Scamp

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Karagin
04/01/14 11:02 PM
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          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Scamp
Tech: Inner Sphere / 3025
Config: Wheeled Vehicle
Rules: Level 1-FA, Standard design

Mass: 37 tons
Power Plant: 205 IGL Fusion
Cruise Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Armor Type: SimplePlate Manufacturers Standard
Armament:
1 Harmony Mk. I Heavy Large Laser
1 Arrowlite-4 Launcher SRM 4
2 Harmon Light Small Lasers
Manufacturer: Industrial Industries
Location: Bakwell
Communications System: TMX-7
Targeting & Tracking System: TMX-9A

------------------------------------------------------------------------------
==Overview:==
Introduced in 2693, the Scamp is a light wheeled recon vehicle made by
Industrial Industries, that carries 9 tons of armor, as well as a Harmony Mk.
I Heavy Large Laser and a Arrowlite-4 Launcher SRM 4 as it's primary weapon
systems. Two Harmon Light Small Lasers are there for those annoying targets
that get to close.

The main defense of the Scamp is it's speed. Which is decent for it's weight.
The Scamp has power to all eight of it's wheels and has a central tire
inflation system (CTIS) which allows it to travel easier over wide varity of
terrain. Also it fully amphibious, without the need for special gear do to
it's ability to ford up to 2 feet of water.

The Scamp's role as a scout is it's primary function. This vehicle will not
last in a stand up fit. Knowing this the crews will scoot first and shoot only
if needed.

This vehilce has seen wide spread use in the entire Co-Alliance and the
Karagin have copied it as well. Many merc units have at least a company of
these in service.

--------------------------------------------------------
Type/Model: Scamp
Mass: 37 tons
Construction Options: Fractional Accounting

Equipment: Items Mass
Int. Struct.: 20 pts Standard 0 3.70
Engine: 205 Fusion 0 8.50
Shielding & Transmission Equipment: 0 4.25
Cruise MP: 6
Flank MP: 9
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 1.85
Crew: 3 Members 0 .00
Turret Equipment: 0 .70
Armor Factor: 144 pts Standard 0 9.00

Internal Armor
Structure Value
Front: 4 40
Left / Right Sides: 4 22/22
Rear: 4 20
Turret: 4 40

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Large Laser Turret 8 1 5.00
1 SRM 4 Turret 0 25 2 3.00
2 Small Lasers Front 2 2 1.00
--------------------------------------------------------
TOTALS: 10 5 37.00
Items & Tons Left: 7 .00

Calculated Factors:
Total Cost: 1,024,037 C-Bills
Battle Value 2: 711 (old BV = 418)
Cost per BV: 1,440.28
Weapon Value: 390 / 390 (Ratio = .55 / .55)
Damage Factors: SRDmg = 13; MRDmg = 5; LRDmg = 0
BattleForce2: MP: 6W, Armor/Structure: 0 / 5
Damage PB/M/L: 2/1/-, Overheat: 0
Class: GM; Point Value: 7
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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