Bouncer

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ATN082268
02/06/14 04:43 AM
69.128.58.222

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BattleMech Technical Readout

Type/Model: Bouncer
Tech: Clan / 3072
Config: Biped BattleMech
Rules: Level 3, Custom design

Mass: 40 tons
Chassis: Endo Steel
Power Plant: 280 XL Fusion
Walking Speed: 75.6 km/h
Maximum Speed: 118.8 km/h
Jump Jets: 11 Improved Jump Jets
Jump Capacity: 330 meters
Armor Type: Ferro-Fibrous

Armament:
3 Medium Pulse Lasers

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Bouncer
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Endo Steel 7 2.00
(Endo Steel Loc: 6 RA, 1 RT)
Engine: 280 XL Fusion 10 8.00
Walking MP: 7
Running MP: 11
Jumping MP: 11
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 134 pts Ferro-Fibrous 7 7.00
(Armor Crit Loc: 6 LA, 1 LT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 15
Center Torso (Rear): 8
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 6/6
L/R Arm: 6 12/12
L/R Leg: 10 19/19

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Pulse Laser RT 4 1 2.00
1 Medium Pulse Laser LT 4 1 2.00
1 Medium Pulse Laser HD 4 1 2.00
11 Improved Jump Jets: 22 11.00
(Jump Jet Loc: 4 LT, 4 RT, 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS: 12 74 40.00
Crits & Tons Left: 4 .00

Calculated Factors:
Total Cost: 10,089,894 C-Bills
Battle Value 2: 1,608 (old BV = 1,671)
Cost per BV2: 6,274.81
Weapon Value: 1,085 / 1,085 (Ratio = .67 / .67)
Damage Factors: SRDmg = 21; MRDmg = 11; LRDmg = 0
BattleForce2: MP: 7J, Armor/Structure: 3/3
Damage PB/M/L: 3/2/-, Overheat: 0
Class: MM; Point Value: 16
Rotwang
02/06/14 10:01 AM
94.227.126.162

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Nice fast strike mech. A 3145 version might switch to X-pulse Lasers or Clanspec ones.
ghostrider
02/06/14 12:44 PM
24.30.128.72

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did they change the rule of how many jump jets can be on a mech? I thought you could only have jump as far as a walk ie this mech should only have a jump of 7.
I would guess improved jets are how they do it.

I would suggest splitting up the crits and tons left. It looks like there is 4 tons left. I would doubt this, since this is not an omni mech.

It is a nice strike mech. The inclusion of hands is a good touch.
Karagin
02/06/14 06:02 PM
70.118.139.48

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The Improved Jump Jets allow a mech to jump as far as it can run but at a cost in weight etc...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
02/06/14 06:35 PM
71.47.122.85

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Quote:
did they change the rule of how many jump jets can be on a mech? I thought you could only have jump as far as a walk ie this mech should only have a jump of 7.



Per Tech Manual (if not earlier), Improved Jump Jets allow you to reach running speed. But you pay for them: they're heavy and bulky. This design pays 7.5 tons to increase from Jumping 7 to Jumping 11.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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