Bradley BRD-3R

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Rotwang
01/06/14 03:54 PM
94.227.126.162

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Bradley BRD-3R

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/C-F-D-A
Production Year: 3132
Cost: 6.746.337 C-Bills
Battle Value: 1.282

Chassis: Unknown Standard
Power Plant: Unknown 350 Fusion Engine
Walking Speed: 54,0 km/h
Maximum Speed: 86,4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Large Lasers
1 LRM-10
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
The Bradley was used by the SLDF as a cavalry mech and interceptor. The
advanced components, most of them proprietary made repair and maintenance very
easy with the right parts, their incompatibility with the parts available to
the Successor States meant that the design was no longer in service in the
2900. The Clans had a similar problem and scrapped the mechs over time.


Capabilities:
The heaviest mech commonly seen in Striker and Hussar regiments, the Bradley
used a large 350 conventional engine. Double strength heat sinks allowed it to
mount a pair of large lasers as a primary weapon and an LRM-10 as long range
punch. For self-defence and anti-infantry work, the Bradley mounted a pair of
machineguns.


8.5 tons of plate gave the mech the bare minimum of protection for a machine
this size, as it was meant to engage the enemy with hit and run attack or use
the LRM to stand off more powerful machines.


The communications and targeting equipment were extremely effective and capable
of accurate ranged fire short of a targeting computer, one of the reasons they
remained popular despite their maintenance problems.



Battle History:
The Bradley performed well for most of its early history, but during the
Periphery campaign and Civil War, the supply of spare parts was often
distrupted meaning that more and more Bradleys suffered malfunctions or were
stuck in repair bays. Pilots attempted to secure as many spare parts as
possible as the Star League dissolved, but this was only a repreive. Combat
losses meant that most were lost during the First Succession War.


The Capellan Confederation was able to secure substantial stockpiles of parts
as well as the last production batches before the factories were destroyed.
Their Bradleys were carefully hoarded into special reserve units and used to
counter-attack enemy breakthroughs, buying enough time for regular front-line
units to destroy the enemy. But despite careful use they became lostech by the
end of the Second Succession War.


Deployment:
Available exclusively to the SLDF, about half followed Kerensky into exile.
The remainder became scattered around the Inner Sphere with the Capellan
Confederation and the Free Worlds League getting the majority as they had
access to large stocks spare parts before the factories were destroyed. A few
hundred ended up in the hands of Comstar, but were only used for training and
kept on Terra as reserves. By the time of Clan Invasion less than 40% were
still in service. A few were used on Tukayid and the remainder were lost in
the fighting when the Blakists took Terra.


Variants:
Attempts to modify the Bradley with regular components were usually defeated by
the highly specific design. Other parts simply would not fit without extensive
modifications.


The only major attempt to modify the Bradley was undertaken by the Lyrian
Commonwealth, replacing the large lasers by an experimental Binary Laser Cannon
as its heat sinks could cope with the high heat output, but given the mech's
limitations these plans were shelved. Ironically the attempt further doomed
the prototype Binary Laser Cannon as it was built to fit the Bradley and was
therefore very difficult to install on other mechs without modifications and
rendered it dormant until these problems were solved centuries later.



Notable 'Mechs & MechWarriors:
"Screaming Hawk" Famous for being the first SLDF mech to set foot on Terrra
since the Amaris Coup. Hawk and its pilot Tenzin Fowler survived the Bloody
fighting on Terra and joined Kerensky's exodus afterwards. Tenzin became one
of the 800 who followed Nicholas Kerensky and became one of the Clan founders.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 107 points 7,00
Engine: Fusion Engine 350 29,50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0,00
Gyro: Standard 4,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Standard Armor AV - 136 8,50
CASE Locations: 1 LT 0,50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 20
Center Torso (rear) 5
L/R Torso 15 17
L/R Torso (rear) 5
L/R Arm 11 13
L/R Leg 15 16

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Large Lasers RA 16 4 10,00
2 Machine Guns LA 0 2 1,00
LRM-10 LT 4 2 5,00
@LRM-10 (12) LT - 1 1,00
@MG (1/2) (100) LT - 1 0,50
Free Critical Slots: 38

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
5 3 3 1 0 3 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1


Edited by Rotwang (01/07/14 07:40 AM)
Karagin
03/24/14 10:35 PM
70.118.139.48

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Beside the DHS and CASE what is high tech about this mech?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/25/14 12:16 AM
72.214.204.166

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Probably connected to all those specials.
His_Most_Royal_Highass_Donkey
03/25/14 12:39 AM
206.29.182.187

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For post 3050 its pretty weak design even more so for a mech on the high side of heavy.

I would drop the weight to 60 tons

That would gain you 1.5 tons to play with
from a 350 29.5 ton to a 300 19 ton engine (I caught the typo and fixed it)
one ton from IS and another from Gyro

Drop the LRM-10 and MG initially
Upgrade the two Large Lasers to two PPCs
increase the armor to 12.5 tons
Add three Small Lasers for close in defense. They are not as good for unarmored infantry as for armored that a machine gun would be, but no explosive ammo to worry about.

Yes at close range using all the weapons and running you will gain 5 heat a turn. But all you would need to do is not fire one PPC every other round.

That will also bring your cost down to 5,283,760 C-Bills a savings of 1,462,577 C-Bills or about 78.3% the price and for a better mech,
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


Edited by His_Most_Royal_Highass_Donkey (03/25/14 12:48 AM)
Karagin
03/25/14 12:41 AM
70.118.139.48

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I found by just lowering the speed you can still move fast enough and you can get around some of the short falls of the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/25/14 12:47 AM
72.214.204.166

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Seems like a purposefully minimal design to me, it's just begging for an XLE.
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