BobTheZombie
04/08/14 12:50 PM
66.172.249.33
|
Is there anywhere that I can find a conversion from kph to # / # hexes (or could you just tell me because I don't have the books)? Is there anything already on the wiki that would cover that?
|
skiltao
04/08/14 01:09 PM
75.7.192.100
|
The standard is 10.8kph per 1 MP.
|
BobTheZombie
04/08/14 04:42 PM
66.172.249.33
|
Is this the same for all units? Plus, what is the walking speed in comparison (i.e. the other number on the # / #)?
|
skiltao
04/08/14 06:19 PM
75.7.192.100
|
Walking kph = Walk MP * 10.8 kph Running kph = [ Walk MP * 1.5 (round .5 up) ] * 10.8 kph Sprinting kph = Walk MP * 21.6 kph
Most units follow the formula exactly. A few of the oldest ones are a little higher or lower for the sake of variety.
Sprinting is an advanced rule, but it's probably the best match if you're converting real world off-road speeds. I'd figure Walking MP from that and multiply by 1.5 (round .5 up) to get Running MP.
|
Cray
04/08/14 06:38 PM
71.47.91.0
|
Quote: BobTheZombie writes:
Is this the same for all units? Plus, what is the walking speed in comparison (i.e. the other number on the # / #)?
It's the same for all units. A hex is 30 meters across. A turn is 10 second long. If you move one hex, you've moved 30 m / 10 s = 3m/s. 3 meters per second equals 10,800 meters per hour, or 10.8kph.
That's for a standard BattleTech ground map. If you shift to aerospace, the hex sizes are different at low altitude (500 meters a hex, 10 seconds per turn) and high altitude / space (18,000 meters per hex, 60 seconds per turn.)
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
|
BobTheZombie
04/08/14 07:00 PM
184.63.108.73
|
It's strange how the wiki has tables for everything else but this. Perhaps someone that's more knowledgeable should write an article for this.
|