JMInc. Operation Upgrade -- TRO:3025-3050; Assault

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KamikazeJohnson
05/06/14 01:53 AM
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The final chapter of JMInc.'s Operation Upgrade. As most of the 3025 Assault 'Mechs were inefficiently fast, expect to see a lot of XL Engines to make these monsters viable, even though I likely wouldn't be using an XL on a fresh design at this size. Enjoy!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/06/14 01:58 AM
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Awesome AWS-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-D-A
Production Year: 3050
Cost: 7,557,570 C-Bills
Battle Value: 1,848

Chassis: Unknown Standard
Power Plant: Unknown 240 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
2 ER PPCs
1 PPC
1 Large Pulse Laser
2 Medium Lasers
1 Small Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 122 points 8.00
Engine: Fusion Engine 240 11.50
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 19(38) 9.00
Heat Sink Locations: 3 LT, 3 RT, 2 LA, 2 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA
Armor: Standard Armor AV - 240 15.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 24
L/R Torso (rear) 10
L/R Arm 13 24
L/R Leg 17 33

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
Large Pulse Laser LA 10 2 7.00
PPC RT 10 3 7.00
ER PPC LT 15 3 7.00
2 (R) Medium Lasers CT 6 2 2.00
Small Laser HD 1 1 0.50
Free Critical Slots: 4

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
3 4 4 3 0 4 0 Structure: 6
Special Abilities: ENE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Surprisingly, I've never really been fond of the Awesome. Sure, on paper it's
devastating, but I found it boring to use, and irritating to oppose. I also
found the slight overheat annoying, even though it actually manages heat better
than most Assault 'Mechs of the time.

I really wasn't wild about the 3050 refit either. The extra speed was nice,
but not entirely necessary. DHS got me excited, but the upgraade to a trio of
ERPPCs meant even more overheat than the original, resulting in better range,
but less average damage. The Streak SRM 2s seem out of place as well...the
addition of ammo weapons on the most famous energy boat in the game really
didn't suit. Finally, the TRO:3050 gives the Awesome an illegal amount of
armour...

I decided to see if I could do a decent upgrade without the XL Engine,
maintaining overall effectiveness without the increased cost (athough the
Awesone is actually a decent candidate for the XL). critical space limited my
upgrade to 19 DHS, so to compensate, I upgraded only 2 of the PPCs to ER
versions. I supplemented overall versitility with a pair of rear-facing lasers
in the CT (covering the only "safe" way to fight an Awesome) and added a Large
Pulse Laser to replace the Standard PPC in close, or for devastating Alpha
Strikes when appropriate.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/06/14 02:17 AM
66.74.185.20

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you could have put a ppc in the rear and really have scared the hell out of people.

I am surprised with the large pulse laser. I can see people trying to fire it along with the 3 ppcs firing forward, shutting the mech down very easily.
His_Most_Royal_Highass_Donkey
05/06/14 02:21 AM
208.54.4.235

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I still like mine better

Technology Base: - Inner Sphere - Level 2
Equipment Mass 80
Internal Structure: 8
Engine: 320 XL 11.25
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: 21 Double
Gyro: XL 2
Cockpit: 3

Armor Factor: 247 standard 15.5

Internal Armor
Structure Value
Head 3 9
Center Torso 25/35
Center Torso(rear) 15
R/L Torso 17/25
R/L Torso(rear) 9
R/L Arm 13/26
R/L Leg 17/34

Weapons and Ammo Location Critical Tonnage
PPC RA 3 7
PPC LA 3 7
PPC RT 3 7
PPC LT 3 7
ML h 1 1

Cost CBills 18,773,340
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/06/14 02:25 AM
50.72.218.68

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Quote:
ghostrider writes:

you could have put a ppc in the rear and really have scared the hell out of people.

I am surprised with the large pulse laser. I can see people trying to fire it along with the 3 ppcs firing forward, shutting the mech down very easily.



