Maurer
05/19/14 05:24 AM
98.154.219.23
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Code: BattleMech Technical Readout
Type/Model: Mauler MAL-3FC Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 90 tons Chassis: Alshain Class 101 Standard Power Plant: 180 Hermes Fusion Walking Speed: 21.6 km/h Maximum Speed: 32.4 km/h Jump Jets: 2 Standard Jump Jets Jump Capacity: 60 meters Armor Type: Standard with CASE Standard Armament: 2 Large Lasers 4 Medium Lasers 1 SRM 6 w/ Artemis IV 2 Ultra AC/5s 1 LRM 10 w/ Artemis IV Manufacturer: Unknown Location: Unknown Communications System: Sipher Security Plus Targeting & Tracking System: Matabushi Sentinel
------------------------------------------------------------------------------ ==Overview:== During the War of 3039, FedCom forces captured a significant number of Maulers in battle from DMCS forces. The MAL-3FC is an attempt to salvage and refurbish those units for its own army.
==Capabilities:== In an attempt to quickly repair the damaged mechs and press them back into service on a limited budget, technicians removed all the Draconis Combine weaponary and replaced it with standard off the shelf components found through the Federated Commonwealth.
While the FedCom version uses standard large lasers in place of the ER versions, it mounts an additional medium laser in each arm and two mounted rearward in the center torso. The LRM-15 racks are replaced with a single LRM-10 and an SRM-6, both Artemis IV equipped. While this reduces the long range missile capability of the Mauler, it gains close range firepower and accuarcy.The quad AC/2s mounted in the chest are upgraded to two Ultra-AC/5s, each supplied with 1 ton of ammo.
Finally, the armor is upgraded to 17 tons of standard armor, giving the Mauler more respectable protection then its Kurtian counterpart.
All of the weapon upgrades necessitated the downgrading of the engine to a standard 180 fusion engine. While slower, its offset with the addtion of a jump capability of 60 meters.
-------------------------------------------------------- Type/Model: Mauler MAL-3FC Mass: 90 tons
Equipment: Crits Mass Int. Struct.: 138 pts Standard 0 9.00 Engine: 180 Fusion 6 7.00 Walking MP: 2 Running MP: 3 Jumping MP: 2 Heat Sinks: 11 Double [22] 12 1.00 (Heat Sink Loc: 2 LA, 2 RA) Gyro: 4 2.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 272 pts Standard 0 17.00
Internal Armor Structure Value Head: 3 9 Center Torso: 29 43 Center Torso (Rear): 14 L/R Side Torso: 19 28/28 L/R Side Torso (Rear): 9/9 L/R Arm: 15 29/29 L/R Leg: 19 37/37
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 Large Laser RA 8 2 5.00 1 Medium Laser RA 3 1 1.00 1 Large Laser LA 8 2 5.00 1 Medium Laser LA 3 1 1.00 1 SRM 6 w/ Artemis IV RT 4 15 4 5.00 (Ammo Locations: 1 RT) 1 Ultra AC/5 RT 1 40 7 11.00 (Ammo Locations: 1 LT, 1 RT) 1 LRM 10 w/ Artemis IV LT 4 12 4 7.00 (Ammo Locations: 1 LT) 1 Ultra AC/5 LT 1 5 9.00 2 Medium Lasers CT(R) 6 2 2.00 CASE Equipment: LT RT 2 1.00 2 Standard Jump Jets: 2 4.00 (Jump Jet Loc: 1 LL, 1 RL) -------------------------------------------------------- TOTALS: 40 73 90.00 Crits & Tons Left: 5 .00
Calculated Factors: Total Cost: 7,782,400 C-Bills Battle Value: 1,510 Cost per BV: 5,153.91 Weapon Value: 1,586 / 1,531 (Ratio = 1.05 / 1.01) Damage Factors: SRDmg = 33; MRDmg = 22; LRDmg = 9 BattleForce2: MP: 2J, Armor/Structure: 7/7 Damage PB/M/L: 5/4/2, Overheat: 2 Class: MA; Point Value: 15
I always liked the look of the Mauler. Just didn't like the low armor and AC-2 setup. This one is a bit slower and more durable without the XL, but gains some mobility and more armor as a mid-ranger.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
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ghostrider
05/19/14 05:22 PM
66.27.180.83
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nice job, though changing an engine isn't quick or easy
Though only a ton of ac ammo is not enough for each cannon. But is does keep with the ammo limits of the others, so I guess that would tell the pilot to pull back and get more.
