Badger SCT

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Karagin
07/19/13 05:29 PM
72.178.85.122

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The background, of Badger SCT (Scout Tank) is one of needing a fast scout vehicle for the ComGuard and needing one that would not show off the ComStars higher tech wonders too soon.

Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Badger SCT
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 30 tons
Power Plant: 140 Hermes Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Durandal 160 Standard
Armament:
1 BlazeFire Systems Large Laser
1 BlazeFire Systems Small Laser
1 Holly SRM 2
Manufacturer: Alma Ata Armories
Location: Alma Ata, Terra
Communications System: Kage 260 Series
Targeting & Tracking System: Dynatec 1122

--------------------------------------------------------
Type/Model: Badger SCT
Mass: 30 tons

Equipment: Items Mass
Int. Struct.: 15 pts Standard 0 3.00
Engine: 140 Fusion 0 5.00
Shielding & Transmission Equipment: 0 2.50
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.50
Crew: 2 Members 0 .00
Lift Equipment: 0 3.00
Turret Equipment: 0 1.00
Armor Factor: 104 pts Standard 0 6.50

Internal Armor
Structure Value
Front: 3 25
Left / Right Sides: 3 20/20
Rear: 3 15
Turret: 3 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Large Laser Turret 8 1 5.00
1 Small Laser Turret 1 1 .50
1 SRM 2 Turret 0 50 2 2.00
--------------------------------------------------------
TOTALS: 9 4 30.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 965,200 C-Bills
Battle Value 2: 646 (old BV = 431)
Cost per BV: 1,494.12
Weapon Value: 250 / 250 (Ratio = .39 / .39)
Damage Factors: SRDmg = 10; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 9H, Armor/Structure: 0 / 4
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GL; Point Value: 6

Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
07/20/13 04:46 AM
142.11.67.185

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I see the ability to be fast, but no real "scout" ability except for the Mark I Eyeballs. How about at least a TAG or Beagle Probe since the vehicle year is listed as 3060. There has to be plenty of House units already fielding advanced electronics that Comstar could get away with in this vehicle.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
07/20/13 11:40 AM
72.178.85.122

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This is a pre-runner to things to come. I will be posting the tricked out version later. Need to work out the bugs of this one to see if the second version will work.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
07/20/13 03:33 PM
72.178.85.122

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And here is the post Clan Invasion model:

Code:
          BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Badger SCT Mk2
Tech: Inner Sphere / 3060
Config: Hovercraft
Rules: Level 3, Standard design

Mass: 35 tons
Power Plant: 140 Hermes Fusion
Cruise Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Armor Type: Durandal 160 Standard
Armament:
1 BlazeFire Systems Large Laser
1 ER Small Laser
1 Holly SRM 2
1 Bloodhound Probe
1 TAG
1 Recon Camera*
Manufacturer: Almar Ata Armories
Location: Alma Ata, Terra
Communications System: Kage 260 Series
Targeting & Tracking System: Dynatec 1122

--------------------------------------------------------
Type/Model: Badger SCT Mk2
Mass: 35 tons

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 3.50
Engine: 140 Fusion 0 5.00
Shielding & Transmission Equipment: 0 2.50
Cruise MP: 9
Flank MP: 14
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.00
Crew: 1 Members 0 .00
Lift Equipment: 0 3.50
Turret Equipment: 0 1.00
Armor Factor: 104 pts Standard 0 6.50

Internal Armor
Structure Value
Front: 4 25
Left / Right Sides: 4 20/20
Rear: 4 15
Turret: 4 24

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Large Laser Turret 8 1 5.00
1 ER Small Laser Front 2 1 .50
1 SRM 2 Turret 0 50 2 2.00
1 Bloodhound Probe Turret 0 1 2.00
1 TAG Turret 0 1 1.00
1 Recon Camera* Front 0 1 .50
--------------------------------------------------------
TOTALS: 10 7 35.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 2,077,258 C-Bills
Battle Value 2: 701 (old BV = 471)
Cost per BV: 2,963.28
Weapon Value: 270 / 270 (Ratio = .39 / .39)
Damage Factors: SRDmg = 11; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 9H, Armor/Structure: 0 / 4
Damage PB/M/L: 2/2/-, Overheat: 0
Class: GL; Point Value: 7
Specials: tag, prb

Karagin

Given time and plenty of paper, a philosopher can prove anything.
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