Stabbor STR-9

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Karagin
05/28/14 10:49 PM
70.118.139.48

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                BattleMech Technical Readout

Type/Model: Stabbor STR-9
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Mark VI Endo Steel
Power Plant: 360 Lockheed XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Sampson Stoneheart Heavy Ferro-Fibrous
Armament:
2 ChisComp 43 Special Large Lasers
1 Devastator Series-07 LRM 10
1 ChisComp 39 Medium Laser
Manufacturer: Lance Industries
Location: Lorasalle
Communications System: Ostmann-L
Targeting & Tracking System: Rander TA5

--------------------------------------------------------
Type/Model: Stabbor STR-9
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)
Engine: 360 XL Fusion 12 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 14 Double [28] 0 4.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 197 pts Ferro-Fibrous 14 11.00
(Armor Crit Loc: 4 LA, 4 RA, 4 LT, 2 RT)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 27
Center Torso (Rear): 9
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 LRM 10 RT 4 24 4 7.00
(Ammo Locations: 2 RT)
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 23 71 60.00
Crits & Tons Left: 7 .00

Calculated Factors:
Total Cost: 13,366,400 C-Bills
Battle Value 2: 1,433 (old BV = 1,241)
Cost per BV2: 9,327.56
Weapon Value: 1,740 / 1,740 (Ratio = 1.21 / 1.21)
Damage Factors: SRDmg = 21; MRDmg = 14; LRDmg = 4
BattleForce2: MP: 6, Armor/Structure: 5/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 14
Specials: if
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/28/14 11:37 PM
24.30.130.67

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Would suggest pulling a heat sink and adding something else. I don't think you will use the medium laser with the lrm in the same volley.

Otherwise it is a surprise to see a 60 tonner move that fast. Should catch more then a few people off guard the first time or two.

Maybe use the hs spot for a second ml and make it look like a rifleman.
But that would mean too much reliance on arm weapons.
Karagin
05/28/14 11:44 PM
70.118.139.48

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Could go that route, was thinking of an ARTIV for the LRM as an option.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/28/14 11:47 PM
24.30.130.67

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Didn't look at that right the first time.
You make 25 heat using everything with a full run. 28 dispersal heat is more then needed. No jets to worry about.
Might be able to pull more hs looking at it.
Karagin
05/28/14 11:48 PM
70.118.139.48

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That gives me 1.5 tons.
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Karagin
05/28/14 11:50 PM
70.118.139.48

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Code:
               BattleMech Technical Readout

Type/Model: Stabbor STR-9
Tech: Inner Sphere / 3058
Config: Biped BattleMech
Rules: Level 2, Standard design

Mass: 60 tons
Chassis: Mark VI Endo Steel
Power Plant: 360 Lockheed XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor Type: Sampson Stoneheart Heavy Ferro-Fibrous
Armament:
2 Large Lasers
1 LRM 10 w/ Artemis IV
1 Small Laser
1 Medium Laser
Manufacturer: Lance Industries
Location: Lorasalle
Communications System: Ostmann-L
Targeting & Tracking System: Rander TA5

--------------------------------------------------------
Type/Model: Stabbor STR-9
Mass: 60 tons

Equipment: Crits Mass
Int. Struct.: 99 pts Endo Steel 14 3.00
(Endo Steel Loc: 5 LA, 4 RA, 4 LT, 1 RT)
Engine: 360 XL Fusion 12 16.50
Walking MP: 6
Running MP: 9
Jumping MP: 0
Heat Sinks: 12 Double [24] 0 2.00
Gyro: 4 4.00
Cockpit, Life Supt., Sensors: 5 3.00
Actuators: L: Sh+UA R: Sh+UA 12 .00
Armor Factor: 201 pts Ferro-Fibrous 14 11.50
(Armor Crit Loc: 1 HD, 2 LA, 2 RA, 2 LT, 2 RT, 1 CT, 2 LL, 2 RL)

Internal Armor
Structure Value
Head: 3 9
Center Torso: 20 30
Center Torso (Rear): 10
L/R Side Torso: 14 21/21
L/R Side Torso (Rear): 7/7
L/R Arm: 10 20/20
L/R Leg: 14 28/28

Weapons and Equipment Loc Heat Ammo Crits Mass
--------------------------------------------------------
1 Large Laser RA 8 2 5.00
1 Large Laser LA 8 2 5.00
1 LRM 10 w/ Artemis IV RT 4 24 5 8.00
(Ammo Locations: 2 RT)
1 Small Laser LT 1 1 .50
1 Medium Laser CT 3 1 1.00
CASE Equipment: RT 1 .50
--------------------------------------------------------
TOTALS: 24 73 60.00
Crits & Tons Left: 5 .00

Calculated Factors:
Total Cost: 13,637,200 C-Bills
Battle Value 2: 1,486 (old BV = 1,254)
Cost per BV2: 9,177.12
Weapon Value: 1,889 / 1,809 (Ratio = 1.27 / 1.22)
Damage Factors: SRDmg = 23; MRDmg = 15; LRDmg = 4
BattleForce2: MP: 6, Armor/Structure: 5/2
Damage PB/M/L: 4/3/1, Overheat: 0
Class: MH; Point Value: 15
Specials: if
Karagin

Given time and plenty of paper, a philosopher can prove anything.
ghostrider
05/28/14 11:51 PM
24.30.130.67

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If you don't use the ml with the lrms, 2 tons. One if you want to use all.
1.5 tons is only house rules stuff..
Karagin
05/28/14 11:56 PM
70.118.139.48

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Not following, I removed the two heat sinks, which moved the total to 12 DHS which is 24 heat dissipation, this freed up 1.5 tons, not 2 tons. Where does the extra .5 ton come from if two heat sinks are removed and nothing else is touched?
Karagin

Given time and plenty of paper, a philosopher can prove anything.
Maurer
05/29/14 06:00 AM
98.154.219.23

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Probably have the armor setting to automatic and its automatically adding half a ton of armor.
"Captain! We're completely surrounded on all sides." - Kiff, Futurama
..."Excellent, then we may attack in any direction." - Zapp Brannigan, Futurama

"A fool fights a war on two fronts; only an idiot defends on one." - Fusilier
ghostrider
05/29/14 07:19 AM
24.30.130.67

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Sure enough the armor for the second posting is .5 tons more armor then the first.
It goes without saying all canon heat sinks are still 1 ton each. Unless they changed it in tw or another of the core rules books.
It is stupid it is only adding 4 points for a half ton of ferrous fiber.

Still a decent mech with both versions.
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