Blackjack BJ-99

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Karagin
03/01/14 10:38 PM
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Might be doing another crack at this with the light fusion but the idea here was to upgrade the weapons without going to crazy and show what could be done with limited higher tech items available.

Code:
                BattleMech Technical Readout

Type/Model: Blackjack BJ-99
Tech: Inner Sphere / 3050
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 45 tons
Chassis: GM BJ-I Endo Steel
Power Plant: 180 GM XL Fusion
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4 Whitworth Jetlift Standard Jump Jets
Jump Capacity: 120 meters
Armor Type: StarGuard II Standard
Armament:
4 Medium Lasers
2 Autocannon/5s
Manufacturer: General Motors
Location: (Unknown)
Communications System: Dalban Micronics
Targeting & Tracking System: Dalban AQ

--------------------------------------------------------
Type/Model: Blackjack BJ-99
Mass: 45 tons

Equipment: Crits Mass
Int. Struct.: 75 pts Endo Steel 14 2.50
(Endo Steel Loc: 1 HD, 5 LT, 2 RT, 2 CT, 2 LL, 2 RL)
Engine: 180 XL Fusion 12 3.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 Double [20] 9 .00
(Heat Sink Loc: 1 LA, 1 RA, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00
Armor Factor: 144 pts Standard 0 9.00

Internal Armor
Structure Value
Head: 3 9
Center Torso: 14 19
Center Torso (Rear): 6
L/R Side Torso: 11 16/16
L/R Side Torso (Rear): 5/5
L/R Arm: 7 13/13
L/R Leg: 11 21/21

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Medium Laser RA 3 1 1.00
1 Autocannon/5 RA 1 40 6 10.00
(Ammo Locations: 1 LA, 1 RA)
1 Medium Laser LA 3 1 1.00
1 Autocannon/5 LA 1 4 8.00
1 Medium Laser RT 3 1 1.00
1 Medium Laser LT 3 1 1.00
CASE Equipment: LT RT 2 1.00
4 Standard Jump Jets: 4 2.00
(Jump Jet Loc: 2 LT, 2 RT)
--------------------------------------------------------
TOTALS: 14 78 45.00
Crits & Tons Left: 0 .00

Calculated Factors:
Total Cost: 5,974,000 C-Bills
Battle Value 2: 1,021 (old BV = 977)
Cost per BV2: 5,851.13
Weapon Value: 1,031 / 1,031 (Ratio = 1.01 / 1.01)
Damage Factors: SRDmg = 23; MRDmg = 9; LRDmg = 2
BattleForce2: MP: 4J, Armor/Structure: 4/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MM; Point Value: 10
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 10:42 PM
67.239.109.174

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I'd downgrade to AC/2s myself, personally, just to free up 4 tons for something else and add more ammo for excess use of precision rounds.
Karagin
03/01/14 10:54 PM
70.118.139.48

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Retry, it started with AC2s, the 5s are an upgrade.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 10:59 PM
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Not really an upgrade if it doesn't have the ammo to go with it.
Karagin
03/01/14 11:03 PM
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It has enough ammo, unless you are going to fire every turn at things that are not in range or at targets that don't give you good chances of hitting, then it has enough.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 11:05 PM
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Unless you are going with standard autocannon ammo and don't care to try out the advanced precision munitions, sure.

Otherwise, no, not at all.
Karagin
03/01/14 11:07 PM
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Really 40 shots is not enough? I am not sure what kind of crap MegaMek allows you to do, but there is NO WAY you are going to burn through all 40 shots in a normal battle.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 11:10 PM
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Precision ammo reduces the ammo per ton by half, rounded down. So 20 shots total if you load up those. With 2 guns using the ammunition at the same time, it won't last a "normal battle"
Karagin
03/01/14 11:19 PM
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Who said it was using the new ammo? It's a 3050 mech not a 3145 mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 11:26 PM
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Precision ammo is not a 3145 technology. It supposedly popped up in 3062.

So 12 years off. Still, flak and flechettes.
Karagin
03/01/14 11:35 PM
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And I am not seeing your point, so it goes down to 10 rounds for each AC5, a good player will not take one of shots unless they think they can do so and still have a good chance of getting the hit.

