How would this design fare?

Pages: 1
ATN082268
04/25/14 04:15 AM
69.128.58.222

Edit Reply Quote Quick Reply
How would this design fare in the Star League era and the modern era?

BattleMech Technical Readout

Type/Model: Obliterator
Tech: Inner Sphere / 2750
Config: Biped BattleMech
Rules: Level 2, Custom design

Mass: 100 tons
Chassis: Standard
Power Plant: 300 Vlar Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Standard

Armament:
1 ER PPC
1 ER Large Laser
1 SRM 6 w/ Artemis IV
1 Gauss Rifle
1 Guardian ECM
1 Flamer

Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Obliterator
Mass: 100 tons

Equipment: Crits Mass
Int. Struct.: 152 pts Standard 0 10.00
Engine: 300 Fusion 6 19.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: 17 Double [34] 15 7.00
(Heat Sink Loc: 2 LA, 1 RA, 2 RT)
Gyro: 4 3.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA+LA+H R: Sh+UA+LA+H 16 .00
Armor Factor: 307 pts Standard 0 19.50

Internal Armor
Structure Value
Head: 3 9
Center Torso: 31 47
Center Torso (Rear): 15
L/R Side Torso: 21 32/32
L/R Side Torso (Rear): 10/10
L/R Arm: 17 34/34
L/R Leg: 21 42/42

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 ER PPC RA 15 3 7.00
1 ER Large Laser LA 12 2 5.00
1 SRM 6 w/ Artemis IV RT 4 15 4 5.00
(Ammo Locations: 1 RT)
1 Gauss Rifle LT 1 24 10 18.00
(Ammo Locations: 3 LT)
1 Guardian ECM CT 0 2 1.50
1 Flamer HD 3 1 1.00
CASE Equipment: LT RT 2 1.00
--------------------------------------------------------
TOTALS: 35 70 100.00
Crits & Tons Left: 8 .00

Calculated Factors:
Total Cost: 10,809,000 C-Bills
Battle Value 2: 2,324 (old BV = 2,045)
Cost per BV2: 4,651.03
Weapon Value: 3,164 / 3,095 (Ratio = 1.36 / 1.33)
Damage Factors: SRDmg = 37; MRDmg = 25; LRDmg = 13
BattleForce2: MP: 3, Armor/Structure: 8/8
Damage PB/M/L: 6/4/3, Overheat: 0
Class: MA; Point Value: 23
Specials: ecm
Karagin
04/25/14 06:38 AM
70.118.139.48

Edit Reply Quote Quick Reply
Why the ECM? It has the same disadvantages and advantages all 100 ton mechs have, it's slow and has a lot of armor. You gave it two long range energy weapons and one ammo feed long range weapon and next to no secondary weapon, a single flamer. So if anything gets in close it's dead, if the enemy aka the other player had no idea about range and tactical thinking, then it might fair well enough up to the current time frame.

Suggest dropping the SRM6 and going with either some medium lasers of some kind and tossing the flamer, it's not needed. The Gauss is nice, but what is it you are trying to do with it and the ERPPC/ERLL? Next BIG question WHY was this mech built? What did the SLDF (or House or Periphery) need this mech for that an existing one couldn't do?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
04/25/14 11:29 AM
50.72.218.68

Edit Reply Quote Quick Reply
I like the long-range weapon set; I know a lot of people don't like mis-matched weapon sets like the PPC/LL combo, but I like the added versatility. Sure the ERLL has less range and damage than the ERPPC, but it's 2 ton lighter, and the lower heat makes it a better choice for use along with the close-range weapons. And the Gauss of course is bet used when grouped with high-heat weapons, which it is.

I agree with Karagin that you would do better with more close-range stuff. The SRM 6 is one of the best close-combat weapons around, especially with the Artemis, although in the modern era, I'd go with a Streak model. The ECM is usually best on a more mobile unit...not exactly wasted on this one (a C3-equipped long-range lance can put the hurt on anything), just better on a lancemate. The Flamer also doesn't really belong; more of a "fast raider" weapon. Besides, if you really want to start a fire, lasers can get the job done. Watch your armour as well...going with the max 307 armour points means you're spending half a ton for a mere 3 points of armour. Drop the extra half ton for weaponry.

So...drop Flamer, ECM, half ton of armour, gives you 3 tons, I'd probably drop 2 of your Heat Sinks as well, for 5 tons of close-range...maybe 3 MLs and 2 SPLs for Inantry.

Still, decent design overall; great long-range, and decent in close since the energy weapons can go both ways.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Retry
04/25/14 09:11 PM
76.7.236.208

Edit Reply Quote Quick Reply
I'd take away the SRM6 for 5 MLs. They can be fires with the ERPPC and the gauss rifle for a 50 damage punch.
Pages: 1
Extra information
0 registered and 51 anonymous users are browsing this forum.

Moderator:  Nic Jansma, Cray, Frabby, BobTheZombie 

Print Topic

Forum Permissions
      You cannot start new topics
      You cannot reply to topics
      HTML is disabled
      UBBCode is enabled

Topic views: 3347


Contact Admins Sarna.net