Karagin
02/09/14 08:03 PM
70.118.139.48
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Code: BattleTech Vehicle Technical Readout * CUSTOM WEAPONS
Type/Model: Cromwell Mk2 Tech: Inner Sphere / 3060 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 55 tons Power Plant: 220 Vickers Fusion Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: Mitchell GA3 Ferro-Fibrous Ferro-Fibrous Armament: 1 Tolgren Heavy Arms Mk10 HV AC/10 (THB) 3 Vickers 250 Light Machine Guns* 2 Northstar Medium ER Medium Lasers Manufacturer: Vickers Manufactory Unlimted Location: Salisbury Communications System: Vickers 9000 Targeting & Tracking System: Thermoscan Optics FCS
------------------------------------------------------------------------------ ==Overview:==
-------------------------------------------------------- Type/Model: Cromwell Mk2 Mass: 55 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 30 pts Standard 0 5.50 Engine: 220 Fusion 0 10.00 Shielding & Transmission Equipment: 0 5.00 Cruise MP: 4 Flank MP: 6 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.75 Crew: 4 Members 0 .00 Turret Equipment: 0 1.65 Armor Factor: 172 pts Ferro-Fibrous 2 9.60
Internal Armor Structure Value Front: 6 50 Left / Right Sides: 6 35/35 Rear: 6 22 Turret: 6 30
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 HV AC/10 (THB) Turret 0 16 2 16.00 1 Light Machine Gun* Turret 0 100 2 1.00 2 Light Machine Guns* Front 0 2 1.00 2 ER Medium Lasers Turret 10 2 2.00 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Rear 1 .00 -------------------------------------------------------- TOTALS: 10 12 55.00 Items & Tons Left: 4 .00
Calculated Factors: Total Cost: 2,657,733 C-Bills Battle Value 2: 922 (old BV = 558) Cost per BV: 2,882.57 Weapon Value: 600 / 600 (Ratio = .65 / .65) Damage Factors: SRDmg = 19; MRDmg = 10; LRDmg = 4 BattleForce2: MP: 4T, Armor/Structure: 0 / 7 Damage PB/M/L: 2/2/1, Overheat: 0 Class: GM; Point Value: 9
And as a house rule for those that want it, toss out the HVAC goes boom when fired rule and enjoy the fun of playing that game.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Karagin
02/09/14 08:06 PM
70.118.139.48
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Code: BattleTech Vehicle Technical Readout * CUSTOM WEAPONS
Type/Model: Cromwell Mk3 Tech: Inner Sphere / 3060 Config: Tracked Vehicle Rules: Level 3, Standard design
Mass: 55 tons Power Plant: 220 Vickers Fusion Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: Mitchell GA3 Ferro-Fibrous Ferro-Fibrous Armament: 1 Vickers 120mm SB LB 10-X AC 4 Vickers 250 Light Machine Guns* 2 Northstar Medium ER Medium Lasers 1 Valiant Javelin Streak SRM 2 Manufacturer: Vickers Manufactory Unlimted Location: Salisbury Communications System: Vickers 9000 Targeting & Tracking System: Thermoscan Optics FCS
------------------------------------------------------------------------------ ==Overview:==
-------------------------------------------------------- Type/Model: Cromwell Mk3 Mass: 55 tons Construction Options: Fractional Accounting
Equipment: Items Mass Int. Struct.: 30 pts Standard 0 5.50 Engine: 220 Fusion 0 10.00 Shielding & Transmission Equipment: 0 5.00 Cruise MP: 4 Flank MP: 6 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 2.75 Crew: 4 Members 0 .00 Turret Equipment: 0 1.55 Armor Factor: 172 pts Ferro-Fibrous 2 9.60
Internal Armor Structure Value Front: 6 50 Left / Right Sides: 6 35/35 Rear: 6 22 Turret: 6 30
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 LB 10-X AC Turret 0 20 2 13.00 2 Light Machine Guns* Turret 0 120 3 1.60 2 Light Machine Guns* Front 0 2 1.00 2 ER Medium Lasers Turret 10 2 2.00 1 Streak SRM 2 Turret 0 50 2 2.50 1 C.A.S.E. Equipment Body 1 .50 1 Trailer Hitch Rear 1 .00 -------------------------------------------------------- TOTALS: 10 15 55.00 Items & Tons Left: 1 .00
Calculated Factors: Total Cost: 2,808,936 C-Bills Battle Value 2: 952 (old BV = 588) Cost per BV: 2,950.56 Weapon Value: 707 / 687 (Ratio = .74 / .72) Damage Factors: SRDmg = 23; MRDmg = 10; LRDmg = 2 BattleForce2: MP: 4T, Armor/Structure: 0 / 7 Damage PB/M/L: 3/3/1, Overheat: 0 Class: GM; Point Value: 10
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
02/09/14 08:12 PM
67.239.109.174
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Oh boy that HVAC again
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Karagin
02/09/14 08:18 PM
70.118.139.48
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And your point Retry?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
02/09/14 08:22 PM
67.239.109.174
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Not again, never mind.
The Mk.III looks like a solid infantry killer. Perhaps add a pulse laser of sorts?
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Karagin
02/09/14 08:23 PM
70.118.139.48
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Sorry can't add the SPL since I don't have any free heat sinks and paying for the tonnage of the SPL's heat addition is not worth the cut in armor or ammo.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
02/09/14 08:33 PM
67.239.109.174
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You could cut the dual ERMLs. They are just generic lightweight force multipliers you can add onto any unit, really.
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ghostrider
02/09/14 09:30 PM
24.30.128.72
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I would think moving 2 mgs so one in each side might be an idea. Especially if infantry is a concern. The lbx version might move an mg in the rear as well, since the srms are good for killing infantry. If used as a normal tank, then not that worried about the mg placements.
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