ATN082268
08/13/13 12:31 AM
69.128.58.222
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Code:
BattleMech Technical Readout
Type/Model: Artillery 'Mech Tech: Clan / 3072 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 100 tons Chassis: Endo Steel Power Plant: 300 Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Standard
Armament: 2 Arrow IV Systems 5 Medium Pulse Lasers 2 ER Medium Lasers
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Artillery 'Mech Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Endo Steel 7 5.00 (Endo Steel Loc: 2 LT, 2 RT, 1 CT, 1 LL, 1 RL) Engine: 300 Fusion 6 19.00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 12 Double [24] 0 2.00 Gyro: 4 3.00 Cockpit, Life Supt.: 5 3.00 Actuators: L: Sh+UA R: Sh+UA 12 .00 Armor Factor: 307 pts Standard 0 19.50
Internal Armor Structure Value Head: 3 9 Center Torso: 31 47 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Arrow IV System RA 10 60 24 24.00 (Ammo Locations: 6 LT, 6 RT) 1 Arrow IV System LA 10 12 12.00 1 Medium Pulse Laser RT 4 1 2.00 1 ER Medium Laser RT 5 1 1.00 1 Medium Pulse Laser LT 4 1 2.00 1 ER Medium Laser LT 5 1 1.00 1 Medium Pulse Laser CT 4 1 2.00 1 Medium Pulse Laser LL(R) 4 1 2.00 1 Medium Pulse Laser RL(R) 4 1 2.00 1 Variable Range System HD 1 .50 -------------------------------------------------------- TOTALS: 50 78 100.00 Crits & Tons Left: 0 .00
Calculated Factors: Total Cost: 12,894,000 C-Bills Battle Value 2: 2,314 (old BV = 1,964) Cost per BV2: 5,572.17 Weapon Value: 4,113 / 4,113 (Ratio = 1.78 / 1.78) Damage Factors: SRDmg = 36; MRDmg = 27; LRDmg = 23 BattleForce2: MP: 3, Armor/Structure: 8/8 Damage PB/M/L: 5/3/2, Overheat: 3 Class: MA; Point Value: 23 Specials: artA
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Karagin
08/13/13 12:45 AM
72.178.85.122
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Oh goodie a 100 ton Naga...next!
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ATN082268
08/13/13 06:04 AM
69.128.58.222
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Quote:
Oh goodie a 100 ton Naga...next!
How insightful Besides the 2 Arrow IVs, there really isn't anything similar between this design and the Naga. One thing this design has going for it is its ammunition endurance which, in my opinion, tends to be lacking in virtually every other canon Artillery 'Mech. Even if your battles don't normally last nearly as long as it ammunition supply, at a bear minimum you can have more variable ammunition at your disposal. Besides, the Clans generally don't like to withdraw and can have a reckless regard for support units, so this design might do well...
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Karagin
08/13/13 06:22 AM
72.178.85.122
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IT has the same role all you did was up the tonnage. And that means you get a bit more of some things and a larger price tag. So you really didn't do anything new here at all. It will no worse or no better then the Naga and unless you are playing with some other Clan rule set most Clan warriors will not pilot this thing as they see no honor in it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
08/13/13 02:01 PM
208.54.5.169
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Quote:
IT has the same role all you did was up the tonnage. And that means you get a bit more of some things and a larger price tag. So you really didn't do anything new here at all. It will no worse or no better then the Naga and unless you are playing with some other Clan rule set most Clan warriors will not pilot this thing as they see no honor in it.
You mean like when you do the exact same thing redoing some cannon mech or vehicle?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
08/13/13 07:08 PM
72.178.85.122
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Redoing something to make it better in that you give it something that benefits the mech or vehicle or to fix an obvious error like you don't need an XL engine and can get a similar performance with a standard one etc...is one thing. Upping the tonnage to 100 tons cause that is the only thing you will ever use and can't win without it is not making a change. Following that logic, which ATN is really good at, why would anyone want to use anything BUT a 100 ton mech with full armor, enough heat sinks to fire their weapons till the sun goes nova and possible beyond, and have enough secondary weapons to hold off the entire Russian Army from 4 different centuries as well as the ammo for those weapons. It gets pointless. I can post 100 ton versions of every BT mech and that doesn't mean I have made them better, all I have done is make them munchy which isn't the point of the game. And takes away from the fun of it.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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His_Most_Royal_Highass_Donkey
08/14/13 12:02 PM
208.54.39.199
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That is the kicker this all has to do with opinion. In "HIS" opinion its an improvement and in this case it just might be.
I have the opinion that 75 toners are the ideal weight. You can have a good amount of affective weapons, good armor protection, and with a 375 XL engine good movement.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Karagin
08/14/13 08:31 PM
72.178.85.122
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It may be but he is not selling it as such, it needs more to it then 20 tons added. I can a 100 ton Warhammer, and the bonus is you can more armor and more heat sinks if you do it right and you can toss in a second SRM...those are improvements. I am not seeing much gain here over the Naga.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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