Actually, I couldn't put a 4th PPC on for the rear...crit spaces didn't work out. Well, I could have if I'd used an XL Engine...moves 3 DHS into the engine, frees up a space for that PPC, but I didn't want to use the XL. Damn crits...

LPL is mostly because there aren't many ways to burn that much tonnage without using a lot of crit space...and I hate putting weapons in the legs, so space was highly limited. Using it is all about choices and timing.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson


Edited by KamikazeJohnson (05/06/14 05:36 PM)
KamikazeJohnson
05/06/14 05:40 PM
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Yeah, unfortunately there aren't a lot of ways to modify an Awesome, XL Engine or no. The DHS just take up too much space.

I could probably have fun with a ClanTech version...DHS in the Legs and CT would help a lot.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/07/14 11:43 AM
50.72.218.68

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Charger CGR-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 23,167,140 C-Bills
Battle Value: 1,858

Chassis: Unknown Endo-Steel
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 54.0 km/h (64.8 km/h)
Maximum Speed: 86.4 km/h (97.2 km/h)
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor
Armament:
4 Medium Pulse Lasers
4 Medium Lasers
5 Small Pulse Lasers
1 Flamer
2 Anti-Missile Systems
1 C3 Computer (Slave)
1 TAG
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 2 LT, 2 RT, 5 LA, 5 RA
Engine: XL Fusion Engine 400 26.50
Walking MP: 5 (6)
Running MP: 8 (9)
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
TSM Locations: 1 LT, 1 RT, 2 LL, 2 RL
Armor: Standard Armor AV - 247 15.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 26
L/R Leg 17 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Small Pulse Laser RA 2 1 1.00
Flamer RA 3 1 1.00
Medium Laser RA 3 1 1.00
Small Pulse Laser LA 2 1 1.00
Medium Laser LA 3 1 1.00
Small Pulse Laser RT 2 1 1.00
Medium Pulse Laser RT 4 1 2.00
Anti-Missile System RT 1 1 0.50
TAG RT 0 1 1.00
Medium Laser RT 3 1 1.00
Small Pulse Laser LT 2 1 1.00
Medium Pulse Laser LT 4 1 2.00
Anti-Missile System LT 1 1 0.50
C3 Computer (Slave) LT 0 1 1.00
Medium Laser LT 3 1 1.00
2 Medium Pulse Lasers CT 8 2 4.00
Small Pulse Laser HD 2 1 1.00
@Anti-Missile System (12) RT - 1 1.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 1

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
5 5 4 0 0 4 1 Structure: 4
Special Abilities: TSM, AMS, C3S, TAG, ENE, MHQ1, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Probably one of the most maligned 'Mechs of the era, the Charger is everyone's
favourite to upgrade.

I've never had the opportunity to actually use one, but after careful
examination, it actually has some decent potential. First off, it is more
durable than most 'Mechs that match its speed. Second, its speed gives it a
good chance to position itself for unanswered physical damage. Third, sure, a
Small Laser is not an impressive weapon, but 5 of them combined actually
deliver a decent amount of damage.

The TRO:3050 version is a dramatic improvement of course, with the trtemendous
amount of tonnage saved with an XL Engine....the improved Lasers and the Jump
Jets are nice, but somehow the LRM 20 just doesn't do it for me.

I chose to focus entirely on short-range weaponry for a simple reason: the
Charger is designed to get in close, so give it weapons that will be most
useful when a charge attack is not-quite possible, or not a good idea at that
time (I hate being one MP short of landing a devastating charge). XLE and Endo
Steel combined save a whopping 30 tons for more combat versatility. To start,
an additional 5.5 tons of armour and a pair of Anti-Missile systems (with
plenty of ammo) provide a huge increase in protection to offset the
vulnerability of the XL Engine. Offensively, I upgrades the Small Lasers to
Pulse Lasers for increased accuracy and the ability to devastate unfortunate
Infantry. An additional battery of lasers -- 4 Medium Lasers and 4 Medium Pulse
Lasers -- provide enough close-range firepower to give an Atlas pause, and it's
tendency to fight in close (and survive) makes it an ideal candidate for a C3
Slave computer and a TAG.

