Gatling

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ATN082268
02/04/14 06:43 AM
69.128.58.222

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BattleMech Technical Readout
UK Weapons

Type/Model: Gatling
Tech: Clan / 3072
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 100 tons
Chassis: Endo Steel
Power Plant: 300 Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: 3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type: Standard

Armament:
1 Rotary AC/20 (UK)
2 ER PPCs

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)
Enhanced Imaging Display

--------------------------------------------------------
Type/Model: Gatling
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Endo Steel 7 5.00
(Endo Steel Loc: 6 LT, 1 CT)
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 3
Heat Sinks: 20 Double [40] 16 10.00
(Heat Sink Loc: 2 LA, 3 LT, 3 RT)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Enhanced Imaging Display: 0 .00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Rotary AC/20 (UK) RA 7 30 16 22.00
(Ammo Locations: 6 RT)
2 ER PPCs LA 30 4 12.00
1 Variable Range System HD 1 .50
3 Standard Jump Jets: 3 6.00
(Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 72 74 100.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 14,098,000 C-Bills
Battle Value 2: 4,509 (old BV = 3,805)
Cost per BV2: 3,126.64
Weapon Value: 4,036 / 4,036 (Ratio = .90 / .90)
Damage Factors: SRDmg = 59; MRDmg = 30; LRDmg = 12
BattleForce2: MP: 3J, Armor/Structure: 8/8
Damage PB/M/L: 7/6/2, Overheat: 4
Class: MA; Point Value: 45
Retry
02/04/14 03:31 PM
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RAC/20, the munchkin bastard child of RACs and the 20 series.
His_Most_Royal_Highass_Donkey
02/04/14 05:09 PM
172.56.33.185

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Hey, its not a 200 ton tank.

Don't discourage him from posting something other than ultra heavy tanks and supper battle ships!!!
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Retry
02/04/14 05:11 PM
67.239.109.174

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What are the stats of a RAC/20 anyways? Seeing as it's not a canon weapon.
CrayModerator
02/04/14 06:49 PM
71.47.122.85

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Quote:
What are the stats of a RAC/20 anyways? Seeing as it's not a canon weapon.



The MechForce UK fanzine. You can probably find it on the internet, or derive it from the info in ATN's record sheet.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/04/14 10:58 PM
24.243.178.124

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Or you could use HM series of Mech and vehicle building programs and get the stats from there...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/04/14 11:06 PM
67.239.109.174

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The HM series costs money which I'm not willing to spend.
Karagin
02/04/14 11:38 PM
24.243.178.124

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It is worth the money spent for what you get.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/04/14 11:58 PM
24.30.128.72

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Now what is wrong with a rac 20? It slices, it dices, it does julian fries. At short range, even a dire wolf would not want to see this coming out of the shadows.
Karagin
02/05/14 12:03 AM
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RAC20 (UK)

Dmg 20 heat 7 Range 4/8/12 tons 16 crits 10 ammo 5 bv 823/118 cost 960,000/24,000
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (02/05/14 12:04 AM)
Karagin
02/05/14 12:05 AM
24.243.178.124

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I have a buddies stats for an AC30, 40 and 50 if you want those...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Rotwang
02/05/14 07:08 AM
94.227.126.162

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"Hey it's a 100-ton mech with a OBFG* with limited range ... Everything that shoots more than 12 hexes please make this the priority target."

*Obscenely Big Fragging Gun


Edited by Rotwang (02/05/14 09:20 AM)
ghostrider
02/05/14 01:20 PM
24.30.128.72

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did you miss the dual erppcs? Yes, they aren't the wipe everything out in one volley, but are respectable long range firepower.
But your statement is the same one people have when they face the old king crab. Once the lrm ammo is out a single normal large laser is not sufficient weaponry to fight with. The original atlas was even worse. Once the lrm ammo was gone in that, nothing over the range of 9 could receive counterfire. And that mech had the original bfg.
KamikazeJohnson
02/05/14 01:48 PM
50.72.218.68

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A 'Mech like this, or the King Crab, or the original Atlas (or anything with an AC/20 really) us best used in combination with this thing known as "tactics".

