JMInc. Operation Upgrade -- TRO:3025-3050; Assault

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Karagin
05/10/14 06:33 PM
70.118.139.48

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Really Nystul is still around? Wow...
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/11/14 01:59 AM
99.101.200.202

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Personally, I like the way the Goliath looks...it's just a red-headed stepchild in need of a decent artist. And yes, I'd totally take this upgrade into combat against one of those butt-ugly Mad Wolf/Timber Cats! :P
There'll be the devil to pay mate. Better make it good, eh?
KamikazeJohnson
05/13/14 01:53 AM
50.72.218.68

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Victor VTR-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,998,320 C-Bills
Battle Value: 2,085

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: Unknown
Jump Capacity: 120 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
3 Medium Lasers
1 SRM-4
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 3 LT, 4 RT, 4 LA, 1 LL, 1 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 4 Standard
Jump Jet Locations: 2 CT, 1 LL, 1 RL 4.00
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA
Armor: Ferro-Fibrous AV - 232 13.00
Armor Locations: 4 LT, 5 RT, 2 LA, 3 RA
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 35
Center Torso (rear) 12
L/R Torso 17 26
L/R Torso (rear) 8
L/R Arm 13 24
L/R Leg 17 30

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Gauss Rifle RA 1 7 15.00
2 Medium Lasers LA 6 2 2.00
Medium Laser RT 3 1 1.00
SRM-4 LT 3 1 2.00
ER Large Laser LT 12 2 5.00
@Gauss Rifle (16) RT - 2 2.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 21
4j 4 4 3 0 4 1 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
The original Victor was a rather double-edged 'Mechs: devastating firepower in
close, JJ versatiity, and with the cannon in the arm, less vulnerable rom the
rear than most 'Mechs; but lightly armoured for its size completely lacking in
long-range weapons.

The TRO:3050 solved the range issue by swapping the monster AC for a Gauss
Rifle, but by sticking with the original 15 Single Heat Sinks, the result is
inefficient. Plus, I likess the Victor as a nasty opponent in tight terrain,
so I wanted to keep the AC and see what I could do.

I swapped the sinks for 11 DHS and used Endo Steel, saving 8 tons from the
original. CASE on both sides, 2 additional tons of armour, and the remaining 5
tons on an ER Large Laser for range and overall versatility.

I was going to leave it like that, but decided to add a footnote that the AC
could optionally be swapped for a Gauss and 2 ton ammo; however then the free crits
caught my attention. Swapping for the Gauss saved enough space to use Ferro
Fibrous armour, for increased coverage while saving a half ton which, added to
the half ton for removing the CASE from the RT, allows the addition of a third
Medium Laser. I couldn't turn that down, so it became my primary upgrade.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/13/14 06:21 AM
70.118.139.48

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Looks like it can take on a lot things, and over all has a leg up on the original.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/14/14 12:35 PM
50.72.218.68

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Zeus ZEU-JM

Mass: 80 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,956,200 C-Bills
Battle Value: 1,771

Chassis: Unknown Endo-Steel
Power Plant: Unknown 320 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Ferro-Fibrous w/ CASE
Armament:
1 LRM-15 w/ Artemis IV FCS
1 ER Large Laser
1 Ultra AC/5
1 Medium Pulse Laser
3 Medium Lasers
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 122 points 4.00
Internal Locations: 1 HD, 3 LT, 2 RT, 2 LA, 2 RA, 2 LL, 2 RL
Engine: Fusion Engine 320 22.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA R: SH+UA+LA
Armor: Ferro-Fibrous AV - 241 13.50
Armor Locations: 5 LT, 6 RT, 3 RA
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 25 38
Center Torso (rear) 12
L/R Torso 17 25
L/R Torso (rear) 9
L/R Arm 13 26
L/R Leg 17 31

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-15 RA 5 3 7.00
Artemis IV FCS RA - 1 1.00
Ultra AC/5 LA 1 5 9.00
(R) Medium Laser RT 3 1 1.00
(R) Medium Laser LT 3 1 1.00
ER Large Laser LT 12 2 5.00
Medium Laser CT 3 1 1.00
Medium Pulse Laser CT 4 1 2.00
@Ultra AC/5 (40) LA - 2 2.00
@LRM-15 (Artemis) (16) RT - 2 2.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 3 4 3 0 4 0 Structure: 6
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
My old Battletech group rarely used Assault 'Mechs, and when they did, it was
usually an Awesome or Atlas, so the Zeus is yet another 3025 design with which
I have little experience. However, looking at the specs, two drawbacks are
readily apparent: light armour for its size, and poor close-range capability.

