Ostbull OSB-2R

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Rotwang
02/06/14 02:45 PM
94.227.126.162

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Ostbull OSB-2R

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 15.739.735 C-Bills
Battle Value: 1.444

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Compact Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h (86,4 km/h)
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Heavy Ferro-Fibrous
Armament:
2 Bombast Lasers
1 Medium X-Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
"Ostmann is back" The new company acquired the name in late 3139 and revealed
its first prototype a few years later.

Capabilities:
The Ostbull named for the horn-like lasers mounted on the torso making it
resemble a bull's head is a showpiece of advanced technology.


The Endo-Steel chassis is equipped with a compact engine and Heavy-Duty gyro
making the Ostbull harder to knock out than other mechs. Top speed is only 64
kph, considered slow for a modern mech it uses jump jets and a supercharger for
quick bursts of speed.


The mech carries only 8.5 tons of Heavy ferro-fibrous armour, making it
moderately armoured at best.


The armament, a pair of Bombast Lasers backed up by an X-Pulse Laser carries a
respectable punch.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3,50
Internal Locations: 4 LT, 4 RT, 3 LA, 3 RA
Engine: Compact Fusion Engine 260 20,50
Walking MP: 4
Running MP: 6 (8)
Jumping MP: 4 Standard
Jump Jet Locations: 1 LT, 1 RT, 1 LL, 1 RL 4,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Heat Sink Locations: 1 CT
Gyro: Heavy-Duty 6,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Heavy Ferro-Fibrous AV - 168 8,50
Armor Locations: 1 HD, 4 LT, 4 RT, 5 LA, 5 RA, 1 LL, 1 RL

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 24
Center Torso (rear) 7
L/R Torso 15 21
L/R Torso (rear) 6
L/R Arm 10 16
L/R Leg 15 21

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Bombast Laser RT 12 3 7,00
Bombast Laser LT 12 3 7,00
Medium X-Pulse Laser CT 6 1 2,00
Supercharger CT - 1 2,50
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
5/4j 3 3 0 0 3 1 Structure: 7
Special Abilities: ENE, SRCH, ES, SEAL, SOA


Edited by Rotwang (02/06/14 04:19 PM)
Retry
02/06/14 03:28 PM
67.239.109.174

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Bombast lasers... meh.
Karagin
02/06/14 06:03 PM
70.118.139.48

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Got agree with Retry, those things are lacking in every way.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
02/06/14 06:36 PM
71.47.122.85

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Quote:
Got agree with Retry, those things are lacking in every way.



But you can mash down on the firing button as the capacitors charge and give an anime, "RAAAAAAAARRRRGGG!!!" until the lasers fire and obliterate the target.

Or miss. They'll probably miss. But they look great in the Solaris arenas...
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Karagin
02/06/14 07:21 PM
70.118.139.48

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Lots of things looked good in the Solaris style arenas...not so good in real combat...or let me rephrase that SOUND really good when the authors write out the battle scene but don't mesh that well with the game it self...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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