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Miraxis
04/19/14 06:29 PM
166.137.101.173

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I have been trying to design a front line, Sphere, heavy mech, working with in limited parameters.

limitations are as follows.

The only ammo dependent that can be used are LRMs SRMs (streak and standard), Light Gauss, Ultra AC/20 and machine guns.

Must have at least some energy weapons.

Must be jump capable.

Survivability is a high priority.

Cost is a factor, but not a be all, end all.

Omnimechs are acceptable but not preferred.

anyone who thinks they can fill this need please feel free to submit a design. The winner will get my undying gratitude.
KamikazeJohnson
04/19/14 06:33 PM
24.114.41.48

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A Design Challenge! Sweet!

You'll have my submission shortly
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Rotwang
04/19/14 07:42 PM
81.165.120.251

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Spadassin

Mass: 70 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 7.388.398 C-Bills
Battle Value: 1.874

Chassis: Unknown Endo-Steel
Power Plant: Unknown 280 Fusion Engine
Walking Speed: 43,2 km/h
Maximum Speed: 64,8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous
Armament:
1 ER PPC
1 LRM-20 w/ Artemis IV FCS
1 Streak SRM-4
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 107 points 3,50
Internal Locations: 1 HD, 1 LT, 5 RT, 5 LA, 2 RA
Engine: Fusion Engine 280 16,00
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LL, 2 RL 4,00
Heat Sinks: Double Heat Sink 11(22) 1,00
Gyro: Standard 3,00
Cockpit: Standard 3,00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 186 11,00
Armor Locations: 4 RT, 3 LA
CASE II Locations: 1 LT 1,00

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 28
Center Torso (rear) 7
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 11 18
L/R Leg 15 23

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7,00
A.E.S. RA - 3 2,00
LRM-20 LT 6 5 10,00
Artemis IV FCS LT - 1 1,00
Streak SRM-4 CT 3 1 3,00
ER Small Laser CT 2 1 0,50
@LRM-20 (Artemis) (18) LT - 3 3,00
@Streak SRM-4 (25) LT - 1 1,00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 19
4j 3 4 3 0 3 0 Structure: 6
Special Abilities: CASEII, SRCH, ES, SEAL, SOA, IF 1
KamikazeJohnson
04/19/14 07:44 PM
50.72.218.68

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Are you allowing Experimental Tech, or limiting it to Tournament Legal?
Particular Tonnage or Speed? A certain Cost range you have in mind?
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
04/19/14 07:47 PM
172.56.38.249

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Hunter

Equipment Mass 75
Internal Structure: -Endo Steel 3.75t
Engine: 300
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: 10 (20) Double
Gyro: 1.5 XL
Cockpit: 3
Armor Factor: Standard 231 14.5t

Internal Armor/Armor
Head 3/9
Center Torso 23/35
Center Torso(rear) -/11
R/L Torso 16/25
R/L Torso(rear) -7
R/L Arm 12/24
R/L Leg 16/32

Weapons and Ammo Location Critical Tonnage
Light Gauss rifle LA 5 12
Targeting Computer LGR LA 3 3
LGR ammo (16) LT 1 1
3 Medium Lasers LT 3 3
4 Medium Lasers RT 4 4
Extended Range Large Laser RA 2 5

Cost 8,499,750

I would have given it an XL engine but you said cost is a factor

The mech is built around its Light Gauss Rifle as such the weapon was given a targeting computer to increase its effectiveness.

An Extended Range Large Laser was installed to help when the light gauss rifle ammo was getting low and a long range weapon was needed .

To insure that it was not under armed if things got close and personal seven Medium Lasers where added to the mech.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
04/19/14 08:37 PM
24.30.142.80

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heavy mechs are 60 to 75 tons.

Miraxis. Have you looked at some of the mechs already posted? Some of the upgrades kj has posted might be what you are looking for. You could modify some a little and get your mech. Even the mediums could potentially be upgraded some.

One suggestion if you like the ultra 20 would be bump up the wieght of the ac loving hunchback IIC. That would give you some more ammo, plus allow other weapons on it.

