Abrams ABR-M1

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LegatusDavoke
05/27/14 06:01 PM
99.101.200.202

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Abrams ABR-M1

Mass: 60 tons Tech Base: Inner Sphere Motive Type: Tracked Rules Level: Advanced Rules Era: Dark Ages Tech Rating/Era Availability: D/C-D-D-A Production Year: 3130 Cost: 2,015,200 C-Bills Battle Value: 833

Power Plant: 300 Fuel Cell Engine Cruise Speed: 54.0 km/h Flanking Speed: 86.4 km/h Armor: Standard Armor Armament: 1 Autocannon/10 2 Machine Guns Manufacturer: Primary Factory: Communications System: Targeting and Tracking System:

Overview: Looking for a cheap, effective tank with simple equipment for militia units; the AFFC contracted Thomlinson Armor Works to produce three thousand of the "Abrams" ABR-M1 tank. With a powerful Fuel-Cell engine driving it to a surprising 86.4kph, and a heavy 11 tons of armor, the Abrams is already well set to survive many engagements. Mounted in the turret, an AC/10 provides a solid, dependable punch, with the ability to use special munitions. A pair of machine guns allow the Abrams to effectively combat infantry. The turret mounted machine gun is swivel-mounted in the commander's cupola, allowing him a 360 degree view through inch-thick ferroglass. Strangely enough for the modern era, the main gun is fed not by an autoloading magazine style action, but rather fires single 155mm shells, loaded by hand. Despite this apparent shortcoming, when combined with the improved blast shield that protects the relatively vulnerable traverse of the main gun, this prevents an unnecessary ammo explosion as rounds are brought up from the tank's chassis one at a time.

================================================================ ================ Equipment Type Rating Mass --------------------------------------------------------------------------------Internal Structure: Standard 30 points 6.00 Engine: Fuel-Cell Engine 300 23.00 Cruise MP: 5 Flank MP: 8 Heat Sinks: Single Heat Sink 1 0.00 Control Equipment: 3.00 Lift Equipment: 0.00 Turret: 1.50 Armor: Standard Armor AV - 176 11.00

Sorry for the mess, mobile posting still is lame!

Armor Factor Front 43 Left/Right 35/35 Turret 35 Rear 28

================================================================ ================ Equipment Location Heat Spaces Mass --------------------------------------------------------------------------------Machine Gun FR 0 1 0.50 Machine Gun T 0 1 0.50 Autocannon/10 T 3 1 12.00 @MG (1/2) (100) BD -0 0.50 @AC/10 (20) BD -0 2.00

BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 8 5t 2 1 0 0 3 0 Structure: 3 Special Abilities: EE, TUR(2/1/0, AC 1/1/0), AC 1/1/0
There'll be the devil to pay mate. Better make it good, eh?
Maurer
05/28/14 12:50 AM
98.154.219.23

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Code:
          BattleTech Vehicle Technical Readout
VALIDATED

Type/Model: Abram
Tech: Inner Sphere / 3060
Config: Tracked Vehicle
Rules: Level 3, Standard design

Mass: 60 tons
Power Plant: 300 Light Fusion
Cruise Speed: 54.0 km/h
Maximum Speed: 86.4 km/h
Armor Type: Standard
Armament:
1 Autocannon/10
2 Machine Guns
Manufacturer: (Unknown)
Location: (Unknown)
Communications System: (Unknown)
Targeting & Tracking System: (Unknown)

--------------------------------------------------------
Type/Model: Abram
Mass: 60 tons

Equipment: Items Mass
Int. Struct.: 30 pts Standard 0 6.00
Engine: 300 Light Fusion 1 14.50
Shielding & Transmission Equipment: 0 7.50
Cruise MP: 5
Flank MP: 8
Heat Sinks: 10 Single 0 .00
Cockpit & Controls: 0 3.00
Crew: 4 Members 0 .00
Turret Equipment: 0 1.50
Armor Factor: 176 pts Standard 0 11.00

Internal Armor
Structure Value
Front: 6 43
Left / Right Sides: 6 35/35
Rear: 6 28
Turret: 6 35

Weapons and Equipment Loc Heat Ammo Items Mass
--------------------------------------------------------
1 Autocannon/10 Turret 0 20 2 14.00
1 Machine Gun Front 0 1 .50
1 Machine Gun Turret 0 100 2 1.00
--------------------------------------------------------
TOTALS: 0 6 59.00
Items & Tons Left: 11 1.00

Calculated Factors:
Total Cost: 6,448,000 C-Bills
Battle Value: 424
Cost per BV: 15,207.55
Weapon Value: 292 / 292 (Ratio = .69 / .69)
Damage Factors: SRDmg = 10; MRDmg = 5; LRDmg = 1
BattleForce2: MP: 5T, Armor/Structure: 0 / 7
Damage PB/M/L: 1/1/-, Overheat: 0
Class: GH; Point Value: 4


Closest I could get, but had to use a Light Fusion Engine rather then a Fuel Cell. Ends up 3 times the cost for half the BV compared with what ever program you used. Could go with a standard Fusion at 4/6 though and add an SRM or something.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
Retry
05/28/14 01:48 AM
76.7.236.208

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I'm getting ~850 BV for the tank you just posted, Maurer. The armor by itself gives more than your listed 424 BV, let alone the weaponry.
Maurer
05/28/14 04:20 AM
98.154.219.23

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Again, was using a different program (HeavyMetalVee). Thats what I got, was trying to post something a little bit more readable and HeavyMetalVee doesn't have Fuel Cell engines, just your standard engines avaiable in ICE, XL, XXL, and Light XL versions. Could be whats making the difference.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
ghostrider
05/28/14 05:59 AM
24.30.130.67

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the patton/rommel tanks would be a good thing to look at for a possible base of the tank. Just don't remember which book they are in right now.
Karagin
05/28/14 06:30 AM
70.118.139.48

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You can build the same tank with an ICE engine. I will post stats later.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
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