ATN082268
07/12/13 05:41 AM
69.128.58.222
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (Base) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous Armament: None Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (Base) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 0 1 55.50 Items & Tons Left: 24 44.50
Calculated Factors: Total Cost: 6,100,000 C-Bills Battle Value: 245 Cost per BV: 24,897.96 Weapon Value: 0 / 0 (Ratio = .00 / .00) Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: -/-/-, Overheat: 0 Class: GA; Point Value: 2 Specials: omni
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (Primary) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous
Armament: 1 Large Pulse Laser 1 LRM 20 w/ Artemis IV 5 Streak SRM 6s 5 Light Machine Guns 1 Anti-Missile System 1 ECM Suite
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (Primary) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Large Pulse Laser Turret 10 1 6.00 1 LRM 20 w/ Artemis IV Turret 0 18 2 9.00 1 Streak SRM 6 Turret 0 15 2 4.00 1 Light Machine Gun Turret 0 100 2 .75 1 Anti-Missile System Turret 0 24 2 1.50 1 Streak SRM 6 Front 0 15 1 4.00 1 Light Machine Gun Front 0 1 .25 1 Streak SRM 6 Left 0 1 3.00 1 Light Machine Gun Left 0 100 1 .75 1 Streak SRM 6 Right 0 1 3.00 1 Light Machine Gun Right 0 1 .25 1 Streak SRM 6 Rear 0 1 3.00 1 Light Machine Gun Rear 0 1 .25 1 ECM Suite Body 0 1 1.00 1 C.A.S.E. Equipment Body 0 .00 Infantry Bay Body 1 5.00 Cargo Bay Capacity Body 1 .75 -------------------------------------------------------- TOTALS: 10 22 100.00 Items & Tons Left: 3 .00
Calculated Factors: Total Cost: 10,476,250 C-Bills Battle Value: 1,645 Cost per BV: 6,368.54 Weapon Value: 3,037 / 2,345 (Ratio = 1.85 / 1.43) Damage Factors: SRDmg = 77; MRDmg = 41; LRDmg = 13 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 8/8/3, Overheat: 0 Class: GA; Point Value: 16 Specials: omni, if, ecm
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (A) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous
Armament: 1 ER Large Laser 1 Adv. Tact. Msl. 12 1 LRM 15 w/ Artemis IV 5 SRM 6s w/ Artemis IV 1 Flamer (Vehicle) 1 TAG 1 Active Probe
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (A) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 12 Single 0 2.00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 ER Large Laser Turret 12 1 4.00 1 Adv. Tact. Msl. 12 Turret 0 20 2 11.00 1 LRM 15 w/ Artemis IV Turret 0 24 2 7.50 1 SRM 6 w/ Artemis IV Turret 0 15 2 3.50 1 Flamer (Vehicle) Turret 0 20 2 1.50 1 TAG Turret 0 1 1.00 1 SRM 6 w/ Artemis IV Front 0 15 1 3.50 1 SRM 6 w/ Artemis IV Left 0 1 2.50 1 SRM 6 w/ Artemis IV Right 0 1 2.50 1 SRM 6 w/ Artemis IV Rear 0 1 2.50 1 Active Probe Body 0 1 1.00 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 12 22 100.00 Items & Tons Left: 3 .00
Calculated Factors: Total Cost: 12,563,750 C-Bills Battle Value: 1,568 Cost per BV: 8,012.6 Weapon Value: 2,838 / 2,567 (Ratio = 1.81 / 1.64) Damage Factors: SRDmg = 68; MRDmg = 30; LRDmg = 10 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 7/7/2, Overheat: 0 Class: GA; Point Value: 16 Specials: omni, if, tag, prb
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (B) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous
Armament: 1 ER PPC 1 Gauss Rifle 1 Streak SRM 4 4 LRM 10s
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (B) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 15 Single 0 5.00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 ER PPC Turret 15 1 6.00 1 Gauss Rifle Turret 0 24 2 15.00 1 Streak SRM 4 Turret 0 25 2 3.00 1 LRM 10 Front 0 24 2 4.50 1 LRM 10 Left 0 1 2.50 1 LRM 10 Right 0 1 2.50 1 LRM 10 Rear 0 12 1 3.50 1 C.A.S.E. Equipment Body 0 .00 Cargo Bay Capacity Body 1 .50 -------------------------------------------------------- TOTALS: 15 12 100.00 Items & Tons Left: 13 .00
Calculated Factors: Total Cost: 9,385,000 C-Bills Battle Value: 1,644 Cost per BV: 5,708.64 Weapon Value: 2,632 / 2,551 (Ratio = 1.60 / 1.55) Damage Factors: SRDmg = 57; MRDmg = 43; LRDmg = 24 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 5/6/5, Overheat: 0 Class: GA; Point Value: 16 Specials: omni
