Rotwang
08/15/13 08:24 AM
94.227.126.162
|
Knockdown KND-1A
Mass: 20 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-F Production Year: 3132 Cost: 4.995.100 C-Bills Battle Value: 856
Chassis: Unknown Endo-Steel Power Plant: Unknown 160 Fusion XL Engine Walking Speed: 86,4 km/h (97,2 km/h) Maximum Speed: 129,6 km/h (194,4 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Light Ferro-Fibrous Armament: 2 ER Medium Lasers 1 Small X-Pulse Laser 1 ER Small Laser 2 Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: By 3090 Randam Mechwerks was on the verge of bankruptcy. With their production capacity all but wiped out during the Jihad and a reduced post-war demand for new Battlemechs, the company faced closing, if not for the timely intervention of Uncle Bob's Mech Workshop, a mysterious company allegedly based in the Periphery. The Workshop bough an interest in Randam and provided it with the resources to consolidate itself and produce new mechs that would make Randam profitable again.
The first of a new series of Randam designs was the Knockdown, a light scout, raider mech with anti-infantry capability.
Capabilities: The Knockdown was designed mainly as a fast scout and raider. Using a light engine, an endo-steel skeleton and light ferro-fibrous armour to save weight to mount a pair ER medium lasers, twin machineguns and a small X-pulse laser. To protect the mech from ammo explosions the Knockdown uses CASE II, while a supercharger and triple-strength myomer allowing it to maintain higher speeds in adverse conditions.
The Knockdown features state of the art electronic packages that offer advanced sensor and targeting capabiliities short of having to resort to heavy and bulky actve probes and targeting computers. Combined with the compact build and slightly reduced signature the Knockdown can sneak and move into constricted areas other light mechs cannot and is less conspicuous to enemy sensors.
Overall the Knockdown is a potent light scout, capable of hit and run, anti-infantry work, scouting, interdiction and raiding.
Battle History: The Knockdown was sold to most Inner Sphere players. Though not designed for protracted fighting it performed adequately in its intended role, the supercharger and TSM proved to be nasty surprises to those who thought they had sprung a trap on the Knockdown, only to find the situation reversed.
In one engagement a Knockdown fought and destroyed a Clan Locust IIC with a well placed TSM enhanced kick, destroying the hip actuator, allowing the Knockdown to finish off his opponent at leisure. Another engagement put a lance of Knockdowns against a Hellhoud and a Wraith. The Knockdowns resorted to hit and run attacks using hilly terrain to cover their approach and wear them down until the Hellhound was knocked down, the Knockdowns moved in for the kill, in the resulting brawl one Knockdown was destroyed, while the Wraith being unable to shake off its pursuers surrendered.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 33 points 1,00 Internal Locations: 2 LT, 2 RT, 5 LA, 5 RA Engine: XL Fusion Engine 160 3,00 Walking MP: 8 (9) Running MP: 12 (18) Jumping MP: 0 Heat Sinks: Single Heat Sink 10 0,00 Heat Sink Locations: 2 LL, 2 RL Gyro: Standard 2,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA TSM Locations: 2 LT, 2 LA, 2 RA Armor: Light Ferro-Fibrous AV - 67 4,00 Armor Locations: 4 LT, 3 RT CASE II Locations: 1 RT 1,00
Internal Armor Structure Factor Head 3 7 Center Torso 6 10 Center Torso (rear) 2 L/R Torso 5 8 L/R Torso (rear) 2 L/R Arm 3 6 L/R Leg 4 8
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- ER Medium Laser RA 5 1 1,00 Machine Gun RA 0 1 0,50 ER Medium Laser LA 5 1 1,00 Machine Gun LA 0 1 0,50 Small X-Pulse Laser CT 3 1 1,00 Supercharger CT - 1 0,50 ER Small Laser HD 2 1 0,50 @MG (200) RT - 1 1,00 Free Critical Slots: 3
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 2 Points: 9 10 2 2 0 0 1 0 Structure: 1 Special Abilities: TSM, CASEII, SRCH, ES, SEAL, SOA
|
Karagin
08/15/13 09:17 AM
72.178.85.122
|
Looks like it would be at home on Solairs IV.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|