Retry
04/23/14 10:57 PM
76.7.236.208
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Plasmstar MBT IS TW non-box set 65 tons BV: 1,166 Cost: 3,390,013 C-bills
Movement: 4/6 (Wheeled) Engine: 240
Internal: 35 Armor: 228 (Heavy Ferro-Fibrous) Internal Armor Front 7 65 Right 7 40 Left 7 40 Rear 7 25 Turret 7 58
Weapons Loc Heat Heavy PPC TU 15 MagShot FR 1 MagShot FR 1 MagShot RS 1 MagShot LS 1
Ammo Loc Shots Magshot GR Ammo BD 50 Magshot GR Ammo BD 50
Equipment Loc Targeting Computer BD CASE BD C3i Computer BD
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Karagin
04/24/14 06:10 AM
70.118.139.48
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Going to guess fusion engine?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Reiter
04/24/14 11:53 AM
98.154.219.23
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Code: BattleTech Vehicle Technical Readout OVERWEIGHT
Type/Model: Untitled Tech: Inner Sphere / 3060 Config: Wheeled Vehicle Rules: Level 3, Standard design
Mass: 65 tons Power Plant: 240 Pitban Fusion Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: Hvy Ferro-Fibrous Armament: 1 Heavy PPC* 1 Improved C³ CPU 4 Magshots* Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Untitled Mass: 65 tons
Equipment: Items Mass Int. Struct.: 35 pts Standard 0 6.50 Engine: 240 Fusion 0 11.50 Shielding & Transmission Equipment: 0 6.00 Cruise MP: 4 Flank MP: 6 Heat Sinks: 15 Single 0 5.00 Cockpit & Controls: 0 3.50 Crew: 5 Members 0 .00 Turret Equipment: 0 1.50 Armor Factor: 228 pts Hvy Ferro-Fibrous 3 11.50
Internal Armor Structure Value Front: 7 65 Left / Right Sides: 7 40/40 Rear: 7 25 Turret: 7 58
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 Heavy PPC* Turret 15 1 10.00 1 Improved C³ CPU Turret 0 1 2.50 2 Magshots* Left 0 50 3 2.00 2 Magshots* Right 0 50 2 2.00 1 Targeting Computer 1 3.00 1 C.A.S.E. Equipment Body 1 .50 -------------------------------------------------------- TOTALS: 15 12 65.50 Items & Tons Left: 6 -.50
Calculated Factors: Total Cost: 3,798,775 C-Bills Battle Value 2: 1,149 (old BV = 704) Cost per BV: 3,306.16 Weapon Value: 1,077 / 1,077 (Ratio = .94 / .94) Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 5 BattleForce2: MP: 4W, Armor/Structure: 0 / 9 Damage PB/M/L: 2/2/2, Overheat: 0 Class: GH; Point Value: 12 Specials: c3i
Your program is terrible, sorry but it was annoying me. Not sure on the location of the magshots, so just assigned them left and right, but going by all the stats it was about a ton over which I relized is probably the iC3 computer placed in the turret by mistake. Your rear is highly weak and the same tank could probably be built at 50 using tech 2 rules, ER PPC, and no targeting computer or C3 comp with extra 1 ton of armor for the rear and sides. Not to knock it down, just don't like some tech like the Heavy PPC thats barely comparable to the clan version in damage, barely same range as the tech 1 PPC range for the IS, and its heavier then any other version. Would just make a super cheap tank instead, easier to deploy overwhelming numbers of tanks to defeat your standard raider, cause we all know every super power will demolish your local garrison easily and every merc has a lance of mechs of its own instead of a company of tanks <_<
Code: BattleTech Vehicle Technical Readout VALIDATED
Type/Model: Untitled Tech: Inner Sphere / 3060 Config: Wheeled Vehicle Rules: Level 2, Standard design
Mass: 50 tons Power Plant: 180 GM Fusion Cruise Speed: 43.2 km/h Maximum Speed: 64.8 km/h Armor Type: Ferro-Fibrous Armament: 1 ER PPC 4 Machine Guns Manufacturer: (Unknown) Location: (Unknown) Communications System: (Unknown) Targeting & Tracking System: (Unknown)
-------------------------------------------------------- Type/Model: Untitled Mass: 50 tons
Equipment: Items Mass Int. Struct.: 25 pts Standard 0 5.00 Engine: 180 Fusion 0 7.00 Shielding & Transmission Equipment: 0 3.50 Cruise MP: 4 Flank MP: 6 Heat Sinks: 15 Single 0 5.00 Cockpit & Controls: 0 2.50 Crew: 4 Members 0 .00 Turret Equipment: 0 1.00 Armor Factor: 241 pts Ferro-Fibrous 2 13.50
Internal Armor Structure Value Front: 5 65 Left / Right Sides: 5 42/42 Rear: 5 34 Turret: 5 58
Weapons and Equipment Loc Heat Ammo Items Mass -------------------------------------------------------- 1 ER PPC Turret 15 1 7.00 2 Machine Guns Left 0 100 3 1.50 2 Machine Guns Right 0 100 2 1.50 1 Targeting Computer 1 2.00 1 C.A.S.E. Equipment Body 1 .50 -------------------------------------------------------- TOTALS: 15 10 50.00 Items & Tons Left: 5 .00
Calculated Factors: Total Cost: 1,688,750 C-Bills Battle Value 2: 987 (old BV = 544) Cost per BV: 1,710.99 Weapon Value: 712 / 712 (Ratio = .72 / .72) Damage Factors: SRDmg = 12; MRDmg = 8; LRDmg = 6 BattleForce2: MP: 4W, Armor/Structure: 0 / 9 Damage PB/M/L: 2/1/1, Overheat: 0 Class: GM; Point Value: 10
Locations for the Magshot or MG are debatable.
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ghostrider
04/24/14 12:14 PM
24.30.142.80
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looks like 2 magshot in the front with one left side, one right side.
I don't have the updated rules, but the magshot is a ballistic weapons that doesn't need heat sinks on a vehicle I take it?
As for the program he uses, I believe he uses megamek and we have pointed out it is a bad choice on these forums.
For the rear armor.. it being weak can be argued. Combat tank, front facing enemy. blah blah blah.
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Karagin
04/24/14 01:56 PM
70.118.139.48
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He is using Mega Mek for his stuff and it has already proven to be wrong as far as vehicles go.
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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Retry
04/24/14 02:06 PM
72.214.204.166
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Care to point out what rule book says the C3i must be in the turret.
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LegatusDavoke
04/24/14 05:10 PM
99.101.200.202
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Hey retry, just a suggestion, you might want to consider using Solaris Skunkwerks. Its got a GUI somewhat like MegaMekLab but its also a lot more detailed on the breakdowns.
There'll be the devil to pay mate. Better make it good, eh?
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Retry
04/24/14 05:50 PM
72.214.204.166
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I tried it recently. Didn't get it to work, and you haven't been around long enough to help with the technical problems.
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