Plasmstar MBT

Pages: 1
Retry
04/23/14 10:57 PM
76.7.236.208

Edit Reply Quote Quick Reply
Plasmstar MBT
IS TW non-box set
65 tons
BV: 1,166
Cost: 3,390,013 C-bills

Movement: 4/6 (Wheeled)
Engine: 240

Internal: 35
Armor: 228 (Heavy Ferro-Fibrous)
Internal Armor
Front 7 65
Right 7 40
Left 7 40
Rear 7 25
Turret 7 58

Weapons Loc Heat
Heavy PPC TU 15
MagShot FR 1
MagShot FR 1
MagShot RS 1
MagShot LS 1

Ammo Loc Shots
Magshot GR Ammo BD 50
Magshot GR Ammo BD 50

Equipment Loc
Targeting Computer BD
CASE BD
C3i Computer BD
Karagin
04/24/14 06:10 AM
70.118.139.48

Edit Reply Quote Quick Reply
Going to guess fusion engine?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Reiter
04/24/14 11:53 AM
98.154.219.23

Edit Reply Quote Quick Reply
Code:
          BattleTech Vehicle Technical Readout
OVERWEIGHT

Type/Model: Untitled
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 3, Standard design

Mass: 65 tons
Power Plant: 240 Pitban Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Hvy Ferro-Fibrous
Armament:
1 Heavy PPC*
1 Improved C³ CPU
4 Magshots*
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled
Mass: 65 tons

Equipment: Items Mass
Int. Struct.: 35 pts Standard 0 6.50
Engine: 240 Fusion 0 11.50
Shielding & Transmission Equipment: 0 6.00
Cruise MP: 4
Flank MP: 6
Heat Sinks: 15 Single 0 5.00
Cockpit & Controls: 0 3.50
Crew: 5 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 228 pts Hvy Ferro-Fibrous 3 11.50

Internal Armor
Structure Value
Front: 7 65
Left / Right Sides: 7 40/40
Rear: 7 25
Turret: 7 58

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Heavy PPC* Turret 15 1 10.00
1 Improved C³ CPU Turret 0 1 2.50
2 Magshots* Left 0 50 3 2.00
2 Magshots* Right 0 50 2 2.00
1 Targeting Computer 1 3.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 15 12 65.50
Items & Tons Left: 6 -.50

Calculated Factors:
Total Cost: 3,798,775 C-Bills
Battle Value 2: 1,149 (old BV = 704)
Cost per BV: 3,306.16
Weapon Value: 1,077 / 1,077 (Ratio = .94 / .94)
Damage Factors: SRDmg = 19; MRDmg = 12; LRDmg = 5
BattleForce2: MP: 4W, Armor/Structure: 0 / 9
Damage PB/M/L: 2/2/2, Overheat: 0
Class: GH; Point Value: 12
Specials: c3i


Your program is terrible, sorry but it was annoying me. Not sure on the location of the magshots, so just assigned them left and right, but going by all the stats it was about a ton over which I relized is probably the iC3 computer placed in the turret by mistake. Your rear is highly weak and the same tank could probably be built at 50 using tech 2 rules, ER PPC, and no targeting computer or C3 comp with extra 1 ton of armor for the rear and sides. Not to knock it down, just don't like some tech like the Heavy PPC thats barely comparable to the clan version in damage, barely same range as the tech 1 PPC range for the IS, and its heavier then any other version. Would just make a super cheap tank instead, easier to deploy overwhelming numbers of tanks to defeat your standard raider, cause we all know every super power will demolish your local garrison easily and every merc has a lance of mechs of its own instead of a company of tanks <_<

Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Untitled
Tech: Inner Sphere / 3060
Config: Wheeled Vehicle
Rules: Level 2, Standard design

Mass: 50 tons
Power Plant: 180 GM Fusion
Cruise Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Armor Type: Ferro-Fibrous
Armament:
1 ER PPC
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled
Mass: 50 tons

Equipment: Items Mass
Int. Struct.: 25 pts Standard 0 5.00
Engine: 180 Fusion 0 7.00
Shielding & Transmission Equipment: 0 3.50
Cruise MP: 4
Flank MP: 6
Heat Sinks: 15 Single 0 5.00
Cockpit & Controls: 0 2.50
Crew: 4 Members 0 .00
Turret Equipment: 0 1.00
Armor Factor: 241 pts Ferro-Fibrous 2 13.50

Internal Armor
Structure Value
Front: 5 65
Left / Right Sides: 5 42/42
Rear: 5 34
Turret: 5 58

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 ER PPC Turret 15 1 7.00
2 Machine Guns Left 0 100 3 1.50
2 Machine Guns Right 0 100 2 1.50
1 Targeting Computer 1 2.00
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 15 10 50.00
Items & Tons Left: 5 .00

Calculated Factors:
Total Cost: 1,688,750 C-Bills
Battle Value 2: 987 (old BV = 544)
Cost per BV: 1,710.99
Weapon Value: 712 / 712 (Ratio = .72 / .72)
Damage Factors: SRDmg = 12; MRDmg = 8; LRDmg = 6
BattleForce2: MP: 4W, Armor/Structure: 0 / 9
Damage PB/M/L: 2/1/1, Overheat: 0
Class: GM; Point Value: 10


Locations for the Magshot or MG are debatable.
ghostrider
04/24/14 12:14 PM
24.30.142.80

Edit Reply Quote Quick Reply
looks like 2 magshot in the front with one left side, one right side.

I don't have the updated rules, but the magshot is a ballistic weapons that doesn't need heat sinks on a vehicle I take it?

As for the program he uses, I believe he uses megamek and we have pointed out it is a bad choice on these forums.

For the rear armor.. it being weak can be argued. Combat tank, front facing enemy. blah blah blah.
Karagin
04/24/14 01:56 PM
70.118.139.48

Edit Reply Quote Quick Reply
He is using Mega Mek for his stuff and it has already proven to be wrong as far as vehicles go.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
04/24/14 02:06 PM
72.214.204.166

Edit Reply Quote Quick Reply
Care to point out what rule book says the C3i must be in the turret.
LegatusDavoke
04/24/14 05:10 PM
99.101.200.202

Edit Reply Quote Quick Reply
Hey retry, just a suggestion, you might want to consider using Solaris Skunkwerks. Its got a GUI somewhat like MegaMekLab but its also a lot more detailed on the breakdowns.
There'll be the devil to pay mate. Better make it good, eh?
Retry
04/24/14 05:50 PM
72.214.204.166

Edit Reply Quote Quick Reply
I tried it recently. Didn't get it to work, and you haven't been around long enough to help with the technical problems.
Pages: 1
Extra information
0 registered and 243 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 4202


Contact Admins Sarna.net