It is still enough ammo to last a normal game without fear of being bone dry at the end, again this is with a player who is bright enough to know the limits of their mech and it's weapons. Now if the player has not idea what they are doing, and no one has explained things to them, then sure maybe just maybe they will need 5 tons of ammo to be okay. Again this mech is built to play on the table top against other humans who are not going to take shots just because they can, which it seems MegaMek encourages or prompts, basing this off of your comments here in this topic and others around the boards here.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 11:41 PM
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MM doesn't encourage taking foolhardy shots, but sometimes those 8-12s need to be taken. Specifically when getting closer for better shots yourself would be suicide.

What low ammo stockpiles do is, along with limiting battlefield endurance and use of specialty ammo, is force you to get close to make easier shots(both for you and the enemy), which sometimes you just don't want to do.
Karagin
03/01/14 11:48 PM
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Why are you so fixated on the high tech ammo?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/01/14 11:49 PM
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Because otherwise autocannons are just sub-par compared to anything else and you may as well swap them out for 2 PPCs and additional DHS.
Karagin
03/01/14 11:56 PM
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See that is where we differ I don't find them to be subpar.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/02/14 01:52 AM
24.30.128.72

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first off 40 rounds between 2 cannons. That would mean 20 rounds per cannon. Normal shot load for an ac 5 it would seem.
With the cannons, you shortened the range and upped the damage. If you follow btech conventions, this would be an anti air mech because of the cannons. Don't know why they do that.

It's the maximum damage thing retry has. I agree you want the most out of your mech, but some things are too much.
The fact it has four medium lasers as back up is great.
If you want the high tech ammo, then the ammo is light.

As for timing, the novels were claiming the precision ammo came out during the fedcom civil war.

I am surprised retry went with ppc instead of erll.

And remember that we are talking limited factories that have limited tech upgrades available.
His_Most_Royal_Highass_Donkey
03/02/14 07:31 AM
172.56.17.43

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Quote:
Really 40 shots is not enough? I am not sure what kind of crap MegaMek allows you to do, but there is NO WAY you are going to burn through all 40 shots in a normal battle.



OH YEA!!!

My first mech I built had two AC10s and 40 rounds of ammo. I died when I ran out of ammo and became unarmed. Yes having only 20 shots can be not enough!!! I was to much of a newbie not to know to arm the mech with two large lasers instead of the AC10s.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
03/02/14 07:38 AM
24.30.128.72

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Going thru ammo depends on how big of a field you are using, and to be honest, how many forces each side has.

You could very well play the potshot game if neither side tries to force any issues.
Still it is excepted that 20 rounds per cannon works.

Maybe donkey would like to show us his version of the mech.
His_Most_Royal_Highass_Donkey
03/02/14 08:07 AM
172.56.17.43

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People that know me would not needed to of asked.

Up the engine to a 225 XL

dump the ACs for PPCs

add another jump jet

add 2 medium lasers.

Yes it does not have the "feel" of a Blackjack but I REALLY dislike ACs. I don't like missile launchers either.

I have been accused of being a munchkin lots of times because I really like energy weapons and lots of my designs only carry energy weapons.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!


Edited by His_Most_Royal_Highass_Donkey (03/02/14 08:11 AM)
Karagin
03/02/14 12:20 PM
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Thanks for the idea, but I think I will stay with the current take and see what happens next weekend during the game I am in.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
CrayModerator
03/02/14 02:02 PM
71.47.122.85

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Quote:
I'd downgrade to AC/2s myself, personally, just to free up 4 tons for something else and add more ammo for excess use of precision rounds.



Couldn't do that, myself. There are too many superior weapons to AC/2s, like LRM 10s and ER LLs or ER PPCs. If I wanted a popgun with that range, I'd use an LRM 5 or Light PPC.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
ghostrider
03/02/14 02:53 PM
24.30.128.72

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sounds like donkey has the same feeling for units I get. Dislike lrms and large lasers. Would go for ppcs when I can.
Retry
03/02/14 03:12 PM
72.214.204.166

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Not even for a quartet of MPLs or an octet of MLs cray?
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