LegatusDavoke
05/02/14 01:41 PM
198.62.219.9
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MEW Watcher Mk.I
Mass: 45 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-A Production Year: 3130 Cost: 3,050,365 C-Bills Battle Value: 1,109
Chassis: MA-45-II Standard Power Plant: Militia Arms 180 Fuel Cell Engine Walking Speed: 43.2 km/h Maximum Speed: 64.8 km/h Jump Jets: None Jump Capacity: 0 meters Armor: IRI Compound 1001 Ballistic-Reinf. Armor Armament: 2 Militia Arms 20K ERML (IS) ER Medium Lasers 2 Militia Arms Series 7 Rifle (IS) Light Rifles 4 Militia Arms Buzzsaw Mk.I (CL) Machine Guns Manufacturer: Militia Arms Primary Factory: Durban System Communications System: Scarabus Pharoah's Call Mk.I-Series3 Targeting and Tracking System: Scarabus Eye Of Horus Model A-1
Overview: Militia Arms released its first mech as a cheap, but decently armed, 45 ton Fuel-Cell engined defensive/security machine. Paired Light Rifles provide this mech with acceptable punch at medium range, backed up by the ER Medium Lasers. The quartet of machine guns allow for clean-up of infantry when neccesary. Overall, the design has seen decent success in militias and security forces when dealing with vehicles or infantry, though so far mech-to-mech combat has mostly ended in failure. The most interesting note is perhaps its use of unconventional and relatively new ballistic-reinforced armor to counter the effects of autocannons, handheld missiles and machine guns that rebels or other poorly equipped forces are likely to employ. (Note:SSW listed the Light Rifle's as including a single ton of ammo[18 shots per gun?] as part of the total weight and cost, unsure if this is true, as i was under the impression that Light Rifles and other Rifles could carry additional external ammo.)
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 75 points 4.50 Engine: Fuel-Cell Engine 180 8.50 Walking MP: 4 Running MP: 6 Jumping MP: 0 Heat Sinks: (IS) Double Heat Sink 5(10) 4.00 Gyro: Standard 2.00 Cockpit: Standard 3.00 Power Amplifiers: 0.50 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Ballistic-Reinf. Armor AV - 153 13.00 Armor Locations: 1 HD, 1 CT, 2 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL
Internal Armor Structure Factor Head 3 9 Center Torso 14 21 Center Torso (rear) 7 L/R Torso 11 17 L/R Torso (rear) 5 L/R Arm 7 14 L/R Leg 11 22
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 (IS) Light Rifles RA 2 2 6.00 2 (IS) ER Medium Lasers LA 10 2 2.00 4 (T) (CL) Machine Guns LT 0 4 1.00 Mech Shoulder Turret LT - 1 0.50 Free Critical Slots: 28
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 5 Points: 11 4 3 2 0 0 2 0 Structure: 4 Special Abilities: SRCH, EE, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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