On its own, it's vulnerable against something with better mobility and long-range capability. What matters, however, is not how it performs on its own, but rather how well it does as part of a lance-sized force, or larger. Placed such that it controls the center of the map, enemy 'Mechs must either manoever around it (possibly in unfriendly terrain) or brave the OBFG, or swarm the Prinary Target with all available firepower. A good tactician will act to take advantage of enemy decisiond dictated by the mere presence of a "Monster" on the battlefield.

The value of a 'Mech (and the weapons/equipment it carries) lies not just in what it can/can't kill one-on-one, but in how it works with the terrain, the mission objective, and its companions.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (02/05/14 01:51 PM)
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02/05/14 06:47 PM
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Until you leave the vacuum known as the board, when one does not simply control the "center of the map". This mech would rape cities tho
KamikazeJohnson
02/05/14 08:30 PM
50.72.218.68

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Quote:
Until you leave the vacuum known as the board, when one does not simply control the "center of the map". This mech would rape cities tho



Again, terrain dependent. In a choke point, say, a pass between mountains, the area within required distance of a road, any kind of situation that limits the approach path of the enemy.

Assault 'Mechs in general suck at Intercept operations. Best used offensively against a stationary objective, or defensively when the enemy has a narrow avenue of attack.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
02/05/14 10:18 PM
70.118.139.48

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This all comes down to tactical thinking and use, something 70% BT players don't fully understand or follow. To them it's run into medium range slug it out, close in and punch or kick the other mechs and then run out of range, rinse, lather and repeat. Seriously they would be better off playing an old school Solairs 7 fight with old box set rules with the same name.

For a lot of this I blame the Mechwarrior Computer games where that is norm, since trying to use terrain or tactics ends up costing you the mission due the idea of the games being a first person shooter with mechs vs a single gun or two.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/06/14 01:38 AM
24.30.128.72

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The mechwarrior computer games made running in close a good tactic because the enemy didn't cave in their heads with a punch. No physicals what so ever. I will agree it did teach some of the people bad habits because of it.

The point I was trying to make, is for some reason mechs that carry ac 20s tend to have ammo dependent long range weapons, or a single energy one. The dual ppc, in my opinion, makes this mech alot more survivable because of it.

And I love the ac 20. Normally people wont get close to a mech if they know it has one. Or atleast if they know they can't stay out of the firing arc.
KamikazeJohnson
02/06/14 07:51 PM
50.72.218.68

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Quote:
This all comes down to tactical thinking and use, something 70% BT players don't fully understand or follow. To them it's run into medium range slug it out, close in and punch or kick the other mechs and then run out of range, rinse, lather and repeat. Seriously they would be better off playing an old school Solairs 7 fight with old box set rules with the same name.

For a lot of this I blame the Mechwarrior Computer games where that is norm, since trying to use terrain or tactics ends up costing you the mission due the idea of the games being a first person shooter with mechs vs a single gun or two.



It also has a lot to do with the required time investment for a properly accurate battle...by which I mean a Company of 'Mechs on each side, plus vehicles, infantry, gun emplacements, artillery, air support, a 9-map (3x3) layout, etc. Most games I've done in my life were duels, some 2-on-2, rarely anything bigger, because games needed to be completed in at most a couple hours. Very hard to get a real feel for tactics--particularly long-range and mobility--when stuck on a single map.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
02/06/14 07:57 PM
67.239.109.174

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I personally am working on a house rule extension where you move on a strategic scale(world maps) and fight out on tactical(the battletech boards)
ghostrider
02/06/14 08:26 PM
24.30.128.72

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part of that is mechforce. they tried to make it easier to play battles on a larger scale, but some people have screwed that up by making a worthless mech in the tactical fields that make awesome mechs by playing with the rules.

