Xipe-Totec Light Tank

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Karagin
07/20/13 07:06 PM
72.178.85.122

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Code:
           BattleTech Vehicle Technical Readout
* CUSTOM WEAPON

Type/Model: Xipe-Totec
Tech: Inner Sphere / 2350
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 9.6 tons
Power Plant: 30 Vickers I.C.E.
Cruise Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Armor Type: Armorscale Standard
Armament:
1 Sabbath 700 Light Rifle*
1 Colonial Arms Mk65 Grenade Launcher
Manufacturer: Aztec Armaments
Location: Telotec
Communications System: Waveskip 400
Targeting & Tracking System: Osbian TTS

------------------------------------------------------------------------------
==Overview:==
Xipe-Totec was built by the now forgotten and long gone Aztec Armaments. The
company was destroyed in a raid by "pirates" in 2375. Ther last product was
the Xipe-Totec which was a light scout/police vehicle built to offer a low
cost vehicle to their customer base and many starting out mercanry units.

==Capabilities:==
Xipe-Totec has a light rifled cannon as it's main weapon, this allows a ranged
punch but at the same time allowing for close in fighting. The grenade
launcher is there to keep things from getting close and to launch smoke
grenades as needed.

This is not your typical front line unit and the idea of using it as such is
not a good one. Many who buy the vehicle do so as a cost cutting point to
allow them to have a scout and close in fire support vehicle.

==Deployment==
At one time the Xipe-Totec was found on numerous worlds and in the hands of
many security companies and merc units as well as police and militia units.
None of have been seen in known space in over a thoussand years.

--------------------------------------------------------
Type/Model: Xipe-Totec
Mass: 9.6 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 4 pts Standard 0 .96
Engine: 30 I.C.E. 0 2.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 .48
Crew: 1 Members 0 .00
Armor Factor: 24 pts Standard 0 1.50

Internal Armor
Structure Value
Front: 1 8
Left / Right Sides: 1 6/6
Rear: 1 4

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Light Rifle* Front 0 20 2 4.11
1 Grenade Launcher Front 0 1 .50
1 Trailer Hitch Rear 1 .00
Cargo Bay Capacity Body 1 .05
--------------------------------------------------------
TOTALS: 0 5 9.60
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 90,791 C-Bills
Battle Value 2: 115 (old BV = 64)
Cost per BV: 789.49
Weapon Value: 10 / 10 (Ratio = .09 / .09)
Damage Factors: SRDmg = 2; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 3T, Armor/Structure: 0 / 1
Damage PB/M/L: -/-/-, Overheat: 0
Class: GL; Point Value: 1
Specials: tran0

Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
07/22/13 10:35 AM
208.54.39.255

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I like this and that fluff is great. It might not be long but it explains the tank well.

My only thought would not an armored car be more suited for such a role? Tanks are better in ruff train where an armored car is better suited for concrete roads. The armored car would take from and do less damage to the road. Also maintenance on armored cars are far cheaper and easier than it is on a tracked tank.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
07/23/13 11:38 PM
72.178.85.122

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You do raise a good set of points. I am sure they might have had a similar wheeled vehicle as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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