Uflump

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Karagin
08/11/13 09:06 PM
72.178.85.122

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So I was playing around with HMPro and this came about...a slow moving artillery mech. Not even sure what it would be used for but it looked like a funny idea and I went with it.

I could see it used as part of an assault but it would tie down units to defend it. I would chalk this up to a either a failed effort by the SLDF (new or old) or the WoB or ComStar.

Code:
                BattleMech Technical Readout

Type/Model: Uflump
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 90 tons
Chassis: Standard
Power Plant: 270 GM Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Sniper Artillerys
2 ER Medium Lasers
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Uflump
Mass: 90 tons

Equipment: Crits Mass
Int. Struct.: 138 pts Standard 0 9.00
Engine: 270 Fusion 6 14.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Compact Gyro: 2 4.50
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 224 pts Standard 0 14.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 29 35
Center Torso (Rear): 12
L/R Side Torso: 19 22/22
L/R Side Torso (Rear): 8/8
L/R Arm: 15 24/24
L/R Leg: 19 30/30

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Sniper Artillery RT 10 40 24 24.00
(Ammo Locations: 4 CT)
1 Sniper Artillery LT 10 20 20.00
2 ER Medium Lasers HD 10 2 2.00
--------------------------------------------------------
TOTALS: 30 74 90.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 9,745,860 C-Bills
Battle Value 2: 1,234 (old BV = 951)
Cost per BV2: 7,897.78
Weapon Value: 1,398 / 1,398 (Ratio = 1.13 / 1.13)
Damage Factors: SRDmg = 25; MRDmg = 23; LRDmg = 23
BattleForce2: MP: 3, Armor/Structure: 6/7
Damage PB/M/L: 3/2/3, Overheat: 2
Class: MA; Point Value: 12
Specials: artS

Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
08/11/13 09:56 PM
208.54.5.231

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With two guns that things ammo supply wont last long.

I would drop on of the guns, cut the weight with increasing the speed, and add more ammo.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

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Karagin
08/11/13 10:31 PM
72.178.85.122

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Good points if it was a series attempt to build it. I was just playing around but I can get give the suggestions a try, who know might get a better mech out of it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
08/12/13 02:42 AM
142.11.67.185

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I think my Nashorn design would fit the bill of your requirements at only half the weight, faster ground speed, jump mobility, factory A/C and 1/3rd the cost, allowing you to field three. Granted, it doesn't have the range as a Sniper artillery, but throw in a TAG unit to round out the lance and you have some serious mid range artillary
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

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