Replacing 17 Single Heat Sinks with 11 Doubles and using Endo Steel gave me 10
tons to work with. Upgrading to a UAC/5, an ER Large Laser, and adding Artemis
IV to the LRM took 2 tons; 3 more tons were spent on additional ammo and CASE
for the torso. Another 3 tons to improve the dedicated close-range weapons:
add a front-facing Medium Pulse Laser and a rear-facing Medium Laser
(rear-mounted lasers can be easily remounted to suit pilot preference). The
remaining 2 ton and an upgrade to Ferro Fibrous armour increase protection to
near maximum for its weight class.

While far from devastating in any setting, the Zeus remains a versatile
all-purpose unit.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/14/14 11:10 PM
70.118.139.48

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Your upgrade offers more to the mech and allows it mix it up far more then TRO3050 one allows.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/15/14 12:35 AM
50.72.218.68

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Quote:
Karagin writes:

Your upgrade offers more to the mech and allows it mix it up far more then TRO3050 one allows.



Thanks, I didn't want to go all out on this one...seemed to easy to just go XL Engine, trade the AC for a Gauss and go nuts with the remaining tonnage. For an all-purpose machine like the Zeus, the XL is a definite liability. I decided to stick with the AC and try to make it work.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/15/14 02:31 AM
24.30.130.67

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You kept it as a mech you want to face in combat, verses the one that no one wants to.

I knew it. You hate steiner.
KamikazeJohnson
05/15/14 02:57 AM
50.72.218.68

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Quote:
ghostrider writes:

I knew it. You hate steiner.



...Doesn't everyone?

The XL would have turned it into an offensive nightmare, but also into a prime target, and with the XL, it would be much more vulnerable. I actually did an essay on the pros and cons of the XL way back, I'll link to it if I can find it. But put briefly, if a couple heavies tag-team a single 'Mech, it can go down pretty fast with an XL Engine, which is why I try to avoid using it on 'Mechs over 65 tons.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Maurer
05/15/14 05:12 AM
98.154.219.23

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I keep thinking it doesn't really need that 11th double heatsink. Its hardpressed to overheat except at 6 hexes and alpha everything sans the rear lasers. I honestly want to say drop the DS, one rear laser/med pulse or removed the med pulse completely to upgrade the -15 to a -20. Or maybe drop somethings to upgrade the larger/ER larger laser to a standard ppc (or ER PPC *cough* not that I really want to go there dotdotdot). Overall, I like it. Feels like a med range skirmisher.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
KamikazeJohnson
05/15/14 09:52 AM
50.72.218.68

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Quote:
Maurer writes:

I keep thinking it doesn't really need that 11th double heatsink. Its hardpressed to overheat except at 6 hexes and alpha everything sans the rear lasers. I honestly want to say drop the DS, one rear laser/med pulse or removed the med pulse completely to upgrade the -15 to a -20. Or maybe drop somethings to upgrade the larger/ER larger laser to a standard ppc (or ER PPC *cough* not that I really want to go there dotdotdot). Overall, I like it. Feels like a med range skirmisher.



The problem is critical space...the 'Mech as posted has NO free space, whch makes using that ton difficult. Dropping the DHS and one laser for a PPC is doable, except for my design philosophy for this challenge, which is to stick with the same TYPE of weapons as much as possible (which means Large Lasers and Autocannons don't become PPCs...).

OTOH, if you turn one or both of the rear lasers around, you need that Heat Sink,
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/16/14 12:45 AM
50.72.218.68

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Battlemaster BLR-JM

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 9,694,493 C-Bills
Battle Value: 1,828

Chassis: Unknown Endo-Steel
Power Plant: Unknown 340 Fusion Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
1 ER Large Laser
1 SRM-6 w/ Artemis IV FCS
8 Medium Lasers
2 Machine Guns
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 LT, 2 RT, 3 LA, 3 RA, 2 LL, 2 RL
Engine: Fusion Engine 340 27.00
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 RT
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 232 14.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 40
Center Torso (rear) 11
L/R Torso 18 28
L/R Torso (rear) 8
L/R Arm 14 24
L/R Leg 18 26