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Maurer
05/20/14 06:37 AM
98.154.219.23
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Well, I was thinking this is more of a 3040ish timeline (a second line, line holder mech due to its slow speed). Not quite enough XLs lying around yet, but probably a lot of standard 180s from other upgraded mechs sitting around.
As for the ammo, I think 2 tons is fine. Its best to probably alternate each ac when double tapping to keep em from jamming. So, that would be about 13 rounds continous fire (pending heat levels, to hit rolls, and jamming an ac on "snake eyes") of 5-15 potentional damage from just the UAC-5s alone. If the mech can last 13 rounds without being destroyed or taking an ammo explosion crit, then I think it did its job quite well of living up to its name of mauling the enemy.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama
"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Edited by Maurer (05/20/14 06:41 AM)
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Reiter
05/21/14 01:22 PM
98.154.219.23
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Code: BattleMech Technical Readout
Type/Model: Mauler MAL-1A Tech: Inner Sphere / 3050 Config: Biped BattleMech Rules: Level 2, Standard design
Mass: 90 tons Chassis: Alshain Class 101 Endo Steel Power Plant: 270 Hermes Fusion Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h Jump Jets: None Jump Capacity: 0 meters Armor Type: New Samarkand Royal with CASE Standard Armament: 1 ER Large Laser 1 Autocannon/20 2 LRM 15s w/ Artemis IV 2 Medium Pulse Lasers 1 Medium Laser Manufacturer: Luthien Armor Works Location: Luthien Communications System: Sipher Security Plus Targeting & Tracking System: Matabushi Sentinel
-------------------------------------------------------- Type/Model: Mauler MAL-1A Mass: 90 tons
Equipment: Crits Mass Int. Struct.: 138 pts Endo Steel 14 4.50 (Endo Steel Loc: 1 HD, 3 RA, 5 LT, 1 CT, 2 LL, 2 RL) Engine: 270 Fusion 6 14.50 Walking MP: 3 Running MP: 5 Jumping MP: 0 Heat Sinks: 11 Double [22] 3 1.00 (Heat Sink Loc: 1 RA) Gyro: 4 3.00 Cockpit, Life Supt., Sensors: 5 3.00 Actuators: L: Sh+UA+LA R: Sh+UA+LA 14 .00 Armor Factor: 272 pts Standard 0 17.00
Internal Armor Structure Value Head: 3 9 Center Torso: 29 41 Center Torso (Rear): 10 L/R Side Torso: 19 28/28 L/R Side Torso (Rear): 10/10 L/R Arm: 15 30/30 L/R Leg: 19 38/38
Weapons and Equipment Loc Heat Ammo Crits Mass -------------------------------------------------------- 1 ER Large Laser RA 12 2 5.00 1 Autocannon/20 LA 7 15 13 17.00 (Ammo Locations: 3 LT) 2 LRM 15s w/ Artemis IV RT 10 24 11 19.00 (Ammo Locations: 3 RT) 2 Medium Pulse Lasers LT 8 2 4.00 1 Medium Laser CT 3 1 1.00 CASE Equipment: LT RT 2 1.00 -------------------------------------------------------- TOTALS: 40 77 90.00 Crits & Tons Left: 1 .00
Calculated Factors: Total Cost: 9,728,000 C-Bills Battle Value 2: 2,058 (old BV = 1,590) Cost per BV2: 4,726.92 Weapon Value: 1,997 / 1,876 (Ratio = .97 / .91) Damage Factors: SRDmg = 30; MRDmg = 22; LRDmg = 12 BattleForce2: MP: 3, Armor/Structure: 7/7 Damage PB/M/L: 4/4/2, Overheat: 4 Class: MA; Point Value: 21 Specials: if Mauler I was working on with a similar idea about it being a rebuild. Didn't have the fluff though. Fire support, mid range second line, and something long range with a nasty punch when it gets to fisticuff range.
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