Rotwang
10/10/13 10:16 AM
94.227.126.162
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Aldebaran ALD-4I
Mass: 70 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: D/X-E-D Production Year: 3025 Cost: 5.842.333 C-Bills Battle Value: 1.211
Chassis: Unknown Standard Power Plant: Unknown 280 Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 LRM-10 2 Autocannon/5s 2 Medium Lasers 1 SRM-4 Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Aldebaran was designed by Comstar as a training tool for the ComGuards, allowing key personnel to gain combat experience to train the rest of Comstars army.
Capabilities: The Aldebaran was partially based on Star League research for a 55-ton fire support mech. Comstar engineers redesigned it as a heavy mech.
The main armament is a pair of Armstrong autocannon/5 backed up by an LRM10 and an SRM4. For close defence the Aldebaran mounts a pair of medium lasers.
The diverse armament allows the Aldebaran to engage enemy mechs at longer ranges with little risk of overheating with eleven heat sinks. This makes the mech a useful design, capable of fire-support both in attack and defense.
11 tons of plate give the Aldebaran adequate protection for all but the most protracted engagements.
Overall the rusticity and rugged design makes the Aldebaran a popular Mech, though it lacks the punch of more advanced designs, it can hold its own in combat and is easy to maintain and repair.
Though outdated by the time of the Clan Invasion, it served with mercernaries and Periphery states. Small numbers were upgraded with double strength heat sinks, ferro fibrous armour and swapped weapons for more advanced versions. No official Comstar upgrade was ever produced.
Battle History: Comstar planted several caches of Mechs on some remote Inner Sphere and Periphery planets, leaving subtle clues about their locations to various Inner Sphere treasure hunters. Falsified Technical Readouts were published mentioning the Aldebaran as a stopgap design intended for SLDF militia ending up in front-line service. As the design could be independently linked to earlier Star League research, the operation went unnoticed.
This allowed SLDF troops to operate covertly as mercenaries and gain the required battlefield experience to build a cadre of trained officers for the Comguards. Even when footage of Comguards training with Aldebarans was leaked, Comstar was able to claim that one of its resarch team had come across a cache and the mechs were being used by mercenaries to guard Comstar installations.
The Aldebaran was considered to be a transitional design, lacking the advanced technology of their SLDF vintage mechs, it was used to fill the gaps in the early years of their military deployment, but was soon phased out and became a training mech. After the Clan Invasion and Tukayyid, the Aldebaran was offered on the open market Ironically many were snapped up by the Word of Blake who used it to build up their numbers and then offering some to various factions in the Chaos March.
Deployment: Though designed for service with Comstar the Aldebaran is in suprisingly widespread use across the Inner Sphere. Still in use with Comguard training cadres in small numbers, the Aldebaran has found a new lease of life with those requiring a rugged, polvalent design.
Several batches of Aldebarans were handed over to the Kungsarmee to help rebuild their forces.
The last batch of 40 units was produced in 3069 from existing stocks of spare parts as the need for new mechs became pressing.
Variants: Comstar never bothered to upgrade the Aldebaran. Most have been upgraded in the field. As a result there are few identical Aldebarans in the field today.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 107 points 7,00 Engine: Fusion Engine 280 16,00 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: Single Heat Sink 11 1,00 Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 176 11,00
Internal Armor Structure Factor Head 3 9 Center Torso 22 26 Center Torso (rear) 7 L/R Torso 15 23 L/R Torso (rear) 6 L/R Arm 11 16 L/R Leg 15 22
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Autocannon/5 RA 1 4 8,00 Autocannon/5 LA 1 4 8,00 SRM-4 RT 3 1 2,00 LRM-10 LT 4 2 5,00 2 Medium Lasers CT 6 2 2,00 @AC/5 (20) RT - 1 1,00 @SRM-4 (25) RT - 1 1,00 @AC/5 (20) LT - 1 1,00 @LRM-10 (12) LT - 1 1,00 Free Critical Slots: 32
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 12 4 3 3 2 0 3 1 Structure: 6 Special Abilities: SRCH, ES, SEAL, SOA, IF 1
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Karagin
10/10/13 02:16 PM
24.243.178.124
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Nice fluff.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Shadrak
10/11/13 10:44 AM
128.210.73.108
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Should give it quirks...same thing with the other one...nice designs
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