Maurer
07/12/13 01:12 AM
142.11.67.185
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Code:
BattleMech Technical Readout Custom* Weapons
Type/Model: Awesome Mk. II AWS-24Q Tech: Inner Sphere / 3060 Config: Biped BattleMech Rules: Level 3, Standard design
Mass: 100 tons Chassis: Technicron Type G Mk II Standard Power Plant: 300 Vlar Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 [64.8] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Durallex Heavy Special Standard Armament: 1 Blankenburg "Divine Wrath" Heavy PPC* 3 Moscovia Light PPCs* 1 Light PPC Capacitor* 2 Magna Hellstar PPCs 1 PPC Capacitor 1 Blankenburg Technologies Medium Laser 1 Auto-Coolant Pod* Manufacturer: Star League R & D Location: Terra Communications System: Garret T-19G Targeting & Tracking System: Dynatec 2780
------------------------------------------------------------------------------ ==Overview:== The Awesome is one of the most feared vehicles on the battlefields of the Succession Wars. When seen ponderously approaching in battle formation, these 'Mechs strike fear in the hearts of even seasoned MechWarriors. Designed for ranged combat against opposing heavy 'Mechs, the Awesome carries out that assignment well. When massed in their own assault lances with screening recon units and good intelligence about enemy intentions, these 'Mechs are the dominant factor on most battlefields, The assessment by MechWarriors throughout the Successor States is that "the only defense against an Awesome is another Awesome...unless it is a Mark II." The Awesome Mk. II was still in an infant state of development in the Siberian region of Terra by when the Amaris Civil War started. The technicans and military personal in charge of the development quickly hid the only four prototypes and destroyed any and all research data, hoping to come back after the war and complete the project. Unfornately, all persons related to the project were presumed killed during the comflict and the four prototypes remained hidden, even from Kerensky's liberation forces, until World of Blake forces stumbled across the hidden cache in 3067 and attempted a restart of the lost mech development.
==Capabilities:== The Awesome Mk. II is a fearsome 100-ton behemoth, rivaled only by the potental of some Clan Omnimechs. The 300 Vlar engine is capable of powering the machine up to 54 km/h, while 19 tons of standard armor allow it to soak up a considerable amount of punishment.
The Awesome Mk. II also boasts a blistering array of firepower (See further below.) The original machines had an all partical projection cannon arament and Blakist technians expanded on that, revamping the weaponry with newer and more modern PPC technology.
The center piece of the Mk. II's weaponry is a Blankenburg "Divine Wrath" Heavy PPC mounted in the right arm, comparable to a Clan ER PPC without the range. In the side torsos are also two Magna Hellstar standard PPCs backing up the main weapon. Spread out across the torso are three Moscovia Light PPCs, providing an intermediate volumne of particle fire. Mounted in the head is a single Blankenburg Technologies Medium Laser providing close range defense.
The Word of Blake technicans did not just stop at the weaponry. Two PPC capacitors were installed to provide additional firepower, one to the light PPC in the right torso and one to the standard PPC in the left torso; the mechwarrior is expected to fire an alternating barrage of PPC firepower to maximize damage potentional and minimize heat. Nineteen heatsinks help dissipate the monster heat, while triple strength mymomer can take advantage of the high heat potentional.
==Battle History:== During the first field test of the machine, the test pilot who was rather green and unexperience, accidently mass fired all the PPC weaponry at once, rather then alternate fire. The resulting heatspike instantly shutdown the mech and knocked the pilot out, as well as warping the cockpit door which made it difficult for rescuers to retrieve the unconsious mechwarrior. The vegatation around and between the mech and the practice target caught fire from the heat produces by the PPC volley. Fortunately, it was quickly extinguished before it got out of control.
From this incident, it was decided to install an coolant pod in the right leg to help control any possible heat issues that may arise. The coolant pod is automatic, activating when the mech reaches extreme levels of heat.*
The automatic coolant pod functions like a standard coolant pod, except activating automatically when the mechs heat threshold reachs a certain point. When the mech reaches heat thresholds of of exactly 14, 18, or 22 during the Heat Phase, the pod will automatically activating cooling the mech. The mechwarrior may attempt to override the auto-coolant pod after avoiding shutdown and rolling 2D6; add +1 to the Shutdown avoidence number corresponding to the Heat Level (At 14 heat, 5+ to overide, at 18 7+, and at 22 requires 9+). The auto-collant pod automatically fires at a heat level of 26 after successfully avoiding shutdown. Should the mech shutdown, the pod will not fire and the mech will have to rely on its natural heat dissipationAs well, the mechwarrior may manually activate the coolant pod at any other heat threashold.
