Awesome Mk. II AWS-24Q

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Maurer
07/12/13 01:12 AM
142.11.67.185

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               BattleMech Technical Readout
Custom* Weapons

Type/Model: Awesome Mk. II AWS-24Q
Tech: Inner Sphere / 3060
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 100 tons
Chassis: Technicron Type G Mk II Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 [64.8] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Durallex Heavy Special Standard
Armament:
1 Blankenburg "Divine Wrath" Heavy PPC*
3 Moscovia Light PPCs*
1 Light PPC Capacitor*
2 Magna Hellstar PPCs
1 PPC Capacitor
1 Blankenburg Technologies Medium Laser
1 Auto-Coolant Pod*
Manufacturer: Star League R & D
Location: Terra
Communications System: Garret T-19G
Targeting & Tracking System: Dynatec 2780

------------------------------------------------------------------------------
==Overview:==
The Awesome is one of the most feared vehicles on the battlefields of the
Succession Wars. When seen ponderously approaching in battle formation, these
'Mechs strike fear in the hearts of even seasoned MechWarriors. Designed for
ranged combat against opposing heavy 'Mechs, the Awesome carries out that
assignment well. When massed in their own assault lances with screening recon
units and good intelligence about enemy intentions, these 'Mechs are the
dominant factor on most battlefields, The assessment by MechWarriors
throughout the Successor States is that "the only defense against an Awesome
is another Awesome...unless it is a Mark II."
The Awesome Mk. II was still in an infant state of development in the
Siberian region of Terra by when the Amaris Civil War started. The technicans
and military personal in charge of the development quickly hid the only four
prototypes and destroyed any and all research data, hoping to come back after
the war and complete the project. Unfornately, all persons related to the
project were presumed killed during the comflict and the four prototypes
remained hidden, even from Kerensky's liberation forces, until World of Blake
forces stumbled across the hidden cache in 3067 and attempted a restart of the
lost mech development.

==Capabilities:==
The Awesome Mk. II is a fearsome 100-ton behemoth, rivaled only by the
potental of some Clan Omnimechs. The 300 Vlar engine is capable of powering
the machine up to 54 km/h, while 19 tons of standard armor allow it to soak up
a considerable amount of punishment.

The Awesome Mk. II also boasts a blistering array of firepower (See further
below.) The original machines had an all partical projection cannon arament
and Blakist technians expanded on that, revamping the weaponry with newer and
more modern PPC technology.

The center piece of the Mk. II's weaponry is a Blankenburg "Divine Wrath"
Heavy PPC mounted in the right arm, comparable to a Clan ER PPC without the
range. In the side torsos are also two Magna Hellstar standard PPCs backing up
the main weapon. Spread out across the torso are three Moscovia Light PPCs,
providing an intermediate volumne of particle fire. Mounted in the head is a
single Blankenburg Technologies Medium Laser providing close range defense.

The Word of Blake technicans did not just stop at the weaponry. Two PPC
capacitors were installed to provide additional firepower, one to the light
PPC in the right torso and one to the standard PPC in the left torso; the
mechwarrior is expected to fire an alternating barrage of PPC firepower to
maximize damage potentional and minimize heat. Nineteen heatsinks help
dissipate the monster heat, while triple strength mymomer can take advantage
of the high heat potentional.

==Battle History:==
During the first field test of the machine, the test pilot who was rather
green and unexperience, accidently mass fired all the PPC weaponry at once,
rather then alternate fire. The resulting heatspike instantly shutdown the
mech and knocked the pilot out, as well as warping the cockpit door which made
it difficult for rescuers to retrieve the unconsious mechwarrior. The
vegatation around and between the mech and the practice target caught fire
from the heat produces by the PPC volley. Fortunately, it was quickly
extinguished before it got out of control.