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
ER PPC RA 15 3 7.00
ER Large Laser RA 12 2 5.00
2 Machine Guns LA 0 2 1.00
(R) Medium Laser RT 3 1 1.00
2 Medium Lasers RT 6 2 2.00
2 Medium Lasers LT 6 2 2.00
(R) Medium Laser LT 3 1 1.00
SRM-6 LT 4 2 3.00
Artemis IV FCS LT - 1 1.00
2 Medium Lasers CT 6 2 2.00
@SRM-6 (30) LT - 2 2.00
@MG (1/2) (100) LT - 1 0.50
Free Critical Slots: 8

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 18
4 4 4 2 0 4 2 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA

DESIGN NOTES:
Everyone's favourite Assault 'Mech...the Battlemaster! Fast for its size, a bit
light at long-range, but durable, versatile, and renowned for it's
awe-inspiring mass of Medium Lasers.

The TRO:3050 upgrade was a minimal one: DHS, upgrade the PPC to an ERPPC, CASE
for the ammo. It always struck me as odd that the TRO designers seemed to
forget that MGs could mount ammo in 1/2 ton lots...why else would they drop one
MG in order to install the CASE, and keep a full ton of ammo?

The biggest deficiency I wanted to address was the B-Master's moderate
long-range punch. I reduced the DHS to 14 and used Endo Steel, and dropped
half of the MG ammo for CASE, with a net saving of 8 tons. An ER Large Laser
joined the upgraded PPC in the arm, and the close-range firepower was filled
out with 2 additional Medium Lasers and Artemis IV for the SRM.

While a full Alpha Strike at close range would be suicidal, limited use of the
ER Large Laser is possible in close, especially if one of the Mediums is held
back. A alternative configuration trades the rear-firing lasers for additional
DHS to allow greater use of the ERLL at close range.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/16/14 05:52 AM
66.74.185.193

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I would agree to turn one of the mls around on the zeus. Make it a little more dangerous then what it is.

Favorite assault mech? I would say 3rd or so.
I would think the atlas is 1st, with the awesome a close 2nd, and yes, this depends on cover..

I am wondering if swapping the srm and large laser out for an lrm of a good size would be better. I like the laser since it doesn't run out of ammo.
Or make it so no one would approach and add a few more mls.

I know, like weapons, but adding in the large laser is not standard on the mech so :P
Karagin
05/16/14 11:35 AM
70.118.139.48

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This one has impressive firepower, but again it needs to be monitored on how the pilot uses it. I do like the use of the ARTIV with the SRM and the fact that you didn't go with an XL engine even better.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
KamikazeJohnson
05/16/14 12:02 PM
50.72.218.68

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Quote:
Karagin writes:

This one has impressive firepower, but again it needs to be monitored on how the pilot uses it. I do like the use of the ARTIV with the SRM and the fact that you didn't go with an XL engine even better.



I have an improved version (ca 3070) which uses a Light Fusion. I'll post it later.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/19/14 10:48 AM
50.72.218.68

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Stalker STK-JM

Mass: 85 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 8,559,025 C-Bills
Battle Value: 1,865

Chassis: Unknown Endo-Steel
Power Plant: Unknown 255 Fusion Engine
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
2 ER Large Lasers
2 LRM-10s w/ Artemis IV FCS
4 Medium Pulse Lasers
1 Medium Laser
4 Streak SRM-2s
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 130 points 4.50
Internal Locations: 2 CT, 3 LT, 3 RT, 1 LA, 1 RA, 2 LL, 2 RL
Engine: Fusion Engine 255 13.00
Walking MP: 3
Running MP: 5
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Heat Sink Locations: 1 LT, 1 RT, 1 LA, 1 RA
Gyro: Standard 3.00
Cockpit: Standard 3.00
Actuators: L: SH+UA R: SH+UA
Armor: Standard Armor AV - 248 15.50
CASE Locations: 1 LT, 1 RT 1.00

Internal Armor
Structure Factor
Head 3 9
Center Torso 27 39
Center Torso (rear) 10
L/R Torso 18 27
L/R Torso (rear) 9
L/R Arm 14 26
L/R Leg 18 33

