ATN082268
07/21/13 07:27 PM
69.129.18.69
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Mobile Command Center Tech: Inner Sphere / 2750 Config: Hovercraft Rules: Level 3, Custom design
Mass: 50 tons Power Plant: 265 Vlar XL Fusion Cruise Speed: 108.0 km/h Maximum Speed: 162.0 km/h Armor Type: Ferro-Fibrous
Armament: 3 Medium Lasers 1 TAG 1 Beagle Active Probe 1 Guardian ECM
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Mobile Command Center Mass: 50 tons
Equipment: Items Mass Int. Struct.: 25 pts Standard 0 5.00 Engine: 265 XL Fusion 2 7.00 Shielding & Transmission Equipment: 0 3.50 Cruise MP: 10 Flank MP: 15 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Turret Equipment: 0 .50 Armor Factor: 170 pts Ferro-Fibrous 2 9.50
Internal Armor Structure Value Front: 5 40 Left / Right Sides: 5 35/35 Rear: 5 30 Turret: 5 30
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Medium Laser Turret 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 TAG Turret 0 1 1.00 1 Beagle Active Probe Body 0 1 1.50 1 Guardian ECM Body 0 1 1.50 1 Advanced Mobile HQ Rear 1 7.00 Infantry Bay Body 1 3.00 -------------------------------------------------------- TOTALS: 9 12 50.00 Items & Tons Left: 3 .00
Calculated Factors: Total Cost: 9,081,667 C-Bills Battle Value: 545 Cost per BV: 16,663.61 Weapon Value: 745 / 745 (Ratio = 1.37 / 1.37) Damage Factors: SRDmg = 11; MRDmg = 2; LRDmg = 0 BattleForce2: MP: 10, Armor/Structure: 0 / 7 Damage PB/M/L: 2/2/-, Overheat: 0 Class: GM; Point Value: 5 Specials: ecm, tag, prb
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Karagin
07/21/13 09:23 PM
72.178.85.122
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Well this one is mobile far more so then your last version. A bit pricey and another all your eggs in one basket thing, but it does have a role on the battlefield and would be used. Not sure about needing the Infantry Bay. So which side of the divide in 2750 would be using this one?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Maurer
07/22/13 02:57 AM
142.11.67.185
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Seems solid, except for the XL engine. Drop the vehicle down to 8/12 and use a standard fusion engines and it would reduce the cost significantly.
Mobile command centers simply need to be mobile, but not that exceedingly fast. The vehicle would only need to be fast enough to run away, once a enemy force has been detected moving in its direction. If the enemy manages to ambush the CC, speed is not gonna matter; target and destroy the brains of the operation first as quickly as possible, and then any other secondary objectives that present themselves.
Personally, I find it rather wasteful to use XLs in hovercraft over 30-35 tons with the 20% weight requirement. An Xl only adds a 1 mp in most cases or a heavy reduction in available weight again, due to the weight requirement.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Rotwang
07/22/13 07:57 AM
94.227.126.162
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It's not really clear at what level this vehicle will function, specialized command vehicles tend to be reserved for higher echelon commanders who tend to look at the bigger picture and don't require a front row seat in the front lines.
A mobile HQ usually has no real business personally TAGing and probing for enemy forces, it has scouts and FO for that. I'd throw out the probe, TAG and infantry and replace it with a C3 system or extra communications gear.
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His_Most_Royal_Highass_Donkey
07/22/13 09:12 AM
208.54.38.189
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A Mobile Command Center really has no need to be armed more than some light weapons for anti-infantry work. If any real assault was in the area of a MHQ it would use that mobile part to get the hell out of there.
I don't have much of a problem with the infantry in the MHQ. If it was assaulted it would have its own assets if separated from its screening force.
I would drop the XL, TAG, Beagle Active Probe, and three medium lasers and replace them with two medium pulse and one small pulse laser. The pulse lasers would do a great deal of damage to any armored or unarmored infantry that might assault the MHQ. In a pinch it could punch a hole in an assault so it could escape.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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ATN082268
07/23/13 06:19 AM
69.128.58.222
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O.K. I gave it a standard fusion engine and lowered its speed. Still happy with the design.
