Quakenbush QKN-A1(Mk.I)

Pages: 1
Retry
11/21/13 10:48 PM
67.239.127.187

Edit Reply Quote Quick Reply
After Crossroads(Alt history faction I'm using) conquered periphery nation XXXXX in a counterattack, they rebuilt under the Crossroadian banner. In order to rebuild the planet's economy it was suggested that the planet create cheaper battlemechs to ship off to the IS for profit(through a medium to keep their presence unknown). In rough terms the planet could produce some advanced technologies, but nothing hyper-advanced like Crossroads. Crossroad design teams advised with the other planet's design teams, working with what they had to create a cheap, easy to produce mech... relatively anyways.

One such result was a workhorse mech named the Quakenbush after a Crossroadian general skilled in the deployment of Charger mk.V assets, credited with shortening the war by about half a month.

The Quakenbush is a very capable mech whose design was completed shortly after the Timberwolf was unleashed in the inner sphere along with all other clan assets. Twin MML9s give the mech some versatility in it's roles. When laden with LRM ammunition for a missile boat role, it's twin snub-nose PPCs act as an extremely powerful secondary armament. A C3 system allows these to further increase their LR capabilities. In an urban combat role the PPCs, charged with capacitors, along with SRMs fired from the MML9, make an extremely potent first-strike at close range, though such an alpha-strike greatly overtaxes the heat sinks.

Not without flaws, most Quakenbushes manufactured lack any sort of CASE system(bar more advanced refits using weightless Clan grade CASE), so a hit to their ammo normally means they are done for. It also has less than maximum armor, almost all of it being sacrificed from the rear.

To simplify construction, a light fusion engine(as opposed to XL), a standard gyro, standard structure, and standard armor was used in the construction. The 'mech legs and controls were created nearly flawlessly, making this design exceptionally stable and easy to pilot.

The Quakenbush aesthetically looks like someone's attempt to copy the Timberwolf, particularly variant E, making the design quite controversial(Mech X is made, Mech Y is made months afterwards and looks like mech X, quite suspicious eh?) Most people assume the design choice was for the intimidation factor, making it look like a mech much more advanced than itself. That said it isn't exactly a slouch for it's technology level, in fact two of these are said to be much more than a match for the Timberwolf Prime while being significantly cheaper and easy to manufacture, often holding a definite edge in city environments.

----
Quakenbush QKN Mk.1
IS TW non-box set
75 tons
BV: 1,539
Cost: 14,008,750 C-bills

Movement: 3/5
Engine: 225 Light
Heat Sinks: 15 [30]
Gyro: Standard Gyro

Internal: 114
Armor: 216/231
Internal Armor
Head 3 9
Center Torso 23 35
Center Torso (rear) 4
Right Torso 16 25
Right Torso (rear) 3
Left Torso 16 25
Left Torso (rear) 3
Right Arm 12 24
Left Arm 12 24
Right Leg 16 32
Left Leg 16 32

Weapons Loc Heat
Snub-Nose PPC LA 10
Snub-Nose PPC RA 10
MML 9 LT 5
MML 9 RT 5

Ammo Loc Shots
MML 9 LRM Artemis-capable Ammo LL 13
MML 9 LRM Artemis-capable Ammo RL 13
MML 9 LRM Artemis-capable Ammo LT 13
MML 9 LRM Artemis-capable Ammo RT 13
MML 9 SRM Artemis-capable Ammo HD 11

Equipment Loc
PPC Capacitor LA
PPC Capacitor RA
Artemis IV FCS LT
Artemis IV FCS RT
C3i Computer CT

Optional Quirks:
Stable
Easy to Maintain
Easy to Pilot
Retry
03/13/14 06:21 PM
76.7.238.202

Edit Reply Quote Quick Reply
Rear armor is a bit thin, but otherwise is it a good mech?

Ah yeah, a bump? Don't worry, it's totally justified according to Karagin.
Karagin
03/13/14 06:26 PM
70.118.139.48

Edit Reply Quote Quick Reply
Hey Retry it's an okay mech nothing special and you know what? Someone might have missed this first time around, so hey nothing wrong with bumping a thread. Unless of course you are not happy with the mech, if so then I would suggest drop two tons ammo and going with some medium lasers and dropping the capacitors since those are not really needed. Using the gains space and tonnage for CASE. And oh, yeah this NO WAY going to take down a Timber Wolf run by a decent Clan pilot.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/13/14 06:29 PM
76.7.238.202

Edit Reply Quote Quick Reply
Two can take out a Timberwolf in an urban environment.
Karagin
03/13/14 07:02 PM
70.118.139.48

Edit Reply Quote Quick Reply
Two of them took a Timber Wolf, two of them, just about any combo of mechs can take down another one, the whole two on one normally favors the two.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/13/14 07:08 PM
76.7.238.202

Edit Reply Quote Quick Reply
It's about half the cost of the Timberwolf, and IS grade tech.
Karagin
03/13/14 07:10 PM
70.118.139.48

Edit Reply Quote Quick Reply
Okay and? Clans aren't big on worrying about the price tag of their stuff.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/13/14 07:14 PM
76.7.238.202

Edit Reply Quote Quick Reply
The Quakenbush isn't made by the clans.
Karagin
03/13/14 07:28 PM
70.118.139.48

Edit Reply Quote Quick Reply
No kidding, I did see the IS tech part that you mentioned and as I said two of them taking down a Timber Wolf isn't going to bother the Clans prices wise since they don't normally worry about money issues.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
03/13/14 08:29 PM
70.118.139.48

Edit Reply Quote Quick Reply
That does bring up a point, though, if the Clans are not worried about money on the same level as the Inner Sphere, and we can see that they Sharks/Foxes (what ever they are going with this week) do trade for raw goods/materials as well as finished goods, the idea though how the Inner Sphere merchants actually deal with them comes into question since the IS merchant isn't really gaining a lot for the money side when they deal with the Clans.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Pages: 1
Extra information
0 registered and 116 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 5318


Contact Admins Sarna.net