Ibex IBX-0D and Ibex IBX-1D

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Karagin
03/29/14 01:12 PM
70.118.139.48

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Code:
               BattleMech Technical Readout

Type/Model: Ibex IBX-0D
Tech: Inner Sphere / 3095
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Small Pulse Lasers
2 Medium Pulse Lasers
1 LRM 5 w/ Artemis IV
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ibex IBX-0D
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 62 pts Endo Steel 14 2.00
(Endo Steel Loc: 2 HD, 2 LFL, 2 RFL, 2 LT, 2 RT, 2 LRL, 2 RRL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Front Leg: 8 15/15
L/R Rear Leg: 8 15/15

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Pulse Laser RT 2 1 1.00
1 Medium Pulse Laser RT 4 1 2.00
1 Small Pulse Laser LT 2 1 1.00
1 Medium Pulse Laser LT 4 1 2.00
1 LRM 5 w/ Artemis IV HD 2 24 3 4.00
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 14 60 35.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 6,865,200 C-Bills
Battle Value 2: 906 (old BV = 780)
Cost per BV2: 7,577.48
Weapon Value: 516 / 489 (Ratio = .57 / .54)
Damage Factors: SRDmg = 14; MRDmg = 3; LRDmg = 2
BattleForce2: MP: 8, Armor/Structure: 3/1
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 9


Code:
               BattleMech Technical Readout

Type/Model: Ibex IBX-1D
Tech: Inner Sphere / 3095
Config: Quad BattleMech
Rules: Level 3, Standard design

Mass: 35 tons
Chassis: Endo Steel
Power Plant: 280 VOX XL Fusion
Walking Speed: 86.4 km/h
Maximum Speed: 129.6 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard
Armament:
2 Small Pulse Lasers
2 Medium Pulse Lasers
1 SRM 6
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Ibex IBX-1D
Mass: 35 tons

Equipment: Crits Mass
Int. Struct.: 62 pts Endo Steel 14 2.00
(Endo Steel Loc: 2 HD, 2 LFL, 2 RFL, 2 LT, 2 RT, 2 LRL, 2 RRL)
Engine: 280 XL Fusion 12 8.00
Walking MP: 8
Running MP: 12
Jumping MP: 0
Heat Sinks: 10 Double [20] 0 .00
Gyro: 4 3.00
Torso-Mounted Cockpit, Life Supt., Sensors: 6 4.00
Leg Act: Hip + UpLeg + LowLeg + Foot 16 .00
Armor Factor: 120 pts Standard 0 7.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 11 16
Center Torso (Rear): 5
L/R Side Torso: 8 11/11
L/R Side Torso (Rear): 4/4
L/R Front Leg: 8 15/15
L/R Rear Leg: 8 15/15

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Small Pulse Laser RT 2 1 1.00
1 Medium Pulse Laser RT 4 1 2.00
1 Small Pulse Laser LT 2 1 1.00
1 Medium Pulse Laser LT 4 1 2.00
1 SRM 6 HD 4 15 3 4.00
(Ammo Locations: 1 RT)
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 16 60 35.00
Crits & Tons Left: 6 .00

Calculated Factors:
Total Cost: 6,753,150 C-Bills
Battle Value 2: 917 (old BV = 791)
Cost per BV2: 7,364.39
Weapon Value: 571 / 571 (Ratio = .62 / .62)
Damage Factors: SRDmg = 18; MRDmg = 1; LRDmg = 0
BattleForce2: MP: 8, Armor/Structure: 3/1
Damage PB/M/L: 3/2/-, Overheat: 0
Class: ML; Point Value: 9
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
03/29/14 04:04 PM
66.27.181.1

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ok. I had a question on the use of 3 crits in the head, but finally seen the torso mounted cockpit.

So the only difference between the 2 is one carries an lrm and the other an srm?

The speed is nice.
Karagin
03/29/14 04:22 PM
70.118.139.48

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Yes I went the two different launchers to allow for folks to use them in a team or as a support type unit, that could work well in tight terrain or for those needing something a bit different to confuse the other side. I am working on a variant that is more of an ECM/EECM type unit as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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