ATN082268
02/06/14 04:43 AM
69.128.58.222
|
BattleMech Technical Readout
Type/Model: Bouncer Tech: Clan / 3072 Config: Biped BattleMech Rules: Level 3, Custom design
Mass: 40 tons Chassis: Endo Steel Power Plant: 280 XL Fusion Walking Speed: 75.6 km/h Maximum Speed: 118.8 km/h Jump Jets: 11 Improved Jump Jets Jump Capacity: 330 meters Armor Type: Ferro-Fibrous
Armament: 3 Medium Pulse Lasers
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Bouncer Mass: 40 tons
Equipment: Crits Mass Int. Struct.: 67 pts Endo Steel 7 2.00 (Endo Steel Loc: 6 RA, 1 RT) Engine: 280 XL Fusion 10 8.00 Walking MP: 7 Running MP: 11 Jumping MP: 11 Heat Sinks: 10 Double [20] 0 .00 Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00 Armor Factor: 134 pts Ferro-Fibrous 7 7.00 (Armor Crit Loc: 6 LA, 1 LT)
Internal Armor Structure Value Head: 3 9 Center Torso: 12 15 Center Torso (Rear): 8 L/R Side Torso: 10 14/14 L/R Side Torso (Rear): 6/6 L/R Arm: 6 12/12 L/R Leg: 10 19/19
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Medium Pulse Laser RT 4 1 2.00 1 Medium Pulse Laser LT 4 1 2.00 1 Medium Pulse Laser HD 4 1 2.00 11 Improved Jump Jets: 22 11.00 (Jump Jet Loc: 4 LT, 4 RT, 1 CT, 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 12 74 40.00 Crits & Tons Left: 4 .00
Calculated Factors: Total Cost: 10,089,894 C-Bills Battle Value 2: 1,608 (old BV = 1,671) Cost per BV2: 6,274.81 Weapon Value: 1,085 / 1,085 (Ratio = .67 / .67) Damage Factors: SRDmg = 21; MRDmg = 11; LRDmg = 0 BattleForce2: MP: 7J, Armor/Structure: 3/3 Damage PB/M/L: 3/2/-, Overheat: 0 Class: MM; Point Value: 16
|
Rotwang
02/06/14 10:01 AM
94.227.126.162
|
Nice fast strike mech. A 3145 version might switch to X-pulse Lasers or Clanspec ones.
|
ghostrider
02/06/14 12:44 PM
24.30.128.72
|
did they change the rule of how many jump jets can be on a mech? I thought you could only have jump as far as a walk ie this mech should only have a jump of 7. I would guess improved jets are how they do it.
I would suggest splitting up the crits and tons left. It looks like there is 4 tons left. I would doubt this, since this is not an omni mech.
It is a nice strike mech. The inclusion of hands is a good touch.
|
Karagin
02/06/14 06:02 PM
70.118.139.48
|
The Improved Jump Jets allow a mech to jump as far as it can run but at a cost in weight etc...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
|
Cray
02/06/14 06:35 PM
71.47.122.85
|
Quote: did they change the rule of how many jump jets can be on a mech? I thought you could only have jump as far as a walk ie this mech should only have a jump of 7.
Per Tech Manual (if not earlier), Improved Jump Jets allow you to reach running speed. But you pay for them: they're heavy and bulky. This design pays 7.5 tons to increase from Jumping 7 to Jumping 11.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
|