Nice thing about the clan weapons ultra 20 and the gauss riffle is they are the same weight. atleast the initial clan invasion. I do not have the rules for anything after that.
Karagin
04/19/14 09:17 PM
70.118.139.48

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Ghostride the Inner Sphere has UAC20s now as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
04/19/14 11:25 PM
24.30.142.80

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I know they do, but the weight is different between it and the innersphere gauss rifle.

It requires a little more work, but then I didn't pay attention to sphere design. Still it could be a base for one.
Miraxis
04/20/14 08:47 AM
166.137.101.155

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I would like to avoid experimental tech as it should serve as a front line, mass produced unit.

anything in the heavy class is fine.

speed can be anything. Too slow and it won't be useful, too fast and it will be under gunned. So it would have to be balanced well.
Miraxis
04/20/14 09:09 AM
166.137.101.171

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A little back story.

I have a long running campaign that started around the Clan invasion. I held to the cannon timeline from then until the start of the FedCom civil war. I lead a 13 planet confederation carved from the Chaos March. We have recently a good level of financial and production independence.

I have mechs in every class I need, save for a front line heavy that I'm happy with.

the restriction on ammo dependant weapons is for logistical reasons. If I only have to keep 5 types of ammo in stock it makes thing much easier from that standpoint.

most all of my units are jump capable. Allowing for whole units, no matter the size, to cross restricted terrain on there way to an objective without having to reorganize.

as an aside my computer is having issues rite now, once I get them fixed I will be sharing a number of my designs with you all.
KamikazeJohnson
04/20/14 11:25 AM
50.72.218.68

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Because a T-Bolt is always the answer...

Thunderbolt TDR-9J

Mass: 65 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Clan Invasion
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3070
Cost: 6,581,960 C-Bills
Battle Value: 1,695

Chassis: Unknown Endo-Steel
Power Plant: Unknown 260 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 120 meters
Armor: Unknown Light Ferro-Fibrous w/ CASE
Armament:
1 LRM-15 w/ Artemis IV FCS
1 ER Large Laser
1 Streak SRM-6
3 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 104 points 3.50
Internal Locations: 1 HD, 2 LT, 2 RT, 3 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 260 13.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 LT, 2 RT 4.00
Heat Sinks: Double Heat Sink 10(20) 0.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Light Ferro-Fibrous AV - 203 12.00
Armor Locations: 2 LT, 1 RT, 2 LA, 2 RA
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 21 30
Center Torso (rear) 10
L/R Torso 15 24
L/R Torso (rear) 6
L/R Arm 10 20
L/R Leg 15 27

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER Large Laser RA 12 2 5.00
2 Machine Guns LA 0 2 1.00
LRM-15 RT 5 3 7.00
Artemis IV FCS RT - 1 1.00
3 Medium Lasers LT 9 3 3.00
Streak SRM-6 CT 4 2 4.50
@MG (1/2) (100) LA - 1 0.50
@LRM-15 (16) RT - 2 2.00
@Streak SRM-6 (15) LT - 1 1.00
Free Critical Slots: 3

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 17
4j 3 4 2 0 3 1 Structure: 5
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

I made a few attempts to meet your criteria, and each time, I'd start tweaking the configuration, and each tweak made it look more and more like a Thunderbolt. So...I figured I'd just go with it.

The original Thunderbolt meets all your criteria except for the Jump Jets, so the upgrade was pretty straight forward. If you don't want the advanced Light FF Armour because of field repair difficulty, I'd suggest switching to Standard armour and downsizing the Streak SRM to a 4-pack.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
04/20/14 09:13 PM
76.7.236.208

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Very few IS designs of similar weight can take the following out reliably at long ranges.

A capellan design, this Thundercloud uses some advanced technologies to make a supply-free ammoless mech. Two ERPPCs provide adequate firepower at more-than-adequate ranges, with stealth armor to nullify counterbarrages from other line meches from far off.(And yes, I believe the stealth armor is considered standard tech and is able to be mass produced.) GECM, which is necessary for use with the stealth armor, nullifies some electronics such as Artemis(and Narc?) as well.

The lack of endo-steel is arguably another advantage as production isn't tied to orbital endo-steel facilities in space, allowing the factories to be used in other areas, and not harming production if lost.