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
LRM-10 RA 4 2 5.00
Artemis IV FCS RA - 1 1.00
2 Medium Pulse Lasers RA 8 2 4.00
LRM-10 LA 4 2 5.00
Artemis IV FCS LA - 1 1.00
2 Medium Pulse Lasers LA 8 2 4.00
ER Large Laser RT 12 2 5.00
2 Streak SRM-2s RT 4 2 3.00
ER Large Laser LT 12 2 5.00
2 Streak SRM-2s LT 4 2 3.00
Medium Laser HD 3 1 1.00
@LRM-10 (12) RA - 1 1.00
@LRM-10 (12) LA - 1 1.00
@Streak SRM-2 (50) RT - 1 1.00
@Streak SRM-2 (50) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 8 Points: 19
3 4 4 2 0 4 4 Structure: 7
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
The Stalker was another TRO:3050 that disappointed me; I just really have
issues with an "upgrade" that decreases firepower, and losing one of the Large
Lasers is a tremendous los, especially with enough DHS to use both effectively.
Plus, I don't particularly like the Narc Beacon on an LRM 'Mech...better to put
the Beacon on a separate faster unit.

This was a tough upgrade...switching to DHS saved tonnage, but also ate up a
lot of crit space, so liberating enough tonnage to do anything useful meant
limiting heat dissipation. Reducing to 14 DHS allowed the use off Endo Steel,
saving a total of 10 tons: 4 tons to upgrade to Medium Pulse Lasers, 1 ton for
CASE on both sides, 2 tons to add Artemis IV to the LRMs, 1 ton for an
additional Head-mounted laser, and the remaining 2 tons to boost armour
coverage. I traded out the SRM 6s for two pairs of Streak SRM 2s, producing
the same average damage, but increasing ammo supply and eliminating waste heat
from missed shots. The result has the capability to guarantee a shut down after a single Alpha Strike, but the versatility to put out a devastating amount of firepower
at any range even while maintaining a steady heat level.

A couple modifications come to mind: first, keeping the Standard Large Lasers
limit its ability at long range, but help keep the heat under control. Keeping
the original Medium Lasers and ditching the Endo Steel leaves enough crit space
to trade the Artemis for 2 additional DHS.

If a close-range focus is desirable (and considering the limited benefit of AIV
on an LRM 10), the add-on and the extra ML can be dropped in exchange for 2
additional Streak SRMs.

Probably a more popular modification (from the posted version) would be to drop
the Artemis and downgrade 2 of the Pulse Mediums to standard Mediums, and
replace the ERLLS with standard PPCs, increasing damage while reducing heat.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
His_Most_Royal_Highass_Donkey
05/19/14 11:42 AM
172.56.30.254

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I am not sure of the dropping of the Artemis in your "more popular modification" You need it to counter the AMS that a lot of mechs will be carrying.
Why argue if the glass is half full or half empty, when you know someone is going to knock it over and spill it anyways.

I was a Major *pain* before
But I got a promotion.
I am now a General *pain*
Yay for promotions!!!
ghostrider
05/19/14 05:29 PM
66.27.180.83

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could be nasty and break the lrm 10s into 5's and make people waste ams quickly by having multiple flights of missles coming at them, where the ams engages one.

I do agree that narc launcher is an iffy system on something that tends to stand off to lob lrms.
I guess with the advanced materials, assaults still need to watch their weapons and ranges for heat purposes.
KamikazeJohnson
05/19/14 05:38 PM
38.108.87.20

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Quote:
ghostrider writes:

could be nasty and break the lrm 10s into 5's and make people waste ams quickly by having multiple flights of missles coming at them, where the ams engages one.



Could do that on any non-Artemis variant. Also saves two heat and two tons.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/19/14 08:28 PM
70.118.139.48

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Well thought out and even has the feel that the design team looked at the mech and actually thought it through.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
05/20/14 06:22 AM
98.154.219.23

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Nice stalker upgrade. Pretty much a straight up upgrade on every system. Could increase the speed and use an XL. Gives you 3 more crit space.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
KamikazeJohnson
05/20/14 06:17 PM
50.72.218.68

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Whew...almost done!

Cyclops
Banshee
Atlas

Then on to the JMInc.'s next adventure...
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
KamikazeJohnson
05/20/14 09:00 PM
38.108.87.20

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Quote:
Maurer writes:

Nice stalker upgrade. Pretty much a straight up upgrade on every system. Could increase the speed and use an XL. Gives you 3 more crit space.



I could, and the extra crit space was appealing, but I've been using XL on almoat everything so far, so I wanted to upgrade this one without it.
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
ghostrider
05/21/14 01:55 AM
66.27.180.83

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So you screwed this one by not going with xl?
And almost everything? This and the three before it are normal engines. No xl.