The final surprise (and the reason for the surplus of heat generation) is the
Triple Strength Myomer, increasing the Charger's physical damage to epic
levels, and granting it a speed on par with the average Light 'Mech once it
warms up.

The abundance of equipment provides many choices for simple variants: the most
popular is dropping a couple Lasers of the C3/TAG for the added mobility of
Jump Jets
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/07/14 12:41 PM
206.29.182.218

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You made something that was laughable to something that I would not want to get anywhere near me.

The thing is it can out run my 75 ton personal mech with this mechs Triple Strength Myomer.

The best way to defeat this is to send in a very fast medium mech that has good long range weapons.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/07/14 01:40 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

The best way to defeat this is to send in a very fast medium mech that has good long range weapons.



True...but the Charger was really always designed to take down slow Assault 'Mechs, or to raid supply lines and such.

This thing could probably survive long enough against a fast Medium to escape back to friendly lines.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/07/14 03:51 PM
24.30.132.137

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honestly think it needs a long range weapon.
Yes close assault is it's thing, but everyone knows that.
Now with the armor boost it is not the laughing stock of the mech world.
It can do something other then be a target.

I agree that an lrm 20 isnt enough for an assault mech.

The sad thing is the innersphere large pulse lasers range bites so bad, the normal mediums are almost a better choice.
KamikazeJohnson
05/07/14 04:16 PM
50.72.218.68

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Quote:
ghostrider writes:

honestly think it needs a long range weapon.
Yes close assault is it's thing, but everyone knows that.
Now with the armor boost it is not the laughing stock of the mech world.
It can do something other then be a target.

I agree that an lrm 20 isnt enough for an assault mech.

The sad thing is the innersphere large pulse lasers range bites so bad, the normal mediums are almost a better choice.



I thought about putting on a PPC or ERLL, but that sacrifices a lot of close-range, say 2 MPLs and a DHS for an ERLL. With so much tonnage devoted to the engine, you have to be pretty careful splitting range brackets. Anyway, I chose to stay faithful to the original theme of the 'Mech...get in close.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/07/14 04:45 PM
206.29.182.218

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To bad Extended Range Medium Lasers are not available at your time era. That would go a long way with your upgraded Charger
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
KamikazeJohnson
05/07/14 08:05 PM
50.72.218.68

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Quote:
His_Most_Royal_Highass_Donkey writes:

To bad Extended Range Medium Lasers are not available at your time era. That would go a long way with your upgraded Charger



Absolutely. Changes the damage profile completely, as well as the heat balance...I'd want to make quite a few modifications if I was using those.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Maurer
05/08/14 06:22 AM
98.154.219.23

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Eh, I don't see this charger working for me. I took it's TRO fluff as a heavy scout and installed a full suit of EW electronics along with lasers upgraded to a single ER large and 4 medium lasers on my design. Rest of tonnages goes to maxing armor and jump jets. Not spectacular, but I'll take it over the old Charger Senior.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Karagin
05/08/14 09:49 PM
70.118.139.48

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Looks good
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/08/14 11:38 PM
70.118.139.48

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So which one is next?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/09/14 12:31 AM
50.72.218.68

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Quote:
Karagin writes:

So which one is next?



Goliath is next...should be fun!
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/09/14 05:49 AM
24.30.128.46

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what tro are you going by? The goliath isn't in any of the ones I got, but it may be in a later printing.
You also missed a few in some of the other tros. The cataphract and the axeman are ones I can think of.
KamikazeJohnson
05/09/14 08:50 AM
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Quote:
ghostrider writes:

what tro are you going by? The goliath isn't in any of the ones I got, but it may be in a later printing.
You also missed a few in some of the other tros. The cataphract and the axeman are ones I can think of.