Thundercloud Mk.I Front Line Mech
IS TW non-box set
75 tons
BV: 1,892
Cost: 8,438,500 C-bills
Source: Capellan Confederation Export Model

Movement: 4/6/3
Engine: 300
Double Heat Sinks: 20 [40]
Gyro: Standard Gyro

Internal: 114
Armor: 224/231 (Stealth)
Internal Armor
Head 3 9
Center Torso 23 34
Center Torso (rear) 11
Right Torso 16 24
Right Torso (rear) 7
Left Torso 16 24
Left Torso (rear) 7
Right Arm 12 23
Left Arm 12 23
Right Leg 16 31
Left Leg 16 31

Weapons Loc Heat
ER PPC LT 15
ER PPC RT 15


Equipment Loc
Stealth All Applicable Locations
Guardian ECM Suite CT


Edited by Retry (04/20/14 09:13 PM)
LegatusDavoke
04/20/14 11:40 PM
99.101.200.202

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I submit this humble Orion, knowing full well these other guys are way better IS Puretechers than I am.

Scarabus Armaments Incorporated decided to use their typical excuse of "we design random mechs simply because we have nothing better to do" yet again. Arm mounted Light Gauss Rifles provide the "Slapper" with an impressive range, while 3 tons of ammo feed these weapons long after your lasers have burned out their focusing lenses. A quartet of highly accurate medium pulse lasers replace the typical autocannon, allowing the Slapper to brutalize hostiles up close. Jumpjets allow the mech to operate in mountainous or urban terrain with relative ease, and it is equally at home in a city as on the plains. A single ER Small Laser protects the rear arc, just in case.


Orion Scarabus Inc. 'Slapper'

Mass: 75 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3130
Cost: 15,377,688 C-Bills
Battle Value: 1,616

Chassis: Unknown Endo-Steel
Power Plant: Unknown 300 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: 4
Jump Capacity: 120 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 Light Gauss Rifles
4 Medium Pulse Lasers
1 ER Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 114 points 4.00
Internal Locations: 3 LT, 3 RT, 4 LA, 4 RA
Engine: XL Fusion Engine 300 9.50
Walking MP: 4
Running MP: 6
Jumping MP: 4
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Standard Armor AV - 231 14.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 23 35
Center Torso (rear) 11
L/R Torso 16 24
L/R Torso (rear) 8
L/R Arm 12 24
L/R Leg 16 32

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Light Gauss Rifle RA 1 5 12.00
Light Gauss Rifle LA 1 5 12.00
4 Medium Pulse Lasers RT 16 4 8.00
(R) ER Small Laser LT 2 1 0.50
@Light Gauss Rifle (32) CT - 2 2.00
@Light Gauss Rifle (16) HD - 1 1.00
4 Jumpjets LL(2), RL(2) 4 4.00
Free Critical Slots: 6

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 16
4 5 6 2 0 3 0 Structure: 3
Special Abilities: CASE, SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?


Edited by LegatusDavoke (04/20/14 11:50 PM)
Retry
04/20/14 11:45 PM
76.7.236.208

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Legatus, the original parameters need to include jump jets.
Try losing the SRM6 for the Jump Jets.
LegatusDavoke
04/20/14 11:46 PM
99.101.200.202

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<.<
I totally missed that...hehe...brb with an edit
There'll be the devil to pay mate. Better make it good, eh?
ghostrider
04/21/14 01:56 AM
24.30.142.80

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maybe use er lasers as the back ups. Better range.
I know the pulse are better for hitting. The weight savings could give you back the srms..
ghostrider
04/21/14 02:01 AM
24.30.142.80

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didn't think of it until after posting, but you could have used lrms as well. better long range fire.
His_Most_Royal_Highass_Donkey
04/21/14 11:20 AM
172.56.7.118

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Retry you do know if you get away from standard armor your going to need a big supply of the stuff you are using which stealth armor is not easy to come by even for the big boys in the war to control the entire inner sphere.

No supply of replacement armor no mech.

That is why I don't like using anything other than standard armor when I an designing IS mechs.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
04/21/14 11:33 AM
24.30.142.80

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you forget donkey. His kingdom, for a lack of a better term at this point, produces all the armor, endo steel, and everything else he could ever want or desire without any issues to the amount of resources or people it takes.

