Marauder II Mad-4X

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Rotwang
08/25/13 07:40 AM
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Marauder II Mad-4X

Mass: 100 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/D-F-D
Production Year: 3132
Cost: 10.160.000 C-Bills
Battle Value: 2.199

Chassis: Unknown Standard
Power Plant: Unknown 300 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: Unknown
Jump Capacity: 90 meters
Armor: Unknown Ferro-Fibrous
Armament:
2 PPCs
1 Autocannon/10
1 Large Laser
2 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
As Wolf's Dragoons first entered the Inner Sphere they brought with them mechs
and technology which hadn't been seen in centuries. Among them was the
prototype of a new Marauder variant. The technology was archaic by Clan
standards, but it still towered above the jury-rigged tech levels of the Inner
Sphere. The prototype had to be downscaled in the production models to match
Inner Sphere tech levels and avoid drawing any further attention.


Capabilities:
The Marauder II prototypes mounted a much heavier armament than the Blackwell
production models. Combining a pair of PPC's and medium lasers with a large
laser and autocannon 10, the Marauder II carried a solid punch. Fifteen double
strength heat sinks allowed the mech to keep a high rate of fire. 17 tons of
Ferro Fibrous armour give the mech near maximum protection for its chassis
size.


Unlike the later versions the medium lasers were mounted in the torso and the
large laser in a chin mount.


As a newer 5A version was developed after the discovery of the Helm Memory
Core, the use of the high heat ER PPC's required the removal of the large laser.


Battle History:
All existing 4X prototypes were assigned to Zeta Battalion which had the
benefit of being much less in the spotlight than the line regiments. They
fought successfully in most Dragoon campaigns including the harrowing battles
on Misery. The surviving models remained in service with the militia on
Outreach. It is believed they were destroyed during the orbital bombardment by
the World of Blake in the opening moves of the Jihad.


Deployment:
The 4X were never made available outside of the Dragoons, serving with Zeta
Battalion and the Home Guard on Outreach.



Variants:
An upgrade package for 4A models was made available by Blackwell during the Fed
Com Civil War to upgrade models produced before the Clan Invasion, but was
poorly received because it relied on older weapon technology.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10,00
Engine: Fusion Engine 300 19,00
Walking MP: 3
Running MP: 5
Jumping MP: 3 Standard
Jump Jet Locations: 1 CT, 1 LL, 1 RL 6,00
Heat Sinks: Double Heat Sink 15(30) 5,00
Heat Sink Locations: 3 LT
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 304 17,00
Armor Locations: 1 HD, 1 CT, 5 LA, 5 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
PPC RA 10 3 7,00
PPC LA 10 3 7,00
Medium Laser RT 3 1 1,00
Autocannon/10 RT 3 7 12,00
Medium Laser LT 3 1 1,00
Large Laser LT 8 2 5,00
@AC/10 (40) RT - 4 4,00
Free Critical Slots: 2

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 22
3j 4 4 2 0 4 0 Structure: 8
Special Abilities: SRCH, ES, SEAL, SOA

*Note*

This version is based on the original artwork of the Marauder II in the Wolf's Dragoons sourcebook.
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