Re: JMInc. Operation Upgrade -- TRO:3025-3050; Medium Part 2

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KamikazeJohnson
03/14/14 12:50 AM
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The rest of the Mediums; 50-55 tonners.

This batch includes a bunch of designs that I never had much use for, as well as some of my all-time favourites. Enjoy, and keep those comments coming!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/14/14 12:51 AM
50.72.218.68

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Centurion CN9-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,669,375 C-Bills
Battle Value: 1,154

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
1 LRM-10 w/ Artemis IV FCS
2 Medium Lasers
1 Small Pulse Laser
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 3 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 152 9.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 18
L/R Torso (rear) 6
L/R Arm 8 15
L/R Leg 12 18

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
Small Pulse Laser LA 2 1 1.00
LRM-10 LT 4 2 5.00
Artemis IV FCS LT - 1 1.00
Medium Laser CT 3 1 1.00
(R) Medium Laser CT 3 1 1.00
Small Laser HD 1 1 0.50
@LB 10-X (Cluster) (10) RT - 1 1.00
@LB 10-X (Slug) (10) RT - 1 1.00
@LRM-10 (Artemis) (24) LT - 2 2.00
Free Critical Slots: 9

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 12
5 3 2 2 0 2 0 Structure: 2
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1, FLK 1/1/1

DESIGN NOTES:
I had to ponder for a while before settling on what to do with the Centurion.
I always saw the Centurion and Enforcer as the two main brawlers out of the
Medium 'Mechs in the TRO:3025, and as such I felt the Official upgrade went a
little too far boosting the speed to 6/9. I went one step, using an XL Engine
to increase speed to 5/8, saving a little extra tonnage relative to the FASA
version.


Otherwise, I kept it pretty similar: upgrade the AC to an LB-X version, add
Artemis to the LRM 10 (I don't care for the LRM 10 in general, but I didn't
think there was enough tonnage available to justify an increase to a 15-rack).
I used the remaining tonnage to add important Anti-Inantry with a Small Pulse
Laser, a bit more general firepower with a Small Laser, and an additional ton
of armour.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/14 12:59 AM
70.118.139.48

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Nice well rounding of the Centurion. I can see this one entering the front lines very fast and one that could become a factory standard once reports from the field come in.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
03/14/14 01:03 AM
76.7.238.202

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It looks a bit like the Centurion Omnimech Prime.
ghostrider
03/14/14 04:46 AM
66.27.181.33

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The lack of jets is interesting. For some stupid reason, I would figure it would have some.

I would have figured having the ammo in one torso and having only one case would give you some extra weight.
Also, would suggest moving the small pulse into another body part to keep the arm open for punches when needed.
KamikazeJohnson
03/14/14 12:19 PM
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Quote:
ghostrider writes:

The lack of jets is interesting. For some stupid reason, I would figure it would have some.

I would have figured having the ammo in one torso and having only one case would give you some extra weight.
Also, would suggest moving the small pulse into another body part to keep the arm open for punches when needed.



The Enforcer has jets, the Centurion doesn't.
I'm not wild about the ammo being the only thing in the RT besides the engine. I'd rather have it in the arm with the cannon, but that's me sticking with the original concept. The SPL in the arm is for maximum firing arc...its Anti-Mech damage is minor anyway, so it's not a huge loss to not fire it in exchange for a punch. Plus, with the LB 10-X in the other arm, you're not likely to be double-punching; kicks would be the preferred physical attack.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/14/14 09:53 PM
50.72.218.68

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Enforcer ENF-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 4,226,875 C-Bills
Battle Value: 1,258

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 LB 10-X AC
2 Large Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 3 LT, 3 RT, 4 LA, 3 RA
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 2.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 144 9.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 23
Center Torso (rear) 4
L/R Torso 12 17
L/R Torso (rear) 3
L/R Arm 8 14
L/R Leg 12 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LB 10-X AC RA 2 6 11.00
Large Laser LA 8 2 5.00
Small Laser LT 1 1 0.50
Large Laser CT 8 2 5.00
@LB 10-X (Cluster) (10) RT - 1 1.00
Free Critical Slots: 12

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 13
4j 3 3 1 0 2 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, FLK 1/1/1

DESIGN NOTES:
Another Medium 'Mech I always liked. Unfortunately, the official upgrade just
swapped in advanced weapons without bothering to account for the consequences:
ERLL without additional heat control? Almost worse than than useless. The
speed upgrade was nice though.


I ran through a few possible variations on this one. Endo Steel, DHS (drop the
extras), Upgrade the AC/10 to an LB-X, CASE for the ammo. Frees enough space
to add a second Large Laser, making this Enforcer one of the hardest-hitting
machines in its weight class, particularly in the mid-range bracket. The only
down side, like the original, is the single ton of LB-X Ammo.


