MEW Supervisor

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LegatusDavoke
05/05/14 01:54 PM
198.62.219.6

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MEW Supervisor Mk.I

Mass: 70 tons
Tech Base: Mixed
Chassis Config: Quad
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: E/X-X-F-A
Production Year: 3132
Cost: 14,341,625 C-Bills
Battle Value: 1,278

Chassis: MEW QT-70-B Standard
Power Plant: Militia Arms 210 Fuel Cell Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: IRI Compound 109 Standard Armor
Armament:
3 Militia Arms 20K ERML (IS) ER Medium Lasers
1 Militia Arms 10K ERSL (IS) ER Small Laser
1 God's Breath 2D C3 Boosted Computer (Master)
Manufacturer: Militia Arms
Primary Factory: Durban System
Communications System: Militia Arms Commodore 64
Targeting and Tracking System: Scarabus QuikStryke 700

Overview:
The Supervisor is a dedicated command mech, mounting enough weapons and armor
to protect itself and its C3 Boosted Master from most lighter attackers. Track
systems mean the mech can still maintain mobility even with total actuator
failure; all of the tracks are armored, as well as the C3 Computer. Militia Arms intended this mech to
command their C3B series of mechs.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 115 points 7.00
Engine: Fuel-Cell Engine 210 11.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 10(20) 9.00
Heat Sink Locations: 1 LT, 1 RT
Gyro: Standard 3.00
Cockpit: Standard w/ Full Head Ejection System 3.00
Power Amplifiers: 0.50
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 232 14.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 22 34
Center Torso (rear) 9
L/R Torso 15 22
L/R Torso (rear) 8
L/R Front Leg 15 30
L/R Rear Leg 15 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(A) C3 Boosted Computer (Master) RT 0 6 9.00
3 (T) (IS) ER Medium Lasers LT 15 3 3.00
(IS) ER Small Laser CT 2 1 0.50
Quad Mech Turret LT - 1 0.50
(A) Tracks * - 4 9.00
Free Critical Slots: 14

* Tracks occupy 1 slot in every leg location.

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 13
3 2 2 0 0 3 0 Structure: 6
Special Abilities: C3BSM, TAG, ENE, SRCH, EE, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
Karagin
05/09/14 07:56 PM
70.118.139.48

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Just wondering why all the mixed tech?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/10/14 01:30 AM
99.101.200.202

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I usually build Dark Age era Mixtech, but after looking back, I think this one is all IS Advanced.
There'll be the devil to pay mate. Better make it good, eh?
ghostrider
05/10/14 06:01 AM
24.30.128.46

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mechs can use fuel cells?
For some reason, I thought that was just tanks.

I understand the tracks in the feet...
LegatusDavoke
05/10/14 12:41 PM
99.101.200.202

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Yeah...battlemechs can also run ICE engines too. And the tracks is something I'm probably going to throw on mechs quite a bit, since they're really quite useful if armored.
There'll be the devil to pay mate. Better make it good, eh?
ghostrider
05/10/14 12:48 PM
24.30.128.46

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I knew ICEs, but not fuel cells.
So are they bringing in transformable tanks?
They have LAMs.

Now here's a question about the tracks.
Can the mech be 'prone' and use the tracks to move with the bonus for being 'hunkered down'?
LegatusDavoke
05/11/14 01:31 AM
99.101.200.202

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Well, QuadVees are dedicated transforming quad mechs, whereas the tracks used on this mech are just an emergency motive system. As for tracks while hunkered, I dunno, but that'd be awesome.
There'll be the devil to pay mate. Better make it good, eh?
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