Gustav G-10

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Karagin
09/02/13 11:36 AM
64.134.154.172

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Code:
               BattleMech Technical Readout

Type/Model: Gustav G-10
Tech: Inner Sphere / 3132
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 25 tons
Chassis: Landverk Series I Endo Steel
Power Plant: 225 U21 Series Light Fusion
Walking Speed: 97.2 km/h
Maximum Speed: 151.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Maximillian 100 Ferro-Fibrous
Armament:
7 Chenevy Mediums Medium Lasers
Manufacturer: AB Landsverk
Location: Malmo
Communications System: TharHes Calliope HM-10
Targeting & Tracking System: Hammerstrom Elint Suite

------------------------------------------------------------------------------
==Overview:==
During the Jihad War, AB Landsverk started the production of a new family of
BattleMechs, called the Gustav. In 3084, the LCAF desired a unique vehicle
with high mobility, high survivability and protection. Five prototypes were
developed, with deliveries taking place in 3088. These prototypes were tested
during extensive trials for three years between 3088 to 3091. The first
deliveries started in 3093, and now over 1,000 Gustavs have been delivered to
the LCAF and more have since been solder to mercenary units and other Inner
Sphere nations.

--------------------------------------------------------
Type/Model: Gustav G-10
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 225 Light Fusion 10 7.50
Walking MP: 9
Running MP: 14
Jumping MP: 0
Heat Sinks: 10 Double [20] 3 .00
(Heat Sink Loc: 1 RT)
XL Gyro: 6 1.50
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 81 pts Ferro-Fibrous 14 4.50
(Armor Crit Loc: 3 LA, 3 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 8 10
Center Torso (Rear): 4
L/R Side Torso: 6 8/8
L/R Side Torso (Rear): 3/3
L/R Arm: 4 7/7
L/R Leg: 6 11/11

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Medium Laser LA 3 1 1.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
1 Medium Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 21 75 25.00
Crits & Tons Left: 3 .00

Calculated Factors:
Total Cost: 3,873,750 C-Bills
Battle Value 2: 1,118 (old BV = 959)
Cost per BV2: 3,464.89
Weapon Value: 804 / 804 (Ratio = .72 / .72)
Damage Factors: SRDmg = 26; MRDmg = 4; LRDmg = 0
BattleForce2: MP: 9, Armor/Structure: 2/2
Damage PB/M/L: 4/4/-, Overheat: 0
Class: ML; Point Value: 11
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
09/03/13 01:02 AM
66.74.188.151

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Threw me for a second with the 75 crits. Im used to only having 47 crits to play with, or 49 if you dont use the hand actuators. Not used to seeing all crits taken from actuators and such.

Looks like a nasty ambush light mech. Great speed, but as was said elsewhere. Jets would be a good thing on a light mech. Ecm or a probe would be great on it. Make it more expensive, but even more dangerous.
Karagin
09/27/13 09:54 PM
24.243.178.124

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I have added in your ideas of the ECM/Probe as a variant. Will post it soon, as for jump jets, not sure how to work that one in, but I am still tinkering with it.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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