ATN082268
12/14/13 01:36 AM
69.128.58.222
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BattleMech Technical Readout
Custom* Weapons
Type/Model: Indestructor Tech: Mixed Tech / 3072 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 100 tons Chassis: Reinforced (C) Power Plant: 300 Fusion (C) Walking Speed: 32.4 km/h Maximum Speed: 43.2 [54.0] km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: Hardened
Armament: 1 Chameleon Light Polarization Shield (CLPS)* 6 ER Medium Lasers(C) 1 Grenade Launcher(C) 1 Laser AMS*(C) 1 Angel ECM Suite(C)
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Indestructor Mass: 100 tons
Equipment: Crits Mass Int. Struct.: 152 pts Reinforced (C) 0 20.00 Engine: 300 Fusion 6 19.00 Walking MP: 3 [4] Running MP: 4 [5] Jumping MP: 0 Heat Sinks: 14 Double (C) [28] 4 4.00 (Heat Sink Loc: 1 LT, 1 RT) Compact Gyro: 2 4.50 Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00 Triple Strength Myomer (IS): 6 .00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 (C) Hardened 0 38.50
Internal Armor Structure Value Head: 3 9 Center Torso: 31 47 Center Torso (Rear): 15 L/R Side Torso: 21 32/32 L/R Side Torso (Rear): 10/10 L/R Arm: 17 34/34 L/R Leg: 21 42/42
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 CLPS* (C) RA 1 1 .00 1 CLPS* (C) LA 1 1 .00 1 CLPS* (C) RT 1 1 .00 3 ER Medium Lasers (C) RT 15 3 3.00 1 CLPS* (C) LT 1 1 .00 3 ER Medium Lasers (C) LT 15 3 3.00 1 Grenade Launcher (C) CT 1 1 .50 1 Laser AMS* (C) HD 5 2 1.00 1 Angel ECM Suite (C) HD 0 2 1.50 1 CLPS* (C) LL 1 1 .00 1 CLPS* (C) RL 1 1 .00 1 Null Signature System 10 7 .00 1 Armored Cockpit 0 0 1.00 -------------------------------------------------------- TOTALS: 52 64 100.00 Crits & Tons Left: 14 0.00
Calculated Factors: Total Cost: 23,315,000 C-Bills Battle Value 2: 3,960 (old BV = 3,780) Cost per BV2: 5,857.14 Weapon Value: 6,068 / 6,068 (Ratio = 1.53 / 1.53) Damage Factors: SRDmg = 38; MRDmg = 21; LRDmg = 2 BattleForce2: MP: 3, Armor/Structure: 8/8 Damage PB/M/L: 4/3/-, Overheat: 2 Class: MA; Point Value: 40 Specials: ecm
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Retry
12/14/13 01:30 PM
67.239.101.65
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How effective is the one shot grenade launcher, if at all? It seems like a waste of space IMO. At least until someone develops a reloadable one.
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Karagin
12/14/13 02:00 PM
24.243.178.124
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To me the one shot GL is more of something akin to the real world smoke launchers found on tanks and IFVs.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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