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Mobile Command Center III Tech: Inner Sphere / 2750 Config: Hovercraft Rules: Level 3, Custom design
Mass: 50 tons Power Plant: 165 VOX Fusion Cruise Speed: 86.4 km/h Maximum Speed: 129.6 km/h Armor Type: Ferro-Fibrous
Armament: 3 Medium Lasers 1 TAG 1 Beagle Active Probe 1 Guardian ECM Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Mobile Command Center III Mass: 50 tons
Equipment: Items Mass Int. Struct.: 25 pts Standard 0 5.00 Engine: 165 Fusion 0 6.67 Shielding & Transmission Equipment: 0 3.33 Cruise MP: 8 Flank MP: 12 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Turret Equipment: 0 .50 Armor Factor: 170 pts Ferro-Fibrous 2 9.50
Internal Armor Structure Value Front: 5 40 Left / Right Sides: 5 35/35 Rear: 5 30 Turret: 5 30
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Medium Laser Turret 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 TAG Turret 0 1 1.00 1 Beagle Active Probe Body 0 1 1.50 1 Guardian ECM Body 0 1 1.50 1 Advanced Mobile HQ Rear 1 1.00 Infantry Bay Body 1 3.00 Cargo Bay Capacity Body 1 .50 -------------------------------------------------------- TOTALS: 9 11 50.00 Items & Tons Left: 4 .00
Calculated Factors: Total Cost: 3,115,000 C-Bills Battle Value: 484 Cost per BV: 6,435.95 Weapon Value: 745 / 745 (Ratio = 1.54 / 1.54) Damage Factors: SRDmg = 11; MRDmg = 2; LRDmg = 0 BattleForce2: MP: 8, Armor/Structure: 0 / 7 Damage PB/M/L: 2/2/-, Overheat: 0 Class: GM; Point Value: 5 Specials: ecm, tag, prb
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Maurer
07/23/13 08:24 PM
142.11.67.185
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The new design is seriously rocking, you reduced the cost by nearly 2/3rds. The only oddity left is TAG and Beagle Probe. The probe I can understand as a means of a sensor system to detect hidden troops, but I would leave that to any units guarding the CC itself.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/23/13 11:09 PM
72.178.85.122
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I agree drop the TAG and Probe put a C3 Master or Improved C3 system on this and it would fit it's role a lot better.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Maurer
07/25/13 03:00 AM
142.11.67.185
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Can I ask why you would put a C3 system on a command center unit? I can see a C3 system on a Command Unit, Vehicle, Mech or what ever you want to call it that will be leading the battle, but the command center you want as far away from the front as possible (excluding any units guarding it, which could just have the C3 system installed instead). The reason being the command center is basically where all information is being gathered and analyzed, battle plans are being made, etc; essentially for the command level staff.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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Karagin
07/25/13 06:27 AM
72.178.85.122
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You are forgetting that C3 systems can work in conjunction with other C3 systems. Thus if a mobile command vehicle has a master it can then link into another lance or company net that has the C3 as well.
I guess we see how the C3 system is use a bit differently, I look at it as a tactical level system similar to some of the current systems used by the US Military in that the idea of tactical command is local with access to a wider level of options ranging from calling in artillery to air strikes to getting help from units not normally in your controlled area of the battle space. Now he could have used the old TOC item from the old Tactical Handbook, but I am not even sure if that made it into the new rules at all.
Your description of things is command levels higher then what would be found out there fighting, more like a division level command, seeing how at the same time the local levels of command aka the brigade, battalion and lower all do that and are still actively manuvering around fighting the enemy. Command staff comes in several flavors.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
07/26/13 12:18 AM
208.54.38.196
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I would ditch all of the battlefield stuff and including the fusion engine and dedicate more weight for the HQ.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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ATN082268
07/26/13 05:35 AM
69.128.58.222
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O.K. Here is an ICE version.
