Retry
03/25/14 10:54 PM
76.7.236.208
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SRM Carrier IIC Clan advanced 70 tons BV: 1,823 Cost: 4,484,600 C-bills
Movement: 3/5 (Tracked) Engine: 210 Fuel Cell
Internal: 35 Armor: 285 (Ferro-Fibrous) Internal Armor Front 7 96 Right 7 48 Left 7 47 Rear 7 47 Turret 7 47
Weapons Loc Heat SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4 SRM 6 FR 4
Ammo Loc Shots SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15 SRM 6 Ammo BD 15
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LRM Carrier IIC Clan advanced 80 tons BV: 2,470 Cost: 5,536,800 C-bills
Movement: 3/5 (Tracked) Engine: 240 Fuel Cell
Internal: 40 Armor: 320 (Ferro-Fibrous) Internal Armor Front 8 108 Right 8 53 Left 8 53 Rear 8 53 Turret 8 53
Weapons Loc Heat LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5 LRM 15 FR 5
Ammo Loc Shots LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8 LRM 15 Ammo BD 8
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ATM Carrier Behemoth Clan advanced 90 tons BV: 2,263 Cost: 6,657,600 C-bills
Movement: 3/5 (Tracked) Engine: 270 Fuel Cell
Internal: 45 Armor: 345 (Ferro-Fibrous) Internal Armor Front 9 116 Right 9 58 Left 9 57 Rear 9 57 Turret 9 57
Weapons Loc Heat ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2 ATM 3 FR 2
Ammo Loc Shots ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20 ATM 3 Ammo BD 20
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Those purposeless turrets are a bit of an oversight, but you get the point.
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ghostrider
03/26/14 08:58 AM
66.27.181.1
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Might be why they never wanted vehicles in the clans. You could upgrade the srms to streaks and make a very dangerous srm carrier.
Use the lrm 20's on the lrm carrier.
And it would have been better to use one chasis to get your point across.
Is the fuel cell lighter then a normal ice engine?
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Cray
03/26/14 06:36 PM
71.47.122.85
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Quote: ghostrider writes:
Is the fuel cell lighter then a normal ice engine?
Yep. It's 1.5x the weight of a standard fusion engine*, rounded up to the nearest half ton. See Tech Manual p. 49 (Master Engine Table).
*A SFE as installed in a 'Mech, not with shielding and transmission gear like in a vehicle. And, no, fuel cell engines don't have shielding and transmission gear in vehicles.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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Retry
03/26/14 09:44 PM
72.214.204.166
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The multiplier is 1.2x, actually. A 220 or 225 standard fusion engine weighs an even 10 tons on a battlemech on that table, while an equivalent fuel cell on a mech of the same rating weighs 12 tons.
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ghostrider
03/27/14 01:34 AM
66.27.181.1
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So basically it's an engine, that isn't ice? Maybe something like electric...
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ATN082268
03/27/14 02:47 AM
69.128.58.222
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Missleboat Tech: Clan / 3072 Config: Tracked Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 100 I.C.E. Cruise Speed: 10.8 km/h Maximum Speed: 21.6 km/h Armor Type: Ferro-Fibrous
Armament: 8 LRM 20s
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Missleboat Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 100 I.C.E. 0 6.00 Cruise MP: 1 Flank MP: 2 Heat Sinks: 0 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 4.00 Armor Factor: 211 pts Ferro-Fibrous 1 11.00
Internal Armor Structure Value Front: 10 51 Left / Right Sides: 10 40/40 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 LRM 20 Turret 0 18 2 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 0 10 100.00 Items & Tons Left: 15 .00
Calculated Factors: Total Cost: 6,653,333 C-Bills Battle Value: 1,754 Cost per BV: 3,793.23 Weapon Value: 2,152 / 2,152 (Ratio = 1.23 / 1.23) Damage Factors: SRDmg = 93; MRDmg = 73; LRDmg = 42 BattleForce2: MP: 1, Armor/Structure: 0 / 9 Damage PB/M/L: 10/10/10, Overheat: 0 Class: GA; Point Value: 18 Specials: if
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TigerShark
03/27/14 03:53 AM
68.190.197.104
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Quote: ghostrider writes:
So basically it's an engine, that isn't ice? Maybe something like electric...
