Rotwang
02/06/14 02:45 PM
94.227.126.162
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Ostbull OSB-2R
Mass: 65 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: E/X-X-F-A Production Year: 3132 Cost: 15.739.735 C-Bills Battle Value: 1.444
Chassis: Unknown Endo-Steel Power Plant: Unknown 260 Compact Fusion Engine Walking Speed: 43,2 km/h Maximum Speed: 64,8 km/h (86,4 km/h) Jump Jets: Unknown Jump Capacity: 120 meters Armor: Unknown Heavy Ferro-Fibrous Armament: 2 Bombast Lasers 1 Medium X-Pulse Laser Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: "Ostmann is back" The new company acquired the name in late 3139 and revealed its first prototype a few years later.
Capabilities: The Ostbull named for the horn-like lasers mounted on the torso making it resemble a bull's head is a showpiece of advanced technology.
The Endo-Steel chassis is equipped with a compact engine and Heavy-Duty gyro making the Ostbull harder to knock out than other mechs. Top speed is only 64 kph, considered slow for a modern mech it uses jump jets and a supercharger for quick bursts of speed.
The mech carries only 8.5 tons of Heavy ferro-fibrous armour, making it moderately armoured at best.
The armament, a pair of Bombast Lasers backed up by an X-Pulse Laser carries a respectable punch.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3,50 Internal Locations: 4 LT, 4 RT, 3 LA, 3 RA Engine: Compact Fusion Engine 260 20,50 Walking MP: 4 Running MP: 6 (8) Jumping MP: 4 Standard Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4,00 Heat Sinks: Double Heat Sink 11(22) 1,00 Heat Sink Locations: 1 CT Gyro: Heavy-Duty 6,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Heavy Ferro-Fibrous AV - 168 8,50 Armor Locations: 1 HD, 4 LT, 4 RT, 5 LA, 5 RA, 1 LL, 1 RL
Internal Armor Structure Factor Head 3 9 Center Torso 21 24 Center Torso (rear) 7 L/R Torso 15 21 L/R Torso (rear) 6 L/R Arm 10 16 L/R Leg 15 21
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Bombast Laser RT 12 3 7,00 Bombast Laser LT 12 3 7,00 Medium X-Pulse Laser CT 6 1 2,00 Supercharger CT - 1 2,50 Free Critical Slots: 0
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14 5/4j 3 3 0 0 3 1 Structure: 7 Special Abilities: ENE, SRCH, ES, SEAL, SOA
Edited by Rotwang (02/06/14 04:19 PM)
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Retry
02/06/14 03:28 PM
67.239.109.174
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Bombast lasers... meh.
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Karagin
02/06/14 06:03 PM
70.118.139.48
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Got agree with Retry, those things are lacking in every way.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Cray
02/06/14 06:36 PM
71.47.122.85
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Quote: Got agree with Retry, those things are lacking in every way.
But you can mash down on the firing button as the capacitors charge and give an anime, "RAAAAAAAARRRRGGG!!!" until the lasers fire and obliterate the target.
Or miss. They'll probably miss. But they look great in the Solaris arenas...
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Karagin
02/06/14 07:21 PM
70.118.139.48
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Lots of things looked good in the Solaris style arenas...not so good in real combat...or let me rephrase that SOUND really good when the authors write out the battle scene but don't mesh that well with the game it self...
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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