Rotwang
02/02/14 07:30 AM
94.227.126.162
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Percheron CEM PCEM-2
Mass: 70 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-F-A Production Year: 3132 Cost: 7.357.600 C-Bills Battle Value: 1.312
Chassis: Unknown Standard Power Plant: Unknown 210 Fusion Engine Walking Speed: 32,4 km/h (43,2 km/h) Maximum Speed: 54,0 km/h (64,8 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 1 Autocannon/20 1 MML-9 1 Medium Laser 1 Backhoe 1 Salvage Arm Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: The Percheron Combat Engineering Mech was introduced to provide battlefield level engineering support.
Capabilities: The Percheron was not designed for combat, though it can stand its ground if attacked.
The equipment allows the Percheron to perform a wide range of tasks, including trench digging, debris clearing, demolitions, field works and salvage as well as providing some support tasks for other mechs.
A number of dual purpose weapons give the Percheron some combat ability, but this is discouraged as the mech is not optimized for combat. The main weapon, an AC/20 is used for demolitions and can be used for clearing strong points and field works. The MM9 allows the mech to use specialist ammo such as FASCAM, Flares, Mine Clearing, Smoke and incendiary warheads. For short range work the mech carries a medium laser which can be configured to cut through obstacles. Though the laser stands up to continuous use the weapon eventually causes a heat buildup, which requires the mech to pause. This system is useless in combat since the concentrated beam has far less energy than a standard laser burst and rarely can stay on target long enough to cause any significant damage. CASE II protects the mech's ample ammo bays from explosions.
A back hoe and salvage arm are mounted as standard, but variants mounting chainsaws or rock cutters are not unheard of.
Deployment: The Percheron was introduced in the Republic in the early 3100's. Many regiments had an attached lance to perform special duties, but they were later consolidated into field engineer battalions with other workmechs and specialist vehicles.
Variants: The Percheron is not an omnimech, but arm mounted equipment can be swapped for other by a skilled tech, as a result several variants have been created to suit specific needs.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 107 points 7,00 Engine: Fusion Engine 210 9,00 Walking MP: 3 (4) Running MP: 5 (6) Jumping MP: 0 Heat Sinks: Single Heat Sink 10 0,00 Heat Sink Locations: 1 LL, 1 RL Gyro: Standard 3,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA R: SH+UA+LA TSM Locations: 1 LT, 2 LA, 1 RA, 1 LL, 1 RL Armor: Standard Armor AV - 160 10,00 CASE II Locations: 1 RT 1,00
Internal Armor Structure Factor Head 3 9 Center Torso 22 25 Center Torso (rear) 6 L/R Torso 15 21 L/R Torso (rear) 5 L/R Arm 11 15 L/R Leg 15 19
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- MML-9 RA 5 5 6,00 Salvage Arm RA - 2 3,00 Backhoe LA - 6 5,00 Autocannon/20 LT 7 10 14,00 Medium Laser CT 3 1 1,00 @MML-9 (LRM) (39) RT - 3 3,00 @MML-9 (SRM) (33) RT - 3 3,00 @AC/20 (10) RT - 2 2,00 Free Critical Slots: 8
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13 3 3 3 1 0 3 0 Structure: 6 Special Abilities: TSM, MEL, CASEII, SRCH, ES, SEAL, SOA, AC 2/2/0
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His_Most_Royal_Highass_Donkey
02/02/14 09:13 AM
172.56.8.130
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I LIKE THIS!!!
It can go into an extremely heavy combat situation where there are some major engineering work that needs to be done and fast where it's just not safe for unprotected field engineers to work because the enemy will kill anyone that comes anywhere close to the work sight.
I do thing some modification might be in order to maximize its usefulness in its designed roll.
I would drop a good amount of the MML-9 ammo to increase the AC-20 ammo. Because of its expected job I don't see the real need to be carrying such an extensive amount of ammo. What you can do is instead of having full ton ammo bins use half ton ammo bins. You have 8 crits available you might as well use them by having a large number of half ton ammo bins. If its doing engineering work it should not be far from resupply to reload its ammo bins if the ammo is used up. Also if one kind of ammo is needed over another for a spastic job you can just fill more of the bins with that ammo type.
I would also think that the MML-9s should be replaced with MML-3s In a non combat roll do you really need to use so much ammo each use?
I would ditch the TSM all it does is take up crits for no constructive use. With the job this mech will be doing the only time that the TMS would be of any use is getting the mech to the work sight and wail traveling to the work sight it wont be creating the amount of heat that the TMS requires to operate.
Another thing that could be done is swop out the medium laser for a medium pulse laser. I think the pulse laser would be far more practical for this mechs job profile. Also Instead of creating a new lower power laser to mount in this mech a standard military grade laser would be more practical in supplying the factory with lasers to mount on the mech.
I would increase this mech to be a 100 ton mech. The extra mass would help greatly with things like earthen works. With its job profile there are almost no disadvantages but there are a lot of advantages with the greater mass.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Edited by His_Most_Royal_Highass_Donkey (02/02/14 09:27 AM)
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Retry
02/02/14 11:37 AM
67.239.109.174
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Interesting mech, definitely unique to say the least.
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ghostrider
02/02/14 11:16 PM
66.27.181.51
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Actually, having the missles would be useful to an engineering unit. It would help take out tree clusters faster then a chainsaw might.
And I agree. it is definately unique.
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His_Most_Royal_Highass_Donkey
02/03/14 09:48 AM
172.56.8.60
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I did not say it was bad to have missiles I questioned of the need to have the largest MML launcher instead of the smallest. You can launch 9 missiles with a MML-3 but just over three rounds. You launch three missiles see what the affect was then launch three more when you know what affect the first three did instead of launching so many and wasting them.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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ghostrider
02/03/14 12:43 PM
66.27.181.51
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Don't know the minimum of the launchers needed to clear woods. If you can use the 3 pack then as you said, outside of combat it would save ammo.
The tsm should improve the power of the musculator system. The heat is the big problem with that. An option to shut down heatsinks would be good here. Otherwise, you would be wasting ammo to heat it up.
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Retry
02/03/14 01:38 PM
72.214.204.166
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Flamers best woods clearers.
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His_Most_Royal_Highass_Donkey
02/03/14 02:08 PM
172.56.32.222
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Quote: Flamers best woods clearers.
If you want to try to burn down the entire forest instead of one small area of trees, yes.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Retry
02/03/14 02:40 PM
72.214.204.166
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Specifications needed?
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