Fuel Cells are superior to ICE engines in almost every way. In fact, it weighs a lot less than a Fusion engine in any vehicle not carrying energy weapons, due to the additional tonnage allocated for shielding "and such". lol
TechManual, p. 101
Quote: Furthermore, when installing any form of fusion engine (including Compact, Standard, Light or XL engines), the listed weight must be increased by 50 percent (multiply the engine’s weight on the table by 1.5, rounding up to the nearest half-ton). This reflects the weight of additional shielding and such.
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His_Most_Royal_Highass_Donkey
03/27/14 07:38 AM
172.56.32.174
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I dont like either of ATN or Retry's LRM carriers. ATNs is to slow for any use and Retry's dose not have sufficient amount of ammo.
I need to go through all of my vehicle designs and change them to the updated full cell engine rules. OK weight is 1.5X. What about cost? Is it the same as ICE 1,250 X rating X vehicle weight / by 75?
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
Edited by His_Most_Royal_Highass_Donkey (03/27/14 10:17 AM)
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Retry
03/27/14 10:41 AM
72.214.204.166
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Weight is 1.2x that of a SFE, not 1.5x. That is the multiplier of a SFE on a vehicle due to magic.
Fuel cells cost more than ICE but less than a SFE. About 4/5ths that of a SFE, Approxtimately.
As for ammo, depends on how you look at it. Do you see it as "it only has the ammo for 9 turns?" Or "It has the ammo to fire 120 missiles a turn for 9 turns. For a total of 1080 missiles"
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His_Most_Royal_Highass_Donkey
03/27/14 11:07 AM
172.56.32.174
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I will take Crays word that it is 1.5X he has proven to be quite reliable.
I would like an exact formula to find cost not a "kinda sorta this".
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.
I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
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Retry
03/27/14 11:54 AM
72.214.204.166
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Take a PDF off the internet and see for yourself on his cited pages.
Oh, and I found the formulas you are looking for. On that same PDF, pg.278, the cost formula for FCEs are the following: (3,500 x Engine Rating x Unit Tonnage) ÷ 75
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ATN082268
03/28/14 06:54 AM
69.128.58.222
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BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Missleboat II Tech: Clan / 3072 Config: Tracked Vehicle Rules: Level 2, Custom design
Mass: 100 tons Power Plant: 300 Fusion Cruise Speed: 32.4 km/h Maximum Speed: 54.0 km/h Armor Type: Ferro-Fibrous
Armament: 5 LRM 20s 2 ER Medium Lasers
Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Missleboat II Mass: 100 tons
Equipment: Items Mass Int. Struct.: 50 pts Standard 0 10.00 Engine: 300 Fusion 0 19.00 Shielding & Transmission Equipment: 0 9.50 Cruise MP: 3 Flank MP: 5 Heat Sinks: 10 Single 0 .00 Cockpit & Controls: 0 5.00 Crew: 7 Members 0 .00 Turret Equipment: 0 3.00 Armor Factor: 220 pts Ferro-Fibrous 1 11.50
Internal Armor Structure Value Front: 10 60 Left / Right Sides: 10 40/40 Rear: 10 40 Turret: 10 40
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 LRM 20 Turret 0 18 2 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 1 LRM 20 Turret 0 18 1 8.00 2 ER Medium Lasers Turret 10 2 2.00 1 C.A.S.E. Equipment Body 0 .00 -------------------------------------------------------- TOTALS: 10 9 100.00 Items & Tons Left: 16 .00
Calculated Factors: Total Cost: 8,610,000 C-Bills Battle Value: 1,956 Cost per BV: 4,401.84 Weapon Value: 2,918 / 2,918 (Ratio = 1.49 / 1.49) Damage Factors: SRDmg = 70; MRDmg = 54; LRDmg = 27 BattleForce2: MP: 3, Armor/Structure: 0 / 9 Damage PB/M/L: 7/7/6, Overheat: 0 Class: GA; Point Value: 20 Specials: if
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