From this incident, it was decided to install an coolant pod in the right leg
to help control any possible heat issues that may arise. The coolant pod is
automatic, activating when the mech reaches extreme levels of heat.*

The automatic coolant pod functions like a standard coolant pod, except
activating automatically when the mechs heat threshold reachs a certain point.
When the mech reaches heat thresholds of of exactly 14, 18, or 22 during the
Heat Phase, the pod will automatically activating cooling the mech. The
mechwarrior may attempt to override the auto-coolant pod after avoiding
shutdown and rolling 2D6; add +1 to the Shutdown avoidence number
corresponding to the Heat Level (At 14 heat, 5+ to overide, at 18 7+, and at
22 requires 9+). The auto-collant pod automatically fires at a heat level of
26 after successfully avoiding shutdown. Should the mech shutdown, the pod
will not fire and the mech will have to rely on its natural heat dissipationAs
well, the mechwarrior may manually activate the coolant pod at any other heat
threashold.

==Variants:==
Information from sources have been able to confirm the loadout of three of the
four known prototypes. The second prototype is similar to the first, except
the standard PPC in the right torso with an ER PPC. The third replaces the
heavy PPC with a Snub Nosed PPC and PPC capacitor in the right arm, an
additional auto-coolant pod in the left leg and one more Blankenburg
Technologies Medium laser in the left arm at the cost of the triple strength
myomer. The fourth currently remains a mystery.

--------------------------------------------------------
Type/Model: Awesome Mk. II AWS-24Q
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3 [4]
Running MP: 5 [6]
Jumping MP: 0
Heat Sinks: 19 Double [38] 21 9.00
(Heat Sink Loc: 2 LA, 1 RA, 2 LT, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Triple Strength Myomer: 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 304 pts Standard 0 19.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 44
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy PPC* RA 15 4 10.00
1 Light PPC* RT 5 2 3.00
1 Light PPC Capacitor* RT 5 1 1.00
1 PPC RT 10 3 7.00
1 Light PPC* LT 5 2 3.00
1 PPC Capacitor LT 5 1 1.00
1 PPC LT 10 3 7.00
1 Light PPC* CT 5 2 3.00
1 Medium Laser HD 3 1 1.00
1 Auto-Coolant Pod* RL 0 1 1.00
--------------------------------------------------------
TOTALS: 63 77 100.00
Crits & Tons Left: 1 .00


Calculated Factors:
Total Cost: 13,688,000 C-Bills
Battle Value: 1,885
Cost per BV: 7,261.54
Weapon Value: 4,338 / 4,338 (Ratio = 2.30 / 2.30)
Damage Factors: SRDmg = 36; MRDmg = 24; LRDmg = 9
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/3/3, Overheat: 2
Class: MA; Point Value: 19



So, I wanted to may something that basically just used PPCs and then used even more PPCs. Since its extremely hard to mount more then 4 standard or ER without running into heat or tonnage problems, I had to dwelve into Level 3, which I don't usually do. As for the capacitor attachments, I decided to only attach one to the standard and to the light PPC, I basically see this mech firing barrage after barrage of PPC, throwing opponents off guard as to how its possible to dish out so much damage and yet maintain heat constantly. Not even really sure if the TSM can be activated basically only shooting half the weaponry at a time (just haven't done the math to find out it is theoritical possible yet with simulated barrages). The auto-coolant pod was something I decided to throw in to fluff out the mech a little more, hope the rules are a bit easy to understand.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
07/12/13 06:24 AM
72.178.85.122

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That is a lot of PPCs, I think you covered the PPC usage in a well rounded take on using PPCs to show how PPCs work.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
07/13/13 07:42 PM
208.54.38.211

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I would ditch the standard PPCs for another heavy PPC and put Capacitors on both HPPCs
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Maurer
07/14/13 05:21 AM
142.11.67.185

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Eh, don't really like the idea. You loose a lot of fire power while waiting for the capacitors to recharge, pluse it would be difficult to try and get the TSM to stay active. At best, I would upgrade one standard to a ER PPC, and then it becomes even more difficult to manage heat.

Now, a more uninteresting idea is to just do 4 ER PPCs, 22 heat sinks, 19 tons of armor, and 3 jump jets. And it's cheaper at 10.8 million C-Bills.

Edit: Had an epiphany, maybe this could be the fourth variant. How does this look? Was able to mount every type of PPC except a standard and does give it more short range punch, but the ER PPC completely throws off the heat curve. Maybe move the SN cap to a L PPC to allow the Snub to constantly fire at close range.