I decided to leave it there as my primary upgrade, but I thought of 2
additional options, both involving added cost and vulnerability by using an XL
Engine. Option 1: XL Engine, counter the risk by increasing speed to 5/8/5,
drop the Small Laser, and add a second ton of ammo. Option 2: XL Engine, add
ammo, upgrade the laser to a SPL, add AMS with 1 ton ammo, and add another ton
of armour.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/14/14 10:34 PM
70.118.139.48

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I like all of them, since they offer you a choice as to what is used, you can have two of your first take and then one of each of the other variants, which would be a tough lance to face, since they can work together and offer a lot of firepower. Overall an excellent job and shows what some thinking can do for a mech.

I can also see your variants as finial run products of the 3050 mech, the kind of things born of actual battlefield reports. Same thing happens with modern armor and fighters so it SHOULD be happening with the mechs.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/15/14 12:41 AM
66.27.181.33

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main thing of note might be getting some more ammo.
Not a big deal since the lasers make a nice pairing.
KamikazeJohnson
03/15/14 01:06 AM
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Quote:
ghostrider writes:

main thing of note might be getting some more ammo.
Not a big deal since the lasers make a nice pairing.



That's the reason for the XL Engine versions. I much prefer having at least one ton each of Cluster and Slug ammo for an LB-X cannon. Unfortunately without the XL I'm a ton short. Only other option is to drop the SL and the CASE.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/19/14 12:27 AM
70.118.139.48

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So which is next? Can't wait to see what you do the Shadow Hawk or the Hunchback.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
His_Most_Royal_Highass_Donkey
03/19/14 01:11 PM
208.54.86.207

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I doubt he will do my Gauss Rifle mod since that the GR is not a direct AC/20 swop.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
03/19/14 01:13 PM
50.72.218.68

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Hunchback HBK-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 3,961,000 C-Bills
Battle Value: 1,435

Chassis: Unknown Endo-Steel
Power Plant: Unknown 200 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
4 Medium Lasers
1 Small Pulse Laser
1 Anti-Missile System
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 3 LT, 4 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 200 8.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 2.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 160 10.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 26
Center Torso (rear) 5
L/R Torso 12 20
L/R Torso (rear) 4
L/R Arm 8 16
L/R Leg 12 20

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
Anti-Missile System LT 1 1 0.50
2 Medium Lasers CT 6 2 2.00
Small Pulse Laser HD 2 1 1.00
@Anti-Missile System (12) RT - 1 1.00
@Gauss Rifle (16) LT - 2 2.00
Free Critical Slots: 10

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 14
4 4 4 2 0 2 0 Structure: 4
Special Abilities: AMS, CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
My Hunchback represents a bit of a variation from my general approach, but I
thought about that for a while; the Gauss Rifle is an entirely new class of
weapon in 3050, so what can it replace?


The Hunchback is legendary for being a close-range monster, but more than that,
the concept as to put a BFG on a relatively small 'Mech. And in 300, there's
nothing bigger rhan a Gauss Rifle, so what 'Mech would be a better candidate?


Endo Steel saved 2. tons, enough to upgrade the AC to a Gauss Rifle, add CASE,
and still have a ton to spare. DHS frees up 3 more tons, which I intended to
use to make this version a close-range beast even without the AC/20. With
armour already near max, I decided to increase protection by adding a AMS, then
upgraded the Small Laer to a Pulse for token anti-Infantry,a nd added another
pair of Mediums. Not as brutal in close as planned, but with the Gauss only
getting a +2 at point-blank range, there's really no reason to stop firing it
until it's empty.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 06:07 PM
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Quote:
His_Most_Royal_Highass_Donkey writes:

I doubt he will do my Gauss Rifle mod since that the GR is not a direct AC/20 swop.



Lol
[/irony]

Ok, in seriousness...

As I stated in my Hunchback notes, the Gauss Rifle is a weapon that didn't exist in 3025, so I kinda went along the lines of "if they'd had it, would they have used it?" which eliminates most of the AC/5 -- PPC or AC/10 -- PPC upgrades, as the PPC was available at the time of the original design. The Gauss Rifle fits the same design idea as either the AC/10 (good damage/low heat at range) and the AC/20 (BFG, enough said) with the exception that an AC/20 design could be intended specifically for its close-range capability.