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (C) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous Armament: 1 LB 10-X AC 2 Adv. Tact. Msl. 9s 1 Medium Pulse Laser 8 SRM 4s 3 ER Small Lasers 1 Anti-Personnel Pod 1 Light Active Probe Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (C) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 LB 10-X AC Turret 0 20 2 12.00 1 Adv. Tact. Msl. 9 Turret 0 21 2 8.00 1 Medium Pulse Laser Turret 4 1 2.00 1 Adv. Tact. Msl. 9 Front 0 21 1 8.00 2 SRM 4s Front 0 25 3 3.00 2 SRM 4s Left 0 2 2.00 1 ER Small Laser Left 2 1 .50 2 SRM 4s Right 0 2 2.00 1 ER Small Laser Right 2 1 .50 2 SRM 4s Rear 0 25 2 3.00 1 ER Small Laser Rear 2 1 .50 1 Anti-Personnel Pod Rear 0 1 .50 1 Light Active Probe Body 0 1 .50 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 10 21 100.00 Items & Tons Left: 4 .00
Calculated Factors: Total Cost: 11,383,125 C-Bills Battle Value: 1,475 Cost per BV: 7,717.37 Weapon Value: 2,433 / 2,433 (Ratio = 1.65 / 1.65) Damage Factors: SRDmg = 72; MRDmg = 27; LRDmg = 4 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 8/9/1, Overheat: 0 Class: GA; Point Value: 15 Specials: omni
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Edited by ATN082268 (07/13/13 04:08 AM)
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Maurer
07/12/13 05:52 AM
142.11.67.185
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Hmm, omnified. Stills seems great, but I think the whole design would seem more interesting with a lower tonnage and reduction in pod space I guess for this design.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/12/13 06:25 AM
72.178.85.122
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It would work better at a lower tonnage and more thought put into the weapons. It is still ATNs hodge-podge of weapons mixed together. Not even sure if they offer anything to the design or even cover the range brackets without a lot of redundancy.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
07/13/13 04:11 AM
69.128.58.222
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Edit: changed "C" configuration.
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ATN082268
07/13/13 04:26 AM
69.128.58.222
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Quote:
Hmm, omnified. Stills seems great, but I think the whole design would seem more interesting with a lower tonnage and reduction in pod space I guess for this design.
I'm not sure how a lower tonnage and pod space would make the design more interesting. I think I could make some configurations more interesting.
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Karagin
07/13/13 09:44 AM
72.178.85.122
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It would make it a better vehicle in that you don't a 100 ton tank crawling into battle to drop off some token battlearmor, but with the smaller tonnage you could have an IFV that while as tough as a tank does it's job of supporting the infantry. Where as your tank is never going to be used as that, it will be used as tank. While not a bad thing given it's weapons it has to still have buddies and other units around it, same for the other tanks, which means you won't just field a single King Tiger and declare victory.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
07/14/13 11:14 AM
69.129.18.69
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Here is the "D" configuration.
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: King Tiger (D) Tech: Clan / 3072 Config: Tracked Omni Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous
Armament: 1 Arrow IV System 2 ER Medium Lasers 5 Adv. Tact. Msl. 6s 1 Light TAG 4 Machine Guns
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: King Tiger (D) Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 2.00 Armor Factor: 230 pts Ferro-Fibrous 1 12.00
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 45/45 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Arrow IV System Turret 0 20 2 16.00 1 ER Medium Laser Turret 5 1 1.00 1 Adv. Tact. Msl. 6 Turret 0 10 2 4.50 1 Light TAG Turret 0 1 .50 1 Adv. Tact. Msl. 6 Front 0 10 1 4.50 1 ER Medium Laser Front 5 1 1.00 1 Machine Gun Front 0 100 2 .75 1 Adv. Tact. Msl. 6 Left 0 10 1 4.50 1 Machine Gun Left 0 1 .25 1 Adv. Tact. Msl. 6 Right 0 10 1 4.50 1 Machine Gun Right 0 1 .25 1 Adv. Tact. Msl. 6 Rear 0 10 1 4.50 1 Machine Gun Rear 0 1 .25 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 10 17 100.00 Items & Tons Left: 8 .00
Calculated Factors: Total Cost: 10,401,250 C-Bills Battle Value: 1,351 Cost per BV: 7,698.93 Weapon Value: 2,218 / 2,218 (Ratio = 1.64 / 1.64) Damage Factors: SRDmg = 54; MRDmg = 41; LRDmg = 15 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 5/7/2, Overheat: 0 Class: GA; Point Value: 14 Specials: omni, artA
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