Dart 3

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Karagin
03/04/14 01:19 AM
70.118.139.48

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Code:
                BattleMech Technical Readout

Type/Model: Dart 3
Tech: Inner Sphere / 3099
Config: Biped BattleMech
Rules: Level 3, Standard design

Mass: 25 tons
Chassis: Coventry Metal Works Model D-3 Endo Steel
Power Plant: 250 VOX Light Fusion
Walking Speed: 108.0 km/h
Maximum Speed: 162.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Lexington Limited Ferro-Fibrous
Armament:
5 Small X-Pulse Lasers
Manufacturer: Coventry Metal Works
Location: Coventry
Communications System: Cyclops 14
Targeting & Tracking System: Cyclops Multi-Tasker 10

--------------------------------------------------------
Type/Model: Dart 3
Mass: 25 tons

Equipment: Crits Mass
Int. Struct.: 43 pts Endo Steel 14 1.50
(Endo Steel Loc: 4 LA, 4 RA, 3 LT, 3 RT)
Engine: 250 Light Fusion 10 9.50
Walking MP: 10
Running MP: 15
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Small Cockpit, Life Supt., Sensors: 4 2.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 71 pts Ferro-Fibrous 14 4.00
(Armor Crit Loc: 1 HD, 3 LA, 2 RA, 2 LT, 2 RT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 8
Center Torso: 8 9
Center Torso (Rear): 4
L/R Side Torso: 6 7/7
L/R Side Torso (Rear): 3/3
L/R Arm: 4 7/7
L/R Leg: 6 8/8

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small X-Pulse Laser RA 3 1 1.00
1 Small X-Pulse Laser LA 3 1 1.00
2 Small X-Pulse Lasers CT 6 2 2.00
1 Small X-Pulse Laser HD 3 1 1.00
--------------------------------------------------------
TOTALS: 15 67 25.00
Crits & Tons Left: 11 .00

Calculated Factors:
Total Cost: 3,548,750 C-Bills
Battle Value 2: 601 (old BV = 516)
Cost per BV2: 5,904.74
Weapon Value: 185 / 185 (Ratio = .31 / .31)
Damage Factors: SRDmg = 10; MRDmg = 0; LRDmg = 0
BattleForce2: MP: 10, Armor/Structure: 2/2
Damage PB/M/L: 2/2/-, Overheat: 0
Class: ML; Point Value: 6
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/04/14 01:21 AM
66.27.181.33

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mech with only small lasers? are you trying to make a point or have you snapped?
Karagin
03/04/14 01:24 AM
70.118.139.48

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Actually no the idea came up in a conversation during a game and I was like would it work if the pulse version was used, would it be something that could be useful. So I modified the Dart to carry the X-Pulse lasers since they are better the the normal IS ones. Need to test the mech out but I think it would to well in a city or on Solairs 7.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/04/14 01:27 AM
66.27.181.33

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I'm sure you will let us know. I think an axe would make it better in solaris 7.
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