Karagin
08/15/13 09:31 PM
72.178.85.122
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Code:
BattleMech Technical Readout
Type/Model: Battlehammer Tech: Clan / 3025 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 75 tons Chassis: Endo Steel Power Plant: 375 XL Fusion Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: 5 Standard Jump Jets Jump Capacity: 150 meters Armor Type: Ferro-Fibrous Armament: 1 Large Pulse Laser 2 ER PPCs 2 ER Medium Lasers 1 ER Small Laser 1 LRM 5 w/ Artemis IV 1 Anti-Missile System Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Battlehammer Mass: 75 tons
Equipment: Crits Mass Int. Struct.: 114 pts Endo Steel 7 4.00 (Endo Steel Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL) Engine: 375 XL Fusion 10 19.50 Walking MP: 5 Running MP: 8 Jumping MP: 5 Heat Sinks: 12 Double [24] 0 2.00 Gyro: 4 4.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA+H 15 .00 Armor Factor: 231 pts Ferro-Fibrous 7 12.50 (Armor Crit Loc: 2 LA, 1 RA, 1 LT, 1 RT, 1 LL, 1 RL)
Internal Armor Structure Value Head: 3 9 Center Torso: 23 34 Center Torso (Rear): 12 L/R Side Torso: 16 24/24 L/R Side Torso (Rear): 8/8 L/R Arm: 12 24/24 L/R Leg: 16 32/32
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Pulse Laser RA 10 2 6.00 2 ER PPCs LA 30 4 12.00 2 ER Medium Lasers RT 10 2 2.00 1 ER Small Laser RT 2 1 .50 1 LRM 5 w/ Artemis IV LT 2 24 3 3.00 (Ammo Locations: 1 LT) 1 Anti-Missile System HD 1 24 2 1.50 (Ammo Locations: 1 CT) 5 Standard Jump Jets: 5 5.00 (Jump Jet Loc: 2 LT, 2 RT, 1 CT) -------------------------------------------------------- TOTALS: 55 67 75.00 Crits & Tons Left: 11 .00
Calculated Factors: Total Cost: 20,100,938 C-Bills Battle Value 2: 3,120 (old BV = 2,667) Cost per BV2: 6,442.61 Weapon Value: 2,338 / 2,317 (Ratio = .75 / .74) Damage Factors: SRDmg = 30; MRDmg = 19; LRDmg = 12 BattleForce2: MP: 5J, Armor/Structure: 6/4 Damage PB/M/L: 3/3/2, Overheat: 4 Class: MH; Point Value: 31
Was playing with some ideas...and things just went their own way...mech has been in three games one it died in the other two it went well enough. If anyone uses this one let us know how it does.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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