Code:

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy PPC* RA 15 4 10.00
1 Light PPC* RT 5 2 3.00
1 Light PPC Capacitor* RT 5 1 1.00
1 ER PPC RT 15 3 7.00
1 Light PPC* LT 5 2 3.00
1 SN PPC Capacitor* LT 5 1 1.00
1 Snub nose PPC* LT 10 2 6.00
1 Medium Laser LT 3 1 1.00
1 Light PPC* CT 5 2 3.00
1 Medium Laser HD 3 1 1.00
1 Auto-Coolant Pod* RL 0 1 1.00
--------------------------------------------------------
TOTALS: 71 77 100.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 14,168,000 C-Bills
Battle Value: 1,863
Cost per BV: 7,604.94
Weapon Value: 4,115 / 4,115 (Ratio = 2.21 / 2.21)
Damage Factors: SRDmg = 36; MRDmg = 23; LRDmg = 10
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 5/3/2, Overheat: 3
Class: MA; Point Value: 19



Edited by Maurer (07/14/13 05:54 AM)
His_Most_Royal_Highass_Donkey
07/14/13 09:46 AM
208.54.70.234

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Here is the Awesome that I designed some years ago.

Technology Base: - Inner Sphere - Level 2
Equipment Mass 80
Internal Structure: 8
Engine: 320 EL 11.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Double (42)
Gyro: EL 2
Cockpit: 3

Armor Factor: 247 standard 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 25/35
Center Torso(rear) 15
R/L Torso 17/25
R/L Torso(rear) 9
R/L Arm 13/26
R/L Leg 17/34

Weapons and Ammo Location Critical Tonnage
PPC RA 3 7
PPC LA 3 7
PPC RT 3 7
PPC LT 3 7
ML h 1 1

Cost C-Bills 18,773,340

Overview

Assanine Industries liked the Awesome's fire power and went and modified one to be even more affective. A 320 XL power plant was added to replace the 240 to increase the mechs movement. Seven heat sinks where removed and the twenty one remaining heat sinks where up graded to double heat sinks. The seven tons that where saved from the head sinks was used in adding a forth PPC. The Gyro was replaced with an EL Gyro. As an after thought the small laser was up graded to a medium laser. Because the PPC and heat sinks would not fit in the left arm the hand actuator had to be removed.

Assanine Industries never really considered installing the ER PPC, which is a popular up grade for the Awesome, because of the extensive heat build up that the ER PPC creates. Also there really is no need since there are no real enemy's that have extensive access to advanced technology. The only power that could be a threat is the Federated Commonwealth. With the treaty that was signed between Assanine Industries and the Federated Commonwealth there is not a high probability of the FC finding a reason to attack Assanine Industries holdings.

Before the Federated Sun signed the treaty with Assanine Industries FS tried to take over the planet system. Assanine Industries was ready for the attack and showed that signing a treaty was to the interest of both parries. During the attack, the Assanine Industries Awesome 4P was cut off early in the fight by a lance of medium mechs. The FS's mech warriors thought that they cornered a AWS-8Q Awesome and attacked. They did not realize that the awesome that they where up ageist had the same movement capability as there own mechs. In the first shots the Awesome almost completely took out a Centurion with hits from all four PPCs. With the hits that the centurion took it fell over. The other three medium mechs closed in and fired. The Awesome only took a large laser hit and a hit from a AC10 from the medium mechs. The next mech that the awesome attacked was a Hunchback, it took two hits in the left torso and one in the center torso. The only fire that the Awesome took was a AC10 hit to the leg. when the Awesome attacked the Hunchback the second time the right torso took two hits and the center torso took another hit and the left leg took a hit. By this time the medium lance realized that there over matched. thou non of there mechs has taken any critical damage yet its only a matter of time until they do. Two of there mechs have really nothing left in the way of front armor. The FS lance commander ordered his lance to retreat wail he distracted the Awesome. The lance commander ran his Phoenix Hawk trying to get to the Awesome's back armor. When he got to the Awesome's back armor he let lose with everything he had,.he did some damage to the Awesome. The Awesome let lose with its left arm and left torso PPCs and hit his left leg tearing all of the armor off it. The Phoenix Hawk's hip actuator was fused. With his mech basically out of action and not able to run away from the Awesome he surrendered to the Awesome mech pilot allowing the rest of his command to escape to fight another day
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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