==Variants:== Information from sources have been able to confirm the loadout of three of the four known prototypes. The second prototype is similar to the first, except the standard PPC in the right torso with an ER PPC. The third replaces the heavy PPC with a Snub Nosed PPC and PPC capacitor in the right arm, an additional auto-coolant pod in the left leg and one more Blankenburg Technologies Medium laser in the left arm at the cost of the triple strength myomer. The fourth currently remains a mystery.
-------------------------------------------------------- Type/Model: Awesome Mk. II AWS-24Q Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Standard 0 10.00 Engine: 300 Fusion 6 19.00 Walking MP: 3 [4] Running MP: 5 [6] Jumping MP: 0 Heat Sinks: 19 Double [38] 21 9.00 (Heat Sink Loc: 2 LA, 1 RA, 2 LT, 2 RT) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Triple Strength Myomer: 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00 Armor Factor: 304 pts Standard 0 19.00
Internal Armor Structure Value Head: 3 9 Center Torso: 31 44 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Light PPC* RT 5 2 3.00 1 Light PPC Capacitor* RT 5 1 1.00 1 PPC RT 10 3 7.00 1 Light PPC* LT 5 2 3.00 1 PPC Capacitor LT 5 1 1.00 1 PPC LT 10 3 7.00 1 Light PPC* CT 5 2 3.00 1 Medium Laser HD 3 1 1.00 1 Auto-Coolant Pod* RL 0 1 1.00 -------------------------------------------------------- TOTALS: 63 77 100.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 13,688,000 C-Bills Battle Value: 1,885 Cost per BV: 7,261.54 Weapon Value: 4,338 / 4,338 (Ratio = 2.30 / 2.30) Damage Factors: SRDmg = 36; MRDmg = 24; LRDmg = 9 BattleForce2: MP: 3, Armor/Structure: 8/8 Damage PB/M/L: 5/3/3, Overheat: 2 Class: MA; Point Value: 19
So, I wanted to may something that basically just used PPCs and then used even more PPCs. Since its extremely hard to mount more then 4 standard or ER without running into heat or tonnage problems, I had to dwelve into Level 3, which I don't usually do. As for the capacitor attachments, I decided to only attach one to the standard and to the light PPC, I basically see this mech firing barrage after barrage of PPC, throwing opponents off guard as to how its possible to dish out so much damage and yet maintain heat constantly. Not even really sure if the TSM can be activated basically only shooting half the weaponry at a time (just haven't done the math to find out it is theoritical possible yet with simulated barrages). The auto-coolant pod was something I decided to throw in to fluff out the mech a little more, hope the rules are a bit easy to understand.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/12/13 06:24 AM
72.178.85.122
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That is a lot of PPCs, I think you covered the PPC usage in a well rounded take on using PPCs to show how PPCs work.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
07/13/13 07:42 PM
208.54.38.211
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I would ditch the standard PPCs for another heavy PPC and put Capacitors on both HPPCs
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Maurer
07/14/13 05:21 AM
142.11.67.185
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Eh, don't really like the idea. You loose a lot of fire power while waiting for the capacitors to recharge, pluse it would be difficult to try and get the TSM to stay active. At best, I would upgrade one standard to a ER PPC, and then it becomes even more difficult to manage heat.
Now, a more uninteresting idea is to just do 4 ER PPCs, 22 heat sinks, 19 tons of armor, and 3 jump jets. And it's cheaper at 10.8 million C-Bills.
Edit: Had an epiphany, maybe this could be the fourth variant. How does this look? Was able to mount every type of PPC except a standard and does give it more short range punch, but the ER PPC completely throws off the heat curve. Maybe move the SN cap to a L PPC to allow the Snub to constantly fire at close range.