If I stuck only to direct weapon upgrades, I wouldn't be using the GR at all, which would be kinda lame...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (03/19/14 06:13 PM)
His_Most_Royal_Highass_Donkey
03/19/14 06:27 PM
172.56.14.94

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I see that I posted that two minutes before you posted your mech design. If I was just three minutes slower or you where three minutes faster I would not have put my foot in it. LOL
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
His_Most_Royal_Highass_Donkey
03/19/14 06:34 PM
172.56.14.94

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My idea of an upgraded Hunchback was a GR, 6 MLs, and a 300 XL to give it speed that no one would expect from a Hunchback..

How many would expect a GR to move at 6-9 on a old mech design.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
03/19/14 06:56 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

My idea of an upgraded Hunchback was a GR, 6 MLs, and 300 XL to give it speed that no one would expect from a Hunchback..

How many would expect a GR to move at 6-9 on a old mech design.



I had thought about increasing the speed, but first, I didn't want to go XL on everything, and second, increasing to 5/8 didn't seem to balance the risk (especially with an explosive weapon sharing the torso) but going up to 6/9 us (to me) too far from the original concept. Although moving 6/9 with the original AC/20 could surprise a few people, especially if you can fit Jumo Jets on there. That's a Hunchback worthy of its own designation!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 06:58 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

I see that I posted that two minutes before you posted your mech design. If I was just three minutes slower or you where three minutes faster I would not have put my foot in it. LOL



I'm sure you would have managed anyway :/
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 07:26 PM
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Quote:
Karagin writes:

So which is next? Can't wait to see what you do the Shadow Hawk or the Hunchback.



I'm following the order of the original TRO:3025, which kinda sicks as I already have sweet upgrades for the Orion and Battlemaster ready, but I won't get to share them for a while.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/19/14 07:47 PM
66.27.181.1

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You can replace a lot of things with the gauss. Some of it would need to have other modifications to it.
I like the 20, but the range holds it back in the newer battles. The gauss is a good upgrade.
KamikazeJohnson
03/19/14 09:37 PM
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Forgot to include my opinion of the official TRO:3050 upgrade.

Giving new meaning to the term "minimalist", the official version used DHS (good!) without removing the now.unnecessary 3 extra sinks (inefficient); upgraded the Small Laser to a Pulse (good!) and added CASE (also good!) at the cost of half the AC/20 ammo (WTF!?!?!?!?!?!?)

Yeah, not one to be proud of. Would have been much better to drop one of the MLs and keep the ammo, if you're going to do a limited field refit.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/19/14 10:03 PM
50.72.218.68

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Trebuchet TBT-JM

Mass: 50 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,041,000 C-Bills
Battle Value: 1,365

Chassis: Unknown Endo-Steel
Power Plant: Unknown 250 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 LRM-15s w/ Artemis IV FCS
3 Medium Lasers
1 Anti-Missile System
1 Guardian ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 83 points 2.50
Internal Locations: 1 HD, 2 CT, 2 LT, 1 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 250 6.50
Walking MP: 5
Running MP: 8
Jumping MP: 0
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 128 8.00
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 16 22
Center Torso (rear) 7
L/R Torso 12 15
L/R Torso (rear) 5
L/R Arm 8 10
L/R Leg 12 15

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
2 Medium Lasers RA 6 2 2.00
Medium Laser LA 3 1 1.00
LRM-15 LA 5 3 7.00
Artemis IV FCS LA - 1 1.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
Anti-Missile System LT 1 1 0.50
Guardian ECM Suite LT 0 2 1.50
@LRM-15 (Artemis) (16) RT - 2 2.00
@Anti-Missile System (12) RT - 1 1.00
@LRM-15 (Artemis) (16) LT - 2 2.00
Free Critical Slots: 7

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 4 Points: 14
5 3 4 3 0 2 0 Structure: 2
Special Abilities: AMS, ECM, CASE, SRCH, ES, SEAL, SOA, IF 2

DESIGN NOTES:
The Trebuchet: Big Brother to the Whitworth, Little Brother to the Archer.
More mobile than either, which sets it apart from most Missile Support 'Mechs.


The official upgrade was interesting, further improving mobility with Jump
Jets, and employing CASE and a NARC Beacon. However, I find that version
flawed for a few reasons.


First, the NARC Launcher itself has limited range, making it less than optimal
for an LRM 'Mech to use it to enhance its own firepower. Second, the upgrade
does not correct the 9E's greatest flaw: it's severely limited ammo supply.


I kept with the official upgrade by using Endo Steel and an XL Engine (Support
'Mechs have a much better chance to withdraw after taking heavy damage than
Brawlers), but decided to pass on the Jump Jets as not really necessary or its
role.


