Bills
Battle Value: 741
Cost per BV: 3,960.35
Weapon Value: 319 / 319 (Ratio = .43 / .43)
Damage Factors: SRDmg = 14; MRDmg = 2; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 3/3
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 7
Specials: ecm, prb



"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
07/11/13 04:59 PM
72.178.85.122

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The fluff is really good, gives some light into the mech and why it is loaded out the way it is, plus it offers ideas on how to use it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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