LegatusDavoke
05/05/14 01:55 PM
198.62.219.6
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MEW Starhunter Mk.1A
Mass: 75 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: X/X-X-X-A Production Year: 3132 Cost: 6,456,625 C-Bills Battle Value: 1,521
Chassis: MA-75-B2 Standard Power Plant: Militia Arms 225 Fuel Cell Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor: IRI Compound 20 Standard Armor Armament: 2 Militia Arms LL-35K (IS) Large Lasers 4 Militia Arms ERML-20K (IS) ER Medium Lasers 1 Scarabus Disciple's Ears-70 C3 Boosted Computer (Slave) 1 LAP-24 Light Active Probe Manufacturer: Militia Arms Primary Factory: Deep Periphery Communications System: Militia Arms CommSys310B Targeting and Tracking System: Militia Arms LAP-24
Overview: The MEW Starhunter is based off a modified Orion chassis, built to utilize a Fuel Cell, rather than Fusion engine. An all energy armament allows it to fulfill its main role of defending the MEW Supervisor command mechs from hostile heavy units for extended periods. A Light Active Probe aids in discovering enemy forces in rough, urban, or heavily forested terrain.
Variants: Mk.II
The ER Medium Laser's are converted to standard medium lasers, in turn, the Large's are upgraded to ER Large's.
Mk.III
One of the ERML's and a heat sink are removed in favor of twin AP Gauss rifles and a single ton of ammo.
Mk.IV
Two ERML's are removed, and replaced with an Angel ECM.
Mk.V
The Large Lasers and three heatsinks are replaced by two LRM10 launchers and 3 tons of ammo, the ERML's are downgraded to standard Mediums.
Mk.VI
The ERML's and one heatsink are replaced by Scarabus built Clan SRM6 launchers with two tons of ammo.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 114 points 7.50 Engine: Fuel-Cell Engine 225 12.00 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: (IS) Double Heat Sink 17(34) 16.00 Heat Sink Locations: 3 LT, 3 RT, 1 LA, 1 RA Gyro: Standard 3.00 Cockpit: Standard 3.00 Power Amplifiers: 1.50 Actuators: L: SH+UA+LA R: SH+UA+LA Armor: Standard Armor AV - 231 14.50
Internal Armor Structure Factor Head 3 9 Center Torso 23 35 Center Torso (rear) 11 L/R Torso 16 24 L/R Torso (rear) 8 L/R Arm 12 24 L/R Leg 16 32
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (IS) Large Laser RA 8 2 5.00 (IS) Large Laser LA 8 2 5.00 (IS) ER Medium Laser RT 5 1 1.00 C3 Boosted Computer (Slave) LT 0 2 3.00 (IS) ER Medium Laser LT 5 1 1.00 2 (IS) ER Medium Lasers CT 10 2 2.00 Light Active Probe HD 0 1 0.50 Free Critical Slots: 14
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 15 3 4 4 0 0 3 0 Structure: 6 Special Abilities: C3BSS, LPRB, RCN, ENE, SRCH, EE, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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Karagin
05/10/14 12:33 AM
70.118.139.48
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I might be a bit off, but do the fuel cells come with more then a single heat sink?
Karagin
Given time and plenty of paper, a philosopher can prove anything.
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LegatusDavoke
05/10/14 01:28 AM
99.101.200.202
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They come with one heat sink, all others add weight, but FC's can still munt internal heatsinks
There'll be the devil to pay mate. Better make it good, eh?
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