I boosted its primary weaponry by installing Artemis IV FCS on the LRMs, and
doubling the ammo capacity. DHS Keep it cool, AMS reduces the danger from
incoming missiles, ECM protects both the TBT and its lancemates, and finally I
split half a ton of armour between the side Torso sections for better
protection.


On the surface, the improvements seem minor considering the amount of high-tech
that was added, but overall performance should be significantly improved.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
03/19/14 10:06 PM
76.7.236.208

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16 shots per launcher. Nice and reasonable. More so than the original's 8 per.
KamikazeJohnson
03/19/14 10:12 PM
50.72.218.68

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Quote:
Retry writes:

16 shots per launcher. Nice and reasonable. More so than the original's 8 per.



Yup. I had considered adding only 1 additional ton, bringing it to 12 shots per and increasing the armour. I think ammo is the better choice.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
03/19/14 10:45 PM
70.118.139.48

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Really cool variants. Nice job.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/20/14 12:05 AM
66.27.181.1

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only way I could see using a narc is to have a fast moving mech run in and plant one. Maybe something a spider could do.
KamikazeJohnson
03/20/14 12:17 AM
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Quote:
ghostrider writes:

only way I could see using a narc is to have a fast moving mech run in and plant one. Maybe something a spider could do.



A great mod on a fast raider or even a Line 'Mech would be to swap out s SRM 6 for a Narc Launcher and ammo.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
03/22/14 12:46 AM
50.72.218.68

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Dervish DV-JM

Mass: 55 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,945,317 C-Bills
Battle Value: 1,477

Chassis: Unknown Endo-Steel
Power Plant: Unknown 275 Fusion XL Engine
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: Unknown
Jump Capacity: 150 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
3 Medium Lasers
6 LRM-5s
2 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 91 points 3.00
Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine: XL Fusion Engine 275 8.00
Walking MP: 5
Running MP: 8
Jumping MP: 5 Standard
Jump Jet Locations: 1 CT, 2 LL, 2 RL 2.50
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 168 10.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 18 26
Center Torso (rear) 7
L/R Torso 13 18
L/R Torso (rear) 6
L/R Arm 9 17
L/R Leg 13 22

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Streak SRM-2 RA 2 1 1.50
Medium Laser LA 3 1 1.00
Streak SRM-2 LA 2 1 1.50
3 LRM-5s RT 6 3 6.00
3 LRM-5s LT 6 3 6.00
Medium Laser CT 3 1 1.00
@Streak SRM-2 (50) RA - 1 1.00
@Streak SRM-2 (50) LA - 1 1.00
@LRM-5 (48) RT - 2 2.00
@LRM-5 (48) LT - 2 2.00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 15
5j 3 4 2 0 2 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

DESIGN NOTES:
The Dervish...where do I even begin? Twin LRM 10s (IMO one of the most items
in the game), a pair of SRM 2s (the full ton of ammo for each seems wasteful,
but at least you can carry both Standard and Inferno packs). Too little armour
for its size. The official upgrade is predictable but uninspiring: CASE,
upgrade the SRMs to Streak, boost the armour a bit by using Ferro Fibrous and
adding another half ton. DHS.


I really didn't want to use XL Engine on this one, but I quickly realized there
was no other way to get much improvement without a complete redesign. So I
saved 10 tons total with Endo Steel and XL Engine. Three tons to increased
armour coverage, 1 ton to CASE, 2 tons to additional LRM Ammo, and 1 ton to
upgrade the SRMs. I was going to spend 2 tons adding Artemis IV to the LRMs,
since I didn't have the tonnage to upgrade them to LRM 15s, but then I thought,
screw it, and replaced them with a mass of LRM 5s. With 4 tons of ammo, I have
16 shots per launcher, plus a wide range of possible missile types to
mix'n'match with each volley.


I considered dropping a ton of SRM ammo and moving the remaining ton to the
Head, but I decided to stick with whatever screwball thought the original
designer had, and kept the 2 full tons of SRM 2 ammo.


The final ton went on a third ML. Other option would be to go with a single
ton of SRM ammo, and add either a ML in each arm, or a MPL in the CT.


Phew...glad to get that one out of the way. Now on to the fun ones
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
03/22/14 03:55 AM
66.27.181.1

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Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..
KamikazeJohnson
03/22/14 10:02 AM
50.72.218.68

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Quote:
ghostrider writes:

Nice upgrade.
Not sure if the streaks can use alternative ammo like infernos.

If not, remove one ton of streak ammo, add case and half ton armor or case on both side..



They can't.

Actually, something I thought of just after posting this: drop the extra Medium and replace the SRMs with SRM 4s. The reason I went with the Streaks in the first place was because I intended to use Artemis with the LRMs.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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