Still got some good kick to it.

Charger and Goliath are the only ones with xl.


Edited by ghostrider (05/21/14 01:56 AM)
KamikazeJohnson
05/22/14 02:21 PM
50.72.218.68

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Cyclops CP 10-JM

Mass: 90 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-F-E-A
Production Year: 3050
Cost: 22,663,960 C-Bills
Battle Value: 2,041

Chassis: Unknown Endo-Steel
Power Plant: Unknown 360 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 Gauss Rifle
1 ER Large Laser
1 Large Pulse Laser
1 LRM-10
2 Medium Lasers
1 SRM-4
1 Small Pulse Laser
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 138 points 4.50
Internal Locations: 7 LA, 5 RA, 1 LL, 1 RL
Engine: XL Fusion Engine 360 16.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 14(28) 4.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 264 16.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 29 45
Center Torso (rear) 10
L/R Torso 19 28
L/R Torso (rear) 10
L/R Arm 15 28
L/R Leg 19 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Medium Laser RA 3 1 1.00
Large Pulse Laser RA 10 2 7.00
Medium Laser LA 3 1 1.00
Gauss Rifle RT 1 7 15.00
LRM-10 LT 4 2 5.00
ER Large Laser LT 12 2 5.00
SRM-4 CT 3 1 2.00
Small Pulse Laser CT 2 1 1.00
@Gauss Rifle (16) RT - 2 2.00
@LRM-10 (12) LT - 1 1.00
@SRM-4 (25) LT - 1 1.00
Free Critical Slots: 5

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 20
4 5 5 3 0 4 1 Structure: 4
Special Abilities: CASE, SRCH, ES, SEAL, SOA, IF 1

DESIGN NOTES:
You know a 'Mech is inefficient when you can reduce its mass by 15 tons, make
NO other changes, and actually SAVE 1.5 tons.

My main beef with the Cyclops is that it's inefficiently fast...as staded
above, you get more out of the same design at 75 tons. Not that the Cyclops is
bad; the AC/20 gives it dangerous offensive potential, and its speed
allows it to close with most Heavy 'Mechs without difficulty. However, it's an
Assault 'Mech with Heavy 'Mech firepower and Medium 'Mech armour, and more
importantly, it has very limited long-range capability.

The exact specs of the Cyclops caused me a lot of problems...I originally
wanted to keep the AC/20 (I already swapped it for a Gauss Rifle on the
Hunchback and Victor), but with the cannon needing 10 slots in the torso, I was
unable to use an XL Engine, and using Endo Steel and DHS saved me only 6.5
tons, which could all be spent on armour and still not address the
Cyclops' range problem. Splitting the AC between RT/CT wasn't an option either
with the SRM taking up the CT. I could have moved 4 slots to the RA, but I
decided to try a different approach first.

Trading the monster AC for a more versatile LB 10-X gave it better ranged
capability while saving 5 tons, just enough to add an ER Large Laser. Using
DHS and dropping the "extra" sinks allowed me to use CASE and maximize the
armour with Ferro Fibrous, but it still seemed weak for a 90-tonner. It needed
the XL Engine to be competitive.

Luckily, the AC substitution left enough Torso room for the XL. With 16.5
spare tons, I upgraded the ERLL to an ERPPC, swapped the SRM 4 for a pair of
Streak SRM 2s, added Artemis to the LRM, and added a brand new Large Pulse
Laser in the Right Arm to restore the Cyclops' devastating close-range punch. I
had to ditch the Ferro Fibrous to allow room for the XL, so armour coverage
decreased sightly compared to the first attempt, but I was able to tuck a few
more DHS into the engine.

I liked the way that looked, but the heat scale was a bit high, and anyway, I
couldn't resist a bit more tinkering. Stick with the original SRM 4, drop the
Artemis for the LRM, downgrade the ERPPC back down to an ERLL, gives me enough
tonnage to put in the Gauss Rifle. Barely recognizable from the original, but
that just might be a Good Thing (TM).
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
Karagin
05/22/14 05:54 PM
70.118.139.48

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One thing was they used the Cyclops as command and control mech according to the original fluff. I do like your changes and it offers a lot to the mech.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
LegatusDavoke
05/23/14 12:32 AM
99.101.200.202

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Definitely better. Retains close range brutality, gains long range threat status.
There'll be the devil to pay mate. Better make it good, eh?
ghostrider
05/23/14 03:13 AM
24.30.133.143

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Thinking about a command mech, most should be long range units, so you are not trying to run a regiment while having to kick a mech off you.

