Cromwell Mk2

Pages: 1
Karagin
02/09/14 08:03 PM
70.118.139.48

Edit Reply Quote Quick Reply
Code:
           BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Cromwell Mk2
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 55 tons
Power Plant: 220 Vickers Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Mitchell GA3 Ferro-Fibrous Ferro-Fibrous
Armament:
1 Tolgren Heavy Arms Mk10 HV AC/10 (THB)
3 Vickers 250 Light Machine Guns*
2 Northstar Medium ER Medium Lasers
Manufacturer: Vickers Manufactory Unlimted
Location: Salisbury
Communications System: Vickers 9000
Targeting & Tracking System: Thermoscan Optics FCS

------------------------------------------------------------------------------
==Overview:==



--------------------------------------------------------
Type/Model: Cromwell Mk2
Mass: 55 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 5.50
Engine: 220 Fusion 0 10.00
Shielding & Transmission Equipment: 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.75
Crew: 4 Members 0 .00
Turret Equipment: 0 1.65
Armor Factor: 172 pts Ferro-Fibrous 2 9.60

Internal Armor
Structure Value
Front: 6 50
Left / Right Sides: 6 35/35
Rear: 6 22
Turret: 6 30

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 HV AC/10 (THB) Turret 0 16 2 16.00
1 Light Machine Gun* Turret 0 100 2 1.00
2 Light Machine Guns* Front 0 2 1.00
2 ER Medium Lasers Turret 10 2 2.00
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 10 12 55.00
Items & Tons Left: 4 .00

Calculated Factors:
Total Cost: 2,657,733 C-Bills
Battle Value 2: 922 (old BV = 558)
Cost per BV: 2,882.57
Weapon Value: 600 / 600 (Ratio = .65 / .65)
Damage Factors: SRDmg = 19; MRDmg = 10; LRDmg = 4
BattleForce2: MP: 4T, Armor/Structure: 0 / 7
Damage PB/M/L: 2/2/1, Overheat: 0
Class: GM; Point Value: 9


And as a house rule for those that want it, toss out the HVAC goes boom when fired rule and enjoy the fun of playing that game.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
02/09/14 08:06 PM
70.118.139.48

Edit Reply Quote Quick Reply
Code:
          BattleTech Vehicle Technical Readout
* CUSTOM WEAPONS

Type/Model: Cromwell Mk3
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 55 tons
Power Plant: 220 Vickers Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Mitchell GA3 Ferro-Fibrous Ferro-Fibrous
Armament:
1 Vickers 120mm SB LB 10-X AC
4 Vickers 250 Light Machine Guns*
2 Northstar Medium ER Medium Lasers
1 Valiant Javelin Streak SRM 2
Manufacturer: Vickers Manufactory Unlimted
Location: Salisbury
Communications System: Vickers 9000
Targeting & Tracking System: Thermoscan Optics FCS

------------------------------------------------------------------------------
==Overview:==



--------------------------------------------------------
Type/Model: Cromwell Mk3
Mass: 55 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 5.50
Engine: 220 Fusion 0 10.00
Shielding & Transmission Equipment: 0 5.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 2.75
Crew: 4 Members 0 .00
Turret Equipment: 0 1.55
Armor Factor: 172 pts Ferro-Fibrous 2 9.60

Internal Armor
Structure Value
Front: 6 50
Left / Right Sides: 6 35/35
Rear: 6 22
Turret: 6 30

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 LB 10-X AC Turret 0 20 2 13.00
2 Light Machine Guns* Turret 0 120 3 1.60
2 Light Machine Guns* Front 0 2 1.00
2 ER Medium Lasers Turret 10 2 2.00
1 Streak SRM 2 Turret 0 50 2 2.50
1 C.A.S.E. Equipment Body 1 .50
1 Trailer Hitch Rear 1 .00
--------------------------------------------------------
TOTALS: 10 15 55.00
Items & Tons Left: 1 .00

Calculated Factors:
Total Cost: 2,808,936 C-Bills
Battle Value 2: 952 (old BV = 588)
Cost per BV: 2,950.56
Weapon Value: 707 / 687 (Ratio = .74 / .72)
Damage Factors: SRDmg = 23; MRDmg = 10; LRDmg = 2
BattleForce2: MP: 4T, Armor/Structure: 0 / 7
Damage PB/M/L: 3/3/1, Overheat: 0
Class: GM; Point Value: 10
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/09/14 08:12 PM
67.239.109.174

Edit Reply Quote Quick Reply
Oh boy that HVAC again
Karagin
02/09/14 08:18 PM
70.118.139.48

Edit Reply Quote Quick Reply
And your point Retry?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/09/14 08:22 PM
67.239.109.174

Edit Reply Quote Quick Reply
Not again, never mind.

The Mk.III looks like a solid infantry killer. Perhaps add a pulse laser of sorts?
Karagin
02/09/14 08:23 PM
70.118.139.48

Edit Reply Quote Quick Reply
Sorry can't add the SPL since I don't have any free heat sinks and paying for the tonnage of the SPL's heat addition is not worth the cut in armor or ammo.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/09/14 08:33 PM
67.239.109.174

Edit Reply Quote Quick Reply
You could cut the dual ERMLs. They are just generic lightweight force multipliers you can add onto any unit, really.
ghostrider
02/09/14 09:30 PM
24.30.128.72

Edit Reply Quote Quick Reply
I would think moving 2 mgs so one in each side might be an idea. Especially if infantry is a concern.
The lbx version might move an mg in the rear as well, since the srms are good for killing infantry.
If used as a normal tank, then not that worried about the mg placements.
Pages: 1
Extra information
0 registered and 279 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 4374


Contact Admins Sarna.net