Rotwang
03/05/14 06:06 AM
94.227.126.162
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Hotspur HTS-3V
Mass: 90 tons Tech Base: Inner Sphere Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-X-A Production Year: 3132 Cost: 14.074.060 C-Bills Battle Value: 2.668
Chassis: Unknown Endo-Composite Power Plant: Unknown 270 Fusion Engine Walking Speed: 32,4 km/h Maximum Speed: 54,0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Standard Armor Armament: 2 Enhanced ER PPCs 1 Plasma Rifle 3 Medium X-Pulse Lasers 1 Radical Heat Sink Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Based on the Lancaster assault mech (http://goo.gl/fKuoYr), the Hotspur uses the latest technology available in the Inner Sphere
Capabilities: The Hotspur is built around an endo-composite chassis, housing a conventional engine and heavy duty Gyro, making the mech more resillient against penetrating torso hits.
The weaponry is energy based, doing away with the need for ammo. The arm-mounted Enhanced ER PPC's are the first step towards producing PPC's that can rival those of the Clans, with 20% higher damage output. An AES is mounted in each arm to ensure the pilot can fire these weapons accurately. Each PPC is backed by a Medium X-Pulse Laser with an additional one in the center torso. A torso-mounted Plasma Rifle can be a nasty surprise in combat. 15 Double Strength heat sinks and a radical heat sink system allow the Hotspur to carefully manage heat levels and continue shooting when other mechs are initiating cooling down cycles.
Variants: One variant 3V removes the Plasma Rifle and adds armour to the engine, gyro and cockpit as well as adding an Angel ECM system, making it extremely hard to knock out in combat. The 4V version drops the Plasma Rifle for a Large X-Pulse Laser and adds an extra heat sink, making for a more offensive-capable mech.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Composite 138 points 7,00 Internal Locations: 1 HD, 1 CT, 2 RT, 1 LL, 2 RL Engine: Fusion Engine 270 14,50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: Double Heat Sink 15(30) 5,00 Heat Sink Locations: 3 LT, 2 RT Gyro: Heavy-Duty 6,00 Cockpit: Standard 3,00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Standard Armor AV - 264 16,50
Internal Armor Structure Factor Head 3 9 Center Torso 29 42 Center Torso (rear) 11 L/R Torso 19 28 L/R Torso (rear) 10 L/R Arm 15 28 L/R Leg 19 35
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- Enhanced ER PPC RA 15 3 7,00 Medium X-Pulse Laser RA 6 1 2,00 A.E.S. RA - 4 3,00 Enhanced ER PPC LA 15 3 7,00 Medium X-Pulse Laser LA 6 1 2,00 A.E.S. LA - 4 3,00 Plasma Rifle RT 10 2 6,00 Radical Heat Sink LT 0 3 4,00 Medium X-Pulse Laser CT 6 1 2,00 @Plasma Rifle (20) RT - 2 2,00 Free Critical Slots: 1
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 27 3 3 3 2 0 4 3 Structure: 3 Special Abilities: ENE, SRCH, ES, SEAL, SOA
Edited by Rotwang (03/05/14 06:09 AM)
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Retry
03/05/14 09:29 AM
72.214.204.166
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Plasma rifles are never a bad thing to have.
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Karagin
03/05/14 06:57 PM
70.118.139.48
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What about adjusting the armor a bit to cover the side torso more?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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