I'm going by the original TRO:3025 (Not the 3025 Revised). TRO:3050 includes a lot of designs that did not appear in 3025...some new, some from 3025 (Revised), some from 2750.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/09/14 05:51 PM
70.118.139.48

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Ghostrider a lot of mechs were removed after FASA and Harmony Gold went to court, things got ugly and so FASA's leadership at the time felt they would be better off not using images/artwork that were borrowed from anime movies and shows. This led to a lot of confusion and such for fans and a lot of folks were not happy about it. The then LOD of the game also purged any artwork not owned 100% by the FASA company thus adding more confusion to things and further leaving fans in the dark. This is also right before FASA was bought by WizKids.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/09/14 10:26 PM
50.72.218.68

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Goliath GOL-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Quad
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 17,509,800 C-Bills
Battle Value: 1,805

Chassis: Unknown Standard
Power Plant: Unknown 320 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
2 LRM-10s
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 130 points 8.00
Engine: XL Fusion Engine 320 11.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 12(24) 2.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: H+UL+LL+F R: H+UL+LL+F
Armor: Standard Armor AV - 248 15.50
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 30
Center Torso (rear) 19
L/R Torso 17 21
L/R Torso (rear) 13
L/R Front Leg 17 30
L/R Rear Leg 17 31

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RT 4 2 5.00
ER Large Laser RT 12 2 5.00
LRM-10 LT 4 2 5.00
Gauss Rifle LT 1 7 15.00
2 Machine Guns CT 0 2 1.00
@LRM-10 (24) RT - 2 2.00
@MG (1/2) (100) RT - 1 0.50
@Gauss Rifle (8) RT - 1 1.00
@Gauss Rifle (8) HD - 1 1.00
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 4 0 4 0 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, LRM 1/1/1, IF 1

DESIGN NOTES:
Another 'Mech I never really liked...just seemed badly underpowered for an
80-tonner. The TRO:3050 upgrade was actually pretty good: using an XL Engine
and upgrading the PPC to a Gauss Rifle. Unfortunately, it was poorly
implemented -- keeping the original's 17 Standard Heat Sinks when it generates a
max of 9, only 1 ton of Gauss ammo, and the most unusual change of all: TWO
FULL TONS OF MACHINE GUN AMMO!!!!!

First, I tried a non-XL version, just to see if it was possible to use Endo
Steel on an Assault Quad. With 4 tons, plus 5 tons saved by using 12 DHS
instead of 17 Single, I was able to upgrade the LRMs to 15s with Artemis and 3
tons ammo, in addition to upgrading the PPC to an ERPPC.

Still, I had the itch to tinker with the promising Gauss version. Switch to 12
DHS, skip the added half-ton of armour, reduce the MG ammo to 1/2 ton saves
enough to keep the PPC; a standard PPC can allow the 12th DHS to be traded for
a ton of armour, while the ERPPC gives extra range with only a mild overheat.

However, the equipment locations were very awkward, so for the final version, I
traded the PPC for a ERLL, added a second ton of Gauss Rifle ammo, and boosted
the armour a bit more.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/09/14 10:48 PM
70.118.139.48

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Nice job. I like how you took things forward and then back again. Well done working with it from all levels. I can see all of the variants you mentioned getting made and used against the Clans and coming as shock to them as well as to House military forces as well.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/10/14 06:07 AM
24.30.128.46

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Only time I had heard of the goliath was in the novels. Didn't pay attention to it in the tro.
Might be why I was mistaken about it. I figured some type of gauss was in this upgrade.
It just looks like a tank sprouted legs, so it feels right.
Maurer
05/10/14 07:31 AM
98.154.219.23

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Quote:
It just looks like a tank sprouted legs.



That pretty much sums up the look of the Goliath. Never really cared for the look of the mech and most times never even thought about it. The other original quad the Scorpion looked pretty decent.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
CrayModerator
05/10/14 09:40 AM
97.101.96.171

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Quote:
Karagin writes:

Ghostrider a lot of mechs were removed after FASA and Harmony Gold went to court, things got ugly and so FASA's leadership at the time felt they would be better off not using images/artwork that were borrowed from anime movies and shows.