I can see kj loves a real battle. Most the time ive played was mech lance on mech lance. When we did anything like a company, it wasn't a company of mechs plus plus plus. It was 12 units each side period.
I didn't think about it at the time, but having the time to play the game like it was real life isn't an option for some. It bites, but its true. I can see where you would never want physical combat since that would mean your tactical skill might be lacking or just bad die rolls.

Dont remember which, but one of the mech warrior games the jenner was the mech to use. Run around the bad boys faster then they could turn.

Still this is getting off thread by a wide margin.
KamikazeJohnson
02/06/14 08:48 PM
50.72.218.68

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Quote:
part of that is mechforce. they tried to make it easier to play battles on a larger scale, but some people have screwed that up by making a worthless mech in the tactical fields that make awesome mechs by playing with the rules.

I can see kj loves a real battle. Most the time ive played was mech lance on mech lance. When we did anything like a company, it wasn't a company of mechs plus plus plus. It was 12 units each side period.
I didn't think about it at the time, but having the time to play the game like it was real life isn't an option for some. It bites, but its true. I can see where you would never want physical combat since that would mean your tactical skill might be lacking or just bad die rolls.

Dont remember which, but one of the mech warrior games the jenner was the mech to use. Run around the bad boys faster then they could turn.

Still this is getting off thread by a wide margin.



It's not so much that I prefer large battles to small, it's just that as the scale gets larger, the game transforms from a quick, satisfying bash'n'smash to a rich, satisfying, tactical exercise.

Back on point of the thread...it'd important to understand that a weapon like the AC/20 in its various forms, especially on a slow 'Mech, is useful if used correctly. Pairing it with significant, sustainable long-range weaponry makes this 'Mech inherently dangerous on nearly any battlefield, and particularly dangerous in tight quarters.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
02/06/14 09:13 PM
70.118.139.48

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Quote:
I personally am working on a house rule extension where you move on a strategic scale(world maps) and fight out on tactical(the battletech boards)



That was what BattleForce was suppose to be like...and I guess Alpha Strike is suppose to be as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/06/14 09:28 PM
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Don't have either.
ATN082268
05/03/18 02:52 PM
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One of my favorite AC/20 toting 'Mechs Enjoy !!!
Reiter
05/03/18 05:48 PM
45.48.53.140

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Quote:
One of my favorite AC/20 toting 'Mechs Enjoy !!!


So create something new, stop bumping your necro posts and stand in the glamour of the spotlight with little effort. Its kind of annoying.
ATN082268
05/16/18 08:48 AM
69.128.58.222

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Quote:
Quote:
One of my favorite AC/20 toting 'Mechs Enjoy !!!


So create something new, stop bumping your necro posts and stand in the glamour of the spotlight with little effort. Its kind of annoying.



Do you (and others) take everyone else to task for "bumping" posts? In any case, I'm sure the same people would complain about my designs whether they were new or not. And you always have the option to ignore my posts. I've seen the Gatling design viewed many times recently by anonymous viewers, so there must still be some interest in the design
Karagin
05/16/18 10:22 AM
72.176.187.91

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Depends, if the item or thread got attention and such then yes we will poke fun at and pick on the necromancy of bring it back. If the thread had zero comments then most won't say anything. The issue is that when we get spammer bots in here, they always pick dead threads to add their stuff to, so we get a deluge of older threads popping up thus why folks get a bit blah over these. Also if a thread had comments made and such and then stopped, there is normally a reason.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
AmaroqStarwind
05/16/18 12:47 PM
13.84.155.127

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They're working on the bots issue, at least...
Discord: Amaroq the Kitsune#1092
Telegram: @Lycanphoenix
MechEngine (Alpha) -- On Hiatus

The Scientist Caste has determined that time travel is dishonorable.
ghostrider
05/16/18 01:25 PM
66.74.61.223

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The issue with things can be, making up something original that isn't a clone of what is out there.

It would scare the crud out of people seeing the rac/20 on a hertzer or demolisher. Something just sitting in a dark corner waiting for that back shot.

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