Indestructor

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ATN082268
12/14/13 01:36 AM
69.128.58.222

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BattleMech Technical Readout

Custom* Weapons

Type/Model: Indestructor
Tech: Mixed Tech / 3072
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 100 tons
Chassis: Reinforced (C)
Power Plant: 300 Fusion (C)
Walking Speed: 32.4 km/h
Maximum Speed: 43.2 [54.0] km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Hardened

Armament:
1 Chameleon Light Polarization Shield (CLPS)*
6 ER Medium Lasers(C)
1 Grenade Launcher(C)
1 Laser AMS*(C)
1 Angel ECM Suite(C)

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Indestructor
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Reinforced (C) 0 20.00
Engine: 300 Fusion 6 19.00
Walking MP: 3 [4]
Running MP: 4 [5]
Jumping MP: 0
Heat Sinks: 14 Double (C) [28] 4 4.00
(Heat Sink Loc: 1 LT, 1 RT)
Compact Gyro: 2 4.50
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Triple Strength Myomer (IS): 6 .00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00

Armor Factor: 307 (C) Hardened 0 38.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 CLPS* (C) RA 1 1 .00
1 CLPS* (C) LA 1 1 .00
1 CLPS* (C) RT 1 1 .00
3 ER Medium Lasers (C) RT 15 3 3.00
1 CLPS* (C) LT 1 1 .00
3 ER Medium Lasers (C) LT 15 3 3.00
1 Grenade Launcher (C) CT 1 1 .50
1 Laser AMS* (C) HD 5 2 1.00
1 Angel ECM Suite (C) HD 0 2 1.50
1 CLPS* (C) LL 1 1 .00
1 CLPS* (C) RL 1 1 .00
1 Null Signature System 10 7 .00
1 Armored Cockpit 0 0 1.00
--------------------------------------------------------
TOTALS: 52 64 100.00
Crits & Tons Left: 14 0.00

Calculated Factors:
Total Cost: 23,315,000 C-Bills
Battle Value 2: 3,960 (old BV = 3,780)
Cost per BV2: 5,857.14
Weapon Value: 6,068 / 6,068 (Ratio = 1.53 / 1.53)
Damage Factors: SRDmg = 38; MRDmg = 21; LRDmg = 2
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 4/3/-, Overheat: 2
Class: MA; Point Value: 40
Specials: ecm
Retry
12/14/13 01:30 PM
67.239.101.65

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How effective is the one shot grenade launcher, if at all?
It seems like a waste of space IMO. At least until someone develops a reloadable one.
Karagin
12/14/13 02:00 PM
24.243.178.124

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To me the one shot GL is more of something akin to the real world smoke launchers found on tanks and IFVs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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