T-35 A1 Heavy Tank

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Retry
05/10/14 11:20 PM
76.7.236.208

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It is complete! Germany's days are numbered!

Our multi-turreted land battleship has no equal! Germany has no weapon that approaches our T-35's 120mm Autocannon. And if the cowards try to take it from afar, they will be suprised as it unleashes one 45mm Autocannon per turret to overwhelm the Germans and their puny panzers! Infantry who gaze at the supertank will be gazed back by it's large array of machine guns littered along the tank hull. At last, the armor of this vehicle can withstand more punishment than any other tank ever devised. With this much armor and weapons, it's slow speed is hardly an issue!

WE WILL WIN THIS WAR FOR MOTHER RUSSIA!!!
----
T-35 A1 Heavy Tank
IS TW non-box set
100 tons
BV: 1,299
Cost: 2,774,667 C-bills

Movement: 2/3 (Tracked)
Engine: 200 ICE

Internal: 60
Armor: 320
Internal Armor
Front 10 90
Right 10 50
Left 10 50
Rear 10 30
Rear Turret 10 50
Front Turret 10 50

Weapons Loc Heat
Machine Gun FR 0
Machine Gun RS 0
Machine Gun LS 0
Machine Gun RR 0
AC/5 TU 1
Machine Gun TU 0
Machine Gun TU2 0
AC/20 TU2 7
AC/5 TU2 1

Ammo Loc Shots
Machine Gun Ammo BD 200
AC/20 Ammo BD 5
AC/20 Ammo BD 5
AC/20 Ammo BD 5
AC/20 Ammo BD 5
AC/5 Ammo BD 20
AC/5 Ammo BD 20
AC/5 Ammo BD 20
AC/20 Ammo BD 5
AC/5 Ammo BD 20

Equipment Loc
Armored Chassis BD
CASE BD
LegatusDavoke
05/11/14 01:36 AM
99.101.200.202

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...you had to bring Russia's triple turreted land cruiser tank to BattleTech, didn't you?
There'll be the devil to pay mate. Better make it good, eh?
Retry
05/11/14 01:59 AM
76.7.236.208

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I also have some takes on the Shermans, Pershings the T-34s, the IS series, the Panzer series, and a whole bunch of other fun stuff.
LegatusDavoke
05/11/14 02:04 AM
99.101.200.202

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I saw those back on the CC. In speaking of that, I've been gone only because I'm stuck with just a tablet right now, and the CC hates mobile devices.
There'll be the devil to pay mate. Better make it good, eh?
Retry
05/11/14 02:09 AM
76.7.236.208

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Those were only a portion of what I've got.

Also, roger that.
Karagin
05/11/14 02:09 PM
70.118.139.48

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Check your weights again, your numbers are off, but then again I guess it's the program you are using.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
05/11/14 03:36 PM
76.7.236.208

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Double check your double check Karagin. Make sure you put everything in their proper places.
Karagin
05/11/14 05:49 PM
70.118.139.48

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I did and if you would list the weights for the Armored Chassis you will find it's overweight and can't have the CASE. But telling you all of this seems to upset Cray so I guess I am done with this and off to better things.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Retry
05/11/14 06:07 PM
76.7.236.208

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I checked it once again and see no error. Post what you put in your program to prove it overweight.


Edited by Retry (05/11/14 06:07 PM)
ghostrider
05/12/14 06:23 AM
24.30.128.169

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if the weights and everything was posted in the design, anyone could figure it out with just looking at it.

And you forget one main thing with clan case. It has no weight. But then it doesn't say its clan, but with all the mixed tech the person posting it loves to use.
Retry
05/12/14 09:49 AM
72.214.204.166

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The IS case weight is considered.
Reiter
05/12/14 01:33 PM
98.154.219.23

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Untitled
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 100 tons
Power Plant: 200 I.C.E.
Cruise Speed: 21.6 km/h
Maximum Speed: 32.4 km/h
Armor Type: Standard
Armament:
1 Autocannon/5
1 Autocannon/20
4 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Untitled
Mass: 100 tons

Equipment: Items Mass
Int. Struct.: 60 pts Reinforced 0 20.00
Engine: 200 I.C.E. 0 17.00
Cruise MP: 2
Flank MP: 3
Heat Sinks: 0 Single 0 .00
Cockpit & Controls: 0 5.00
Crew: 7 Members 0 .00
Turret Equipment: 0 2.50
Armor Factor: 320 pts Standard 0 20.00

Internal Armor
Structure Value
Front: 10 90
Left / Right Sides: 10 50/50
Rear: 10 30
Turret: 10 50
Turret #2: 10 50

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/5 Turret 0 60 2 11.00
1 Autocannon/20 Turret2 0 25 2 19.00
1 Machine Gun Left 0 200 2 1.50
1 Machine Gun Right 0 1 .50
1 Machine Gun Front 0 1 .50
1 Machine Gun Rear 0 1 .50
1 C.A.S.E. Equipment Body 1 .50
--------------------------------------------------------
TOTALS: 0 10 98.00
Items & Tons Left: 15 2.00

Calculated Factors:
Total Cost: 2,510,667 C-Bills
Battle Value 2: 1,312 (old BV = 637)
Cost per BV: 1,913.62
Weapon Value: 595 / 595 (Ratio = .45 / .45)
Damage Factors: SRDmg = 22; MRDmg = 6; LRDmg = 1
BattleForce2: MP: 2T, Armor/Structure: 0 / 13
Damage PB/M/L: 3/3/1, Overheat: 0
Class: GA; Point Value: 13

Best approximation. Still 2 tons extra, BV is only slightly higher but price is lower with Reinforced Internal Structure (I think that basicly doubles the internal amount of damage it can absorb, I forget the bonus since its been awhile) . My HMPro is a bit out dated but afraid if I update my files will be messed up and it won't read...nor do I want to do all of them again should that happen and I am not a huge fan of most tech 3. Assume the MG are in the corners of the tank, if there are 4 and at each corner than one on each side is not much different....in a board game must be a pain in the **** rolling those crits and firing arcs against it. Turret armor is laughable outside the front, even a 3025 mech could take this thing down if it can flank it and keep the speed up to increase the to-hit of the dice to avoid the AC/20.
Retry
05/12/14 01:46 PM
72.214.204.166

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It doesn't have internal structure, no.
CrayModerator
05/12/14 07:05 PM
67.8.171.23

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Quote:
Karagin writes:

I did and if you would list the weights for the Armored Chassis you will find it's overweight and can't have the CASE. But telling you all of this seems to upset Cray



Well, the specific violation of the rule 6 would be bringing up an old argument and taking a thread off topic to discuss it yet again. I don't really care what the underlying topic is. So, thank you for stopping there.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Retry
05/12/14 07:07 PM
76.7.236.208

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Erm, it doesn't have reinforce internal structure. It has a normal internal structure, of course.

Can vehicles have reinforced internal structures in the first place?
CrayModerator
05/12/14 07:40 PM
67.8.171.23

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Quote:
Retry writes:

Can vehicles have reinforced internal structures in the first place?



Per p. 342 TacOps, Reinforced Internal Structure is only available to BattleMechs.
Mike Miller, Materials Engineer

Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
Reiter
05/13/14 11:37 AM
98.154.219.23

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My Heavy Metal Vee allows it *shrug* Thought it was on the design, something about heavier chassis made me think of it. Could be a revised rule later canceled, I don't know.
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