Yep. Initially, the "Unseen" had their artwork yanked from the game and their republications of TR:3025 did not reprint their stats BUT the "unseen" remained viable 'Mechs in the game. You could still use their stats. They're back in as the "Reseen"

Quote:
This led to a lot of confusion and such for fans and a lot of folks were not happy about it. The then LOD of the game also purged any artwork not owned 100% by the FASA company thus adding more confusion to things and further leaving fans in the dark.



Regarding "leaving fans in the dark," the art purges were detailed and explained in public at the time they happened. The "Reseen" decision was inspired by a fan suggestion in public newsgroups. You can get the whole story just by asking on the BT official website.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.


Edited by Cray (05/10/14 09:44 AM)
Karagin
05/10/14 10:09 AM
70.118.139.48

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Why would I go to another site Cray? It was explained and the whole thing never did explain why they cut art they had commissioned as well as the art that they had already been using and the original owners, who were NOT Harmony Gold which has been proven a few years back, never said anything about their use. But if Ghostrider wants more on this I do believe there is a thread on the main board covering this in detail. With the name of FASA Lawsuit or something like that.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/10/14 10:19 AM
70.118.139.48

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Given the amount of effort and time you put into the Goliath, I can't wait to see the Victor and the Zeus.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/10/14 12:45 PM
24.30.128.46

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considering some of the original mechs were ported over from macross/robotech, I can see the reason for not beng able to use them.
I do not know weither they finally bought the rights to them or not, but I did find it interesting that they did not stop using the design for the popular models.

Marauder= Zentradi officer battle pod
Warhammer=Excalibur
Stinger/Wasp= Veritech fighters
Phoenix Hawk= Vindicator
Archer= Gladiator
Rifleman= Raider x
Longbow= Spartan

Interesting that Battletech seemed to continue using the art work after the suit, and robotech changed most of the designs.
I don't have the original book from that line. I have Invid Invasion and the Sentinels.
Karagin
05/10/14 01:38 PM
70.118.139.48

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Actually you are not fully understanding, Harmony Gold never had the rights to the artwork either as was proven in Japanese court about 5 years ago.

Actually they stopped using the art after the suit and revamped as had HG via Palladium.

OH WAIT! We are drifting off topic, I would hate to be accused again of breaking the rules around here so I am done talking about the FASA/HG lawsuit in this thread.
Karagin

Given time and plenty of paper, a philosopher can prove anything.


Edited by Karagin (05/10/14 01:39 PM)
CrayModerator
05/10/14 02:22 PM
97.101.96.171

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Quote:
Karagin writes:

Why would I go to another site Cray?



Well, Karagin, you wouldn't, you've made that clear. I get the impression you don't even look at lolcats online if they aren't on Sarna.net.

However, anyone else interested in getting the full story of the Unseen and possessing at least the level of motivation necessary to click to another website would find the people behind the Unseen decisions there and willing to explain matters.

I think it's a cool era to live in when you can ping authors about plot decisions like that. When I was growing up in the 1980s, writing a letter to a favorite author to ask a question about, say, the ending of the Icerigger Trilogy was a major undertaking. Would the letter get past the author's agent? Would the author take time to answer my inane questions about terraforming Tran-ky-ky? How many weeks or months would I wait for a response? There was no "mail read" notifications, and it took a kindly author to hint that a self-addressed, stamped envelope included with my letter would greatly increase the number of responses I got.

Now I just make a few keyboard taps and mouse clicks and I can post a message to a forum to found WTF an author was thinking, or send an email directly to them. We're living in a time when an average kid can access more information from the iPhone in their hand than the US President could get from the White House's operations room 30 years ago. To me, that's awesome and something I try to make use of when I have questions that aren't quickly answered by Google or on a single website.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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