Neit NIT-900

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Karagin
03/16/14 03:06 AM
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               BattleMech Technical Readout

Type/Model: Neit NIT-900
Tech: Inner Sphere / 3067
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 40 tons
Chassis: Standard
Power Plant: 200 Nissan XL Fusion
Walking Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Jump Jets: 5 Standard Jump Jets
Jump Capacity: 150 meters
Armor Type: Standard
Armament:
3 ER Medium Lasers
2 SRM 6s
3 Machine Guns
1 Anti-Missile System
Manufacturer: Farben-Dupont
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

------------------------------------------------------------------------------
==Overview:==
Named after the ancient Terran Irish god of war, the Neit has seen an
interesting path to reaching production. The design team had not real idea as
to what they were going to come up with when the AFFS procurement board sent
them a request for a medium mech that could stand up to the current forces
facing the Federated Suns military.

A long list of things they did not want was attached and as was one twice as
long as to what they did want. After several weeks of design meetings and long
nights and arguements and several fights. The three design teams at
Farben-Dupont finially had some idea of what they were going to do. They took
what they felt was the best features of existing mechs, ran countless computer
sims and began to build the prototypes of the NIT-900 Neit.

--------------------------------------------------------
Type/Model: Neit NIT-900
Mass: 40 tons

Equipment: Crits Mass
Int. Struct.: 67 pts Standard 0 4.00
Engine: 200 XL Fusion 12 4.50
Walking MP: 5
Running MP: 8
Jumping MP: 5
Heat Sinks: 12 Double [24] 12 2.00
(Heat Sink Loc: 1 LA, 2 RA, 1 RT)
Gyro: 4 2.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA 15 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 12 14
Center Torso (Rear): 5
L/R Side Torso: 10 14/14
L/R Side Torso (Rear): 4/4
L/R Arm: 6 10/10
L/R Leg: 10 18/18

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
3 ER Medium Lasers RA 15 3 3.00
1 SRM 6 RT 4 30 4 5.00
(Ammo Locations: 1 LT, 1 RT)
1 Machine Gun RT 0 100 2 1.00
(Ammo Locations: 1 LT)
1 SRM 6 LT 4 2 3.00
2 Machine Guns LT 0 2 1.00
1 Anti-Missile System HD 1 12 2 1.50
(Ammo Locations: 1 CT)
5 Standard Jump Jets: 5 2.50
(Jump Jet Loc: 2 LT, 2 RT, 1 CT)
--------------------------------------------------------
TOTALS: 24 68 40.00
Crits & Tons Left: 10 .00

Calculated Factors:
Total Cost: 5,769,446 C-Bills
Battle Value 2: 1,117 (old BV = 977)
Cost per BV2: 5,165.13
Weapon Value: 812 / 812 (Ratio = .73 / .73)
Damage Factors: SRDmg = 27; MRDmg = 7; LRDmg = 0
BattleForce2: MP: 5J, Armor/Structure: 3/2
Damage PB/M/L: 4/3/-, Overheat: 1
Class: MM; Point Value: 11
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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