KamikazeJohnson
01/21/14 01:04 AM
50.72.218.68
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This one's for Cray. Thanks for the suggestion!
Sentry SNT-6Y
Mass: 40 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Tournament Legal Era: Succession Wars Tech Rating/Era Availability: D/X-E-D-A Production Year: 3025 Cost: 2,780,493 C-Bills Battle Value: 902
Chassis: Unknown Standard Power Plant: Unknown 160 Fusion Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Standard Armor Armament: 1 PPC 1 Medium Laser 1 LRM-5 2 Machine Guns Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: While the Johnson 'MechWorks, Inc of the Succession Wars is best known for their spectacular failures -- a series of bizarre schematics and barely-functional (or worse) prototypes -- it's an undeniable fact that the firm's remarkably prolific design team also produced many concepts that could have earned their keep quite well on the battlefild of the day.
The 40-ton Sentry was one of the latter. Nothing flashy; basic movement, versatile but moderate firepower. Cheap, simple, reliable. Perfect for cash-strapped garrisons or out-of-the-way postings.
Capabilities: Like many medium 'Mechs, the Sentry's firepower is based around a single PPC, providing adequate long- and short-range punch. A pair of Machine Guns for anti-infantry, a Medium Laser for overall utility. The only oddity in the design is the LRM ammo; 2 full tons on a 5-rack. The design notes indicate that two ammo bins allow the Sentry to mount different types of specialty ammo, selected to suit the mission, or simply based on what's readily available.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 67 points 4.00 Engine: Fusion Engine 160 6.00 Walking MP: 4 Running MP: 6 Jumping MP: 4 Standard Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 2.00 Heat Sinks: Single Heat Sink 12 2.00 Heat Sink Locations: 2 LT, 2 RT, 1 LL, 1 RL Gyro: Standard 2.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 120 7.50
Internal Armor Structure Factor Head 3 9 Center Torso 12 16 Center Torso (rear) 5 L/R Torso 10 14 L/R Torso (rear) 5 L/R Arm 6 12 L/R Leg 10 14
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Machine Gun CT 0 1 0.50 LRM-5 RT 2 1 2.00 PPC LT 10 3 7.00 Medium Laser RA 3 1 1.00 Machine Gun LA 0 1 0.50 @MG (1/2) (100) HD - 1 0.50 @LRM-5 (48) RT - 2 2.00 Free Critical Slots: 27
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 9 4j 2 2 2 0 2 0 Structure: 3 Special Abilities: SRCH, ES, SEAL, SOA
MY BLURB: I had a nice plan for a circa 3050 design that used minimal advanced tech, but then Cray picked 3025 as the production era. This is pretty close. The LRM ammo is about the only expensive thing in terms of operating costs, but it's designed around use of the LRMs for "specialty" purposes more than for their damage potential. Comments?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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TigerShark
01/21/14 01:53 AM
68.190.197.104
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This is a Vindicator without jump jets.
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KamikazeJohnson
01/21/14 01:57 AM
24.114.27.161
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Quote: This is a Vindicator without jump jets.
Actually, it has jump jets...
Hmmm...wouldn't be the first time I re-invented the wheel lol. That's what I get for not checking first...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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KamikazeJohnson
01/21/14 02:04 AM
24.114.27.161
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Quote:
Quote: This is a Vindicator without jump jets.
Actually, it has jump jets...
Hmmm...wouldn't be the first time I re-invented the wheel lol. That's what I get for not checking first...
Just double-checked...5 tons lighter, 4 fewer heat sinks, MG pair instead of a Small Laser...less armour. Kind of a "poor man's Vindicator".
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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Karagin
01/21/14 06:22 AM
24.243.178.124
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This one I could see getting a lot of press and then someone trying to do something crazy with it and well we know how those events end up...nice overall design.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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ghostrider
01/21/14 02:01 PM
66.74.188.170
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solid design. I could very well see this as a militia mech. The hand actuators help alot.
Dispite the argument against ammo weapons, there really aren't that many militia mechs that are all energy based.
There is one thing that would be nice to see. Any sort of upgrades or variants that might be offered. I don't expect any.
Now for the look like issue. There are alot of mechs that look like other mechs. How many mechs out there use a ppc in right arm, and 2 mls in the other? or lrm 5/ppc combo?
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Cray
01/21/14 06:57 PM
71.47.122.85
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Quote: Just double-checked...5 tons lighter, 4 fewer heat sinks, MG pair instead of a Small Laser...less armour. Kind of a "poor man's Vindicator".
That's not a bad thing. The Vindicator's a workhorse.
But if you wanted to mix it up and get something different, how do you avoid turning it into a Panther or Enforcer? Something that stands out without just being unique for uniqueness's sake?
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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KamikazeJohnson
01/21/14 07:11 PM
50.72.218.68
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Quote:
Quote: Just double-checked...5 tons lighter, 4 fewer heat sinks, MG pair instead of a Small Laser...less armour. Kind of a "poor man's Vindicator".
That's not a bad thing. The Vindicator's a workhorse.
But if you wanted to mix it up and get something different, how do you avoid turning it into a Panther or Enforcer? Something that stands out without just being unique for uniqueness's sake?
Not much you can do with 3025 tech. Increasing the tech to 3050 opens up a lot more options.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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