I am wondering why the large pulse. I would have figured a second erll and add in a sink or two.
KamikazeJohnson
05/29/14 01:40 PM
50.72.218.68

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Banshee BNC-JM

Mass: 95 tons
Tech Base: Inner Sphere
Chassis Config: Biped
Rules Level: Tournament Legal
Era: Succession Wars
Tech Rating/Era Availability: E/X-X-E-A
Production Year: 3050
Cost: 28,898,740 C-Bills
Battle Value: 1,882

Chassis: Unknown Endo-Steel
Power Plant: Unknown 380 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 ER PPC
2 Large Pulse Lasers
1 Ultra AC/5
1 Medium Pulse Laser
1 C3 Computer (Master)
1 Guardian ECM Suite
2 Anti-Missile Systems
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel 145 points 5.00
Internal Locations: 5 LA, 5 RA, 2 LL, 2 RL
Engine: XL Fusion Engine 380 20.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: Double Heat Sink 11(22) 1.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 280 17.50
CASE Locations: 1 LT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 30 42
Center Torso (rear) 17
L/R Torso 20 30
L/R Torso (rear) 10
L/R Arm 16 32
L/R Leg 20 34

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
Anti-Missile System RA 1 1 0.50
Large Pulse Laser RA 10 2 7.00
Anti-Missile System LA 1 1 0.50
Large Pulse Laser LA 10 2 7.00
ER PPC RT 15 3 7.00
C3 Computer (Master) RT 0 5 5.00
Ultra AC/5 LT 1 5 9.00
Guardian ECM Suite CT 0 2 1.50
Medium Pulse Laser HD 4 1 2.00
@Anti-Missile System (12) RT - 1 1.00
@Ultra AC/5 (40) LT - 2 2.00
@Anti-Missile System (12) LT - 1 1.00
Free Critical Slots: 0

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 19
4 3 3 1 0 4 2 Structure: 4
Special Abilities: C3M, TAG, ECM, AMS, CASE, MHQ5, SRCH, ES, SEAL, SOA

DESIGN NOTES:
This one too me a lot longer than it should have, but really, with over 30 tons
to play around, there's no such thing as "maintaining the original character".
Took me several tries to come up with something I liked. Still, it was like
designing a brand new 'Mech from the ground up.

Did anyone like the original Banshee? Let's face it, the engine made this
thing a guaranteed white elephant. I would honestly take a Charger over a
Banshee...the speed alone made the Charger more useful IMO. The Banshee's
ranged firepower was actually not bad for an all-purpose machine, but unlike
the Battlemaster, for example, it lacks close-range firepower to back it up,
and the long-range is too light for a dedicated long-range machine.

The TRO:3050 almost got it right, but like many other upgraded models, there
were some embarrassing oversights. Twin ERPPCs, with only 14 DHS? Really?
Gauss Rifle...with 1 ton ammo? You kidding me? Endo Steel alone would have
been enough to solve those issues, but I went a different route.

I decided to make it work with the Autocannon, upgraded to an Ultra model with
a second ton of ammo. Upgrade the ERPPC, trade 16 Heat Sinks for 11 DHS, and
still left with around 30 tons to work with. Rather than sink it all into
weapons, I went for some fancy gear: a C3 Master, to make it a worthwhile
Command 'Mech choice, an ECM Suite and a pair of AMS for protection. Fill out
the weaponry with a pair of Large Pulse Lasers to keep the riffraff at a
distance, and increase the armour. I wanted to replace the Small Laser with a
Pulse to give it some Anti-Infantry capability, but that left me with a ton to
spare and no crit space, so I went with a MPL instead. Alternatively I could
have dropped one of the AMS, mounted 2 SPLs, and added another half ton of
armour.

Only one more to go!!!! Hmmm...which one is missing....
Peace is that glorious moment in history when everyone stands around reloading.
--Thomas Jefferson
LegatusDavoke
05/29/14 01:44 PM
198.62.219.7

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I personally would've dropped the MPLas for two more Heat Sinks so the ERPPC could be easier used in-close to back the LPLas; but its a beautiful redesign for a lance-commander mech. Twin AMS and ECM will surely foil those pesky Artemis missile boats.
There'll be the devil to pay mate. Better make it good, eh?
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