Honestly the same could be said for the endo steel kj uses, but then that is for the entire innersphere, not some little system.
Karagin
04/21/14 01:50 PM
70.118.139.48

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Sounds a lot like the WoB...they can build all the compents or steal all the needed items...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
04/21/14 02:23 PM
198.62.219.6

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I personally prefer pulse to ER lasers in general for the small and medium classes. The particular reason on this mech is my biggest pet peeve of not being able to dissipate all of an Alpha strikes heat in one turn. I'd rather take the shorter range(which matches up roughly with LGauss minimums), than the higher heat. But that's just me.
There'll be the devil to pay mate. Better make it good, eh?
Retry
04/21/14 03:18 PM
72.214.204.166

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It's not my alternate timeline faction mech, it's a capellan export model of a plausible mech...
ghostrider
04/21/14 07:39 PM
24.30.142.80

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The alpha strike. People just love to use that as often as they can. I would think a few less heatsinks in some mechs and a few more weapons designed for other ranges might be a better unit.
The strike should be a last resort, not the opening salvo. Maybe omega strike would be a better term.
As you said you tend to keep the heat with you from one.
I know. I try to use it myself alot.

And retry it is not just this particular mechs.

Using the armors means you are probably going to have to bring alot with you, since the enemy probably won't have any in store.
Now if it is the only armor you use, it will not be rare, but it does make you very vulnerable to strikes on the factories that make it.
Retry
04/21/14 08:06 PM
76.7.236.208

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It's not much more different than bringing multiple types of weapons, or ammo weapons in general. Or different models of anything.

Additionally, as stealth armor is standard armor with ECM baffles and such, a switch to standard should be a relatively painless field job when armor is too damaged to use effectively. Either way, replacing armor isn't nearly as big a problem as replacing a damage endo-steel structure that has to be made in space. IIRC endo-steel is even fluffed as harder to repair than standard structure, though that doesn't stop anyone for using it on everything even when ferro-fibrous is available.

(Do you want to know what is easier to strike a factory planetside? Striking a floating factory in space around a planet. Incidentally, Endo-Steel must be created in a zero-G environment.)


Edited by Retry (04/21/14 08:19 PM)
ghostrider
04/21/14 08:16 PM
24.30.142.80

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Both are made in space. The alloys that are made separate in gravity.
Which would logically mean it is hard to fix, since I doubt the metals used in it would melt at the same temperature, and would seperate as it was being fixed.

But I do agree that both are supposed to be rare still.
Didn't read that much with the stealth armor.
Retry
04/21/14 08:35 PM
76.7.236.208

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Both made in space? I don't believe standard structure is... citation?
ghostrider
04/21/14 08:36 PM
24.30.142.80

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standard structure is not. Ferrous fiber is.
Retry
04/21/14 08:41 PM
76.7.236.208

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Oh, ferrous fiber is?
Well, that makes the FF over ES argument moot. Though it opens up another; it should be easier to mass-produce stealth armor than ferro-fibrous armor if you so chose, since you don't have to make stealth armor in space.
ghostrider
04/21/14 09:12 PM
24.30.142.80

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actually, I am wrong. Just check the 2750 tro and it does not say ferrous fiber is made it space. It is made like carbon fiber.
A apologize for this mistake.
I thought the section they are under said they were made in space, but it is only the endo steel that is.
KamikazeJohnson
04/21/14 09:14 PM
50.72.218.68

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Quote:
Retry writes:

Oh, ferrous fiber is?
Well, that makes the FF over ES argument moot. Though it opens up another; it should be easier to mass-produce stealth armor than ferro-fibrous armor if you so chose, since you don't have to make stealth armor in space.



Anyone want to suggest a name for the logical fallacy of using "realism" in a discussion of BT tech? Because here I go using it...

A society with the capacity to build Dropships and Orbital Defense Stations easily has the capability to build orbital Zero-G manufacturing stations. Make ES as difficult to produce as you like, an industrialized planet (such as one that can support a Battlemech factory) should have no trouble with an oytput of "thousands of tons" per year. As far as defending it? First, it has to be found amid the thousands of other orbital objects; second, such a critical manufacturing facility would logically be located in the midst of a cluster of orbital defence stations in a heavily fortified system. There should be no problem for a House military to get enough Endo Steel (or Ferro Fibrous armour) for whatever they're building/repairing that uses it. Although cost could be an issue. I'd actually suggest raising the price of ES considerably, and lowering the cost of XL Engines.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
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