Code:
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Heavy PPC* RA 15 4 10.00 1 Light PPC* RT 5 2 3.00 1 Light PPC Capacitor* RT 5 1 1.00 1 ER PPC RT 15 3 7.00 1 Light PPC* LT 5 2 3.00 1 SN PPC Capacitor* LT 5 1 1.00 1 Snub nose PPC* LT 10 2 6.00 1 Medium Laser LT 3 1 1.00 1 Light PPC* CT 5 2 3.00 1 Medium Laser HD 3 1 1.00 1 Auto-Coolant Pod* RL 0 1 1.00 -------------------------------------------------------- TOTALS: 71 77 100.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 14,168,000 C-Bills Battle Value: 1,863 Cost per BV: 7,604.94 Weapon Value: 4,115 / 4,115 (Ratio = 2.21 / 2.21) Damage Factors: SRDmg = 36; MRDmg = 23; LRDmg = 10 BattleForce2: MP: 3, Armor/Structure: 8/8 Damage PB/M/L: 5/3/2, Overheat: 3 Class: MA; Point Value: 19
Edited by Maurer (07/14/13 05:54 AM)
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His_Most_Royal_Highass_Donkey
07/14/13 09:46 AM
208.54.70.234
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Here is the Awesome that I designed some years ago.
Technology Base: - Inner Sphere - Level 2 Equipment Mass 80 Internal Structure: 8 Engine: 320 EL 11.25 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: 21 Double (42) Gyro: EL 2 Cockpit: 3
Armor Factor: 247 standard 15.5
Internal Armor Structure Value Head 3 9 Center Torso 25/35 Center Torso(rear) 15 R/L Torso 17/25 R/L Torso(rear) 9 R/L Arm 13/26 R/L Leg 17/34
Weapons and Ammo Location Critical Tonnage PPC RA 3 7 PPC LA 3 7 PPC RT 3 7 PPC LT 3 7 ML h 1 1
Cost C-Bills 18,773,340
Overview
Assanine Industries liked the Awesome's fire power and went and modified one to be even more affective. A 320 XL power plant was added to replace the 240 to increase the mechs movement. Seven heat sinks where removed and the twenty one remaining heat sinks where up graded to double heat sinks. The seven tons that where saved from the head sinks was used in adding a forth PPC. The Gyro was replaced with an EL Gyro. As an after thought the small laser was up graded to a medium laser. Because the PPC and heat sinks would not fit in the left arm the hand actuator had to be removed.
Assanine Industries never really considered installing the ER PPC, which is a popular up grade for the Awesome, because of the extensive heat build up that the ER PPC creates. Also there really is no need since there are no real enemy's that have extensive access to advanced technology. The only power that could be a threat is the Federated Commonwealth. With the treaty that was signed between Assanine Industries and the Federated Commonwealth there is not a high probability of the FC finding a reason to attack Assanine Industries holdings.
Before the Federated Sun signed the treaty with Assanine Industries FS tried to take over the planet system. Assanine Industries was ready for the attack and showed that signing a treaty was to the interest of both parries. During the attack, the Assanine Industries Awesome 4P was cut off early in the fight by a lance of medium mechs. The FS's mech warriors thought that they cornered a AWS-8Q Awesome and attacked. They did not realize that the awesome that they where up ageist had the same movement capability as there own mechs. In the first shots the Awesome almost completely took out a Centurion with hits from all four PPCs. With the hits that the centurion took it fell over. The other three medium mechs closed in and fired. The Awesome only took a large laser hit and a hit from a AC10 from the medium mechs. The next mech that the awesome attacked was a Hunchback, it took two hits in the left torso and one in the center torso. The only fire that the Awesome took was a AC10 hit to the leg. when the Awesome attacked the Hunchback the second time the right torso took two hits and the center torso took another hit and the left leg took a hit. By this time the medium lance realized that there over matched. thou non of there mechs has taken any critical damage yet its only a matter of time until they do. Two of there mechs have really nothing left in the way of front armor. The FS lance commander ordered his lance to retreat wail he distracted the Awesome. The lance commander ran his Phoenix Hawk trying to get to the Awesome's back armor. When he got to the Awesome's back armor he let lose with everything he had,.he did some damage to the Awesome. The Awesome let lose with its left arm and left torso PPCs and hit his left leg tearing all of the armor off it. The Phoenix Hawk's hip actuator was fused. With his mech basically out of action and not able to run away from the Awesome he surrendered to the Awesome mech pilot allowing the rest of his command to escape to fight another day
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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