Hell Cat Loki

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Karagin
02/13/14 08:07 PM
70.118.139.48

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Another of my buddies Herbert's mechs, he had some odd ball ideas, but some are fun to battle against. This one he upgraded to the heavy lasers from ER Larges. Fun times all around with this one.

Funny moment was when he had the AMS actually work in his favor, he then starts telling us how the AMS should be able to intercept missiles that while not aimed at the mech with AMS but would cross over or by it. He went on for about 20 minutes with this idea and some how it became that AMS should have a missile version as well as the gun version.


Code:
               BattleMech Technical Readout

Type/Model: Hell Cat Loki
Tech: Clan / 3058
Config: Biped OmniMech
Rules: Level 2, Standard design

Mass: 50 tons
Chassis: Endo Steel
Power Plant: 300 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Ferro-Fibrous
Armament:
2 Heavy Large Lasers
4 Anti-Missile Systems
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Hell Cat Loki
Mass: 50 tons

Equipment: Crits Mass
Int. Struct.: 83 pts Endo Steel 7 2.50
(Endo Steel Loc: 1 LA, 1 RA, 3 LT, 2 RT)
Engine: 300 XL Fusion 10 9.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 17 Double [34] 14 7.00
(Heat Sink Loc: 2 LA, 2 RA, 1 RT, 1 LL, 1 RL)
Gyro: 4 3.00
Cockpit, Life Supt.: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 169 pts Ferro-Fibrous 7 9.00
(Armor Crit Loc: 1 LA, 1 RA, 2 LT, 2 RT, 1 CT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 16 24
Center Torso (Rear): 8
L/R Side Torso: 12 18/18
L/R Side Torso (Rear): 6/6
L/R Arm: 8 16/16
L/R Leg: 12 24/24

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Heavy Large Laser RA 18 3 4.00
1 Heavy Large Laser LA 18 3 4.00
1 Anti-Missile System RT 1 96 5 4.50
(Ammo Locations: 2 LT, 2 RT)
1 Anti-Missile System LT 1 1 .50
1 Anti-Missile System CT 1 1 .50
1 Anti-Missile System HD 1 1 .50
1 Targeting Computer LT 2 2.00
--------------------------------------------------------
TOTALS: 40 77 50.00
Crits & Tons Left: 1 .00

Calculated Factors:
Total Cost: 12,731,250 C-Bills
Battle Value 2: 1,974 (old BV = 1,649)
Cost per BV2: 6,449.47
Weapon Value: 1,662 / 1,662 (Ratio = .84 / .84)
Damage Factors: SRDmg = 26; MRDmg = 17; LRDmg = 2
BattleForce2: MP: 6, Armor/Structure: 4/3
Damage PB/M/L: 4/3/-, Overheat: 1
Class: MM; Point Value: 20
Specials: omni
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
02/14/14 12:43 AM
24.30.128.72

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there is a good arguement there. The ams senses missles in flight. If you are standing near enough to the actual target of the flight, the system should react to the flight. Otherwise the system should be controlling the main battle computers aiming.
His_Most_Royal_Highass_Donkey
02/14/14 06:49 AM
208.54.5.182

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I agree that an AMS should not know the difference between missiles flying by it and flying at it since it does not engage only missiles that will only hit the carrying unit.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Karagin
02/14/14 09:12 AM
70.118.139.48

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I will look and see if he ever took the idea and came up with some rules or not.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
02/14/14 11:51 AM
72.214.204.166

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Retro-streak missiles are kind of like missile AMS
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