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Mobile Command Center IV Tech: Inner Sphere / 2750 Config: Hovercraft Rules: Level 3, Custom design
Mass: 50 tons Power Plant: 165 I.C.E. Cruise Speed: 86.4 km/h Maximum Speed: 129.6 km/h Armor Type: Ferro-Fibrous
Armament: 2 Medium Lasers 1 Guardian ECM
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Mobile Command Center IV Mass: 50 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 25 pts Standard 0 5.00 Engine: 165 I.C.E. 0 12.00 Power Amplifiers: 0 .20 Cruise MP: 8 Flank MP: 12 Heat Sinks: 6 Single 0 6.00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Turret Equipment: 0 .20 Armor Factor: 145 pts Ferro-Fibrous 2 8.09
Internal Armor Structure Value Front: 5 35 Left / Right Sides: 5 30/30 Rear: 5 25 Turret: 5 25
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Medium Laser Turret 3 1 1.00 1 Medium Laser Turret 3 1 1.00 1 Guardian ECM Body 0 1 1.50 1 Advanced Mobile HQ Rear 1 7.00 Cargo Bay Capacity Body 1 .51 -------------------------------------------------------- TOTALS: 6 7 50.00 Items & Tons Left: 8 .00
Calculated Factors: Total Cost: 1,682,600 C-Bills Battle Value: 357 Cost per BV: 4,713.17 Weapon Value: 265 / 265 (Ratio = .74 / .74) Damage Factors: SRDmg = 8; MRDmg = 1; LRDmg = 0 BattleForce2: MP: 8, Armor/Structure: 0 / 6 Damage PB/M/L: 1/1/-, Overheat: 0 Class: GM; Point Value: 4 Specials: ecm
Edited by ATN082268 (07/27/13 01:12 AM)
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Karagin
07/26/13 06:41 AM
72.178.85.122
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Advanced Mobile HQ is 7 tons not 1.
Code:
BattleTech Vehicle Technical Readout VALIDATED
Type/Model: MTOC Tech: Inner Sphere / 3060 Config: Hovercraft Rules: Level 3, Standard design
Mass: 50 tons Power Plant: 165 I.C.E. Cruise Speed: 86.4 km/h Maximum Speed: 129.6 km/h Armor Type: Ferro-Fibrous Armament: 1 Beagle Active Probe 1 C³ Master Computer Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: MTOC Mass: 50 tons
Equipment: Items Mass Int. Struct.: 20 pts Standard 0 5.00 Engine: 165 I.C.E. 0 12.00 Cruise MP: 8 Flank MP: 12 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Lift Equipment: 0 5.00 Armor Factor: 90 pts Ferro-Fibrous 2 5.00
Internal Armor Structure Value Front: 5 24 Left / Right Sides: 5 22/22 Rear: 5 22
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Beagle Active Probe Body 0 1 1.50 1 C³ Master Computer Body 0 1 5.00 1 Advanced Mobile HQ Rear 1 7.00 Tatical Command Center Body 1 7.00 -------------------------------------------------------- TOTALS: 0 6 50.00 Items & Tons Left: 9 .00
Calculated Factors: Total Cost: 4,365,000 C-Bills Battle Value 2: 307 (old BV = 92) Cost per BV: 14,218.24 Weapon Value: 0 / 0 (Ratio = .00 / .00) Damage Factors: SRDmg = 0; MRDmg = 0; LRDmg = 0 BattleForce2: MP: 8H, Armor/Structure: 0 / 4 Damage PB/M/L: -/-/-, Overheat: 0 Class: GM; Point Value: 3 Specials: c3m, prb, hq
Bit pricey but it fills the role as a command center not a in the thick of the fight combat unit.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
07/26/13 11:10 AM
208.54.70.200
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Now that was what I was talking about.
I dont know what makes it so costly but that will help a Battalion or Army Commander control his troops in a battle. Its quite mobile so its hard to pin down the commander like he would be in a fixed command center and he can do his job of controlling his troops with out being distracted by being in the battle his self.
I still think the best mobile command center is in a submarine where it is out of reach of everything other than another sub and cant be just tripped over by some enemy troops by shear dumb luck. But this is a right step in correct direction. About the only thing that can keep up with this is either a fast light mech, another hovercraft, or some kind of aircraft or aerospace fighter.
What did bring the cost up so high?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
07/26/13 05:46 PM
72.178.85.122
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The cost comes from the Advanced 7 ton Command Center.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
07/27/13 01:11 AM
69.128.58.222
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<Advanced Mobile HQ is 7 tons not 1.>
I know. That was a misprint as it treated the Advanced Mobile HQ for 7 tons during construction. I'll correct it in the post.
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His_Most_Royal_Highass_Donkey
07/27/13 11:35 AM
208.54.70.134
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What is the C-Bill cost of the Advanced Command Center?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
07/27/13 12:00 PM
72.178.85.122
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70,000
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|