Stuart ST-10T

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Rotwang
11/13/13 05:00 PM
94.227.126.162

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Stuart ST-10T

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Age of War/Star League
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 2750
Cost: 8.223.120 C-Bills
Battle Value: 1.734

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32,4 km/h
Maximum Speed: 54,0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
1 LRM-10
1 SRM-6
4 Medium Lasers
1 Narc Launcher
2 Machine Guns
1 Beagle Active Probe
1 Guardian ECM Suite
1 TAG
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
Originally conceived as a electronic warfare and command mech, the Stuart had a
very brief career in the SLDF and is still highly sought after even today.


Capabilities:
Originally the Stuart had a 320-rated engine, but demands for a heavier
armament and lack of space forced its makers to downrate the engine to 240.


The Stuart, named after American Civil War commander Jeb Stuart, mounted the
latest in Star League electronic warfare suites including a NARC beacon, TAG,
ECM and Active Probe. The large head assembly allows the mech to be
retrofitted with a dual cockpit without having to further modify it.


The original armament of 4 medium lases, SRM6 and LRM10 was considered
inadequate for an 80-ton machine, using a lighter engine the manufacturer was
able to fit an LB-10X autocannon, giving it credible firepower.


Defensive measures are among the best the SLDF could offer, heavy armour, ECM,
CASE and an anti-missile system make the Stuart hard to hit and kill.



Battle History:
The Stuart was assigned to many front-line SLDF regiments to give them an
advanced Electronic Warfare mech. During the Periphery uprising and the Amaris
Civil War the Stuart was often singled out by enemy forces as a critical
support element and attrition rates were high. About half those still in
service followed Kerensky into exile, while the remainder offered their
capabilities to the Great Houses eager to add such advanced mechs to their
armies.


The Stuart did not fit with Clan philosophy and most were reduced to second
line service and are now exceedingly rare among the Clans as little is done to
maintain them once they are damaged.


Those in the Inner Sphere suffered greatly and their advanced technology was
mostly lost, to be replaced by readily available substitutes.


Variants:
The Succession Wars variant drops all of the electronics, replaces the NARC
with a second SRM 6, upgrades the LRM10 to an LRM15 and switches the LB-X
cannon for a regular AC/10.


Notable 'Mechs & MechWarriors:
"Kerensky's Shadow"


Captain Taggart McPherson was one of Kerensky's staff officers and commander of
his escort lance which included a Cyclops and an Atlas. Although not
officially his bodyguard, McPherson never strayed out of ECM range and would
often have Kerensky ride in the dual cockpit if he was unable to pilot his own
mech. Oddly enough when Kerensky left, McPherson declined to follow him and
offered his services to the Draconis Combine. His new career was very brief,
during his transfer, his shuttle suffered accidental decompression, killing him
instantly. His mech served for years with the 1st Sword of Light and is now in
the DCMS museum on Luthien. The rare mech became the centerpiece of a special
exhibtion that toured the Clan worlds in the 3100's in an attempt to further
the entente between the Inner Sphere and the Clans.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8,00
Engine: Fusion Engine 240 11,50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Heat Sink Locations: 1 LA
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 224 14,00
CASE Locations: 1 LT, 1 RT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 34
Center Torso (rear) 9
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 23
L/R Leg 17 29

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11,00
2 Machine Guns LA 0 2 1,00
Beagle Active Probe RT 0 2 1,50
TAG RT 0 1 1,00
LRM-10 RT 4 2 5,00
Medium Laser RT 3 1 1,00
Guardian ECM Suite LT 0 2 1,50
Narc Launcher LT 0 2 3,00
SRM-6 LT 4 2 3,00
Medium Laser LT 3 1 1,00
2 Medium Lasers CT 6 2 2,00
Anti-Missile System HD 1 1 0,50
@Anti-Missile System (12) RT - 1 1,00
@LRM-10 (Narc) (12) RT - 1 1,00
@MG (200) RT - 1 1,00
@LB 10-X (Slug) (10) RT - 1 1,00
@LB 10-X (Cluster) (10) RT - 1 1,00
@Narc (Homing) (12) LT - 2 2,00
@SRM-6 (Narc) (15) LT - 1 1,00
Free Critical Slots: 11

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
3 5 4 2 0 4 0 Structure: 6
Special Abilities: PRB, RCN, ECM, TAG, AMS, SNARC, CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1
ATN082268
11/15/13 04:43 AM
69.128.58.222

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Seems like a good design. Personal preference would include jump jets, especially on ones as slow as this one. A little too much ammunition, even with CASE. YMMV.
Maurer
11/22/13 06:35 PM
142.11.67.185

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Looks like a heavy scout. Not bad, but seems a bit too overspecialized for an assault mech (much better then the original Charger). Not really knocking it, but I'd do something a bit lighter, around 65 tons, for a bit more speed. Keep the EW set up, but lighten up the weapon load and call it a scout with a heavier weapon load.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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