The Battle of Denahugh, Part 1(Three Tanks and a Mech, Long)

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LegatusDavoke
05/29/14 02:06 PM
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Discovered in 3139, the planet Denahugh was settled in 3140. Located just outside Federated Suns space in the Spinward Periphery, Denahugh proved to be a treasure trove of minerals and agricultural resources. Many AFFC and some LCAF veterans settled on the planet, finding life to be quite peaceable and enjoyable on the temperate planet. With rifles stored away, mechs mothballed, and tanks semi-converted to jury-rigged farm equipment; the settlers were not quite ready for what they found. A massive cache of SLDF tanks, engines, weapons, electronics and other vintage equipment was found along with what could only be described as an "Omni-Factory", capable of producing almost any of the equipment used by the SLDF, including Fusion and Fusion XL engines. Though they tried to keep it hidden, word leaked out and the settlers found themselves fighting a desperate defense against rogue AFFC elements, pirates, and treasure hunters. Thus came to be a series of vehicles taking full advantage of SLDF technology to defend the previously peaceable planet. Mechs were quickly repaired and reactivated after several years of utility use, and the engineers and techs in the colony went to work building vehicles with common SLDF level equipment.


Resist

Mass: 75 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-F-A
Production Year: 3146
Cost: 3,388,875 C-Bills
Battle Value: 1,433

Power Plant: 225 Fusion Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Standard Armor
Armament:
1 Gauss Rifle
4 Medium Lasers
4 Streak SRM-2s
4 Vehicular Grenade Launchers
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
After rediscovering an ancient and unknown SLDF cache of equipment in 3145; the
(mostly AFFC veteran) settlers of the world Denahugh found themselves under
assault by pirates and a radical faction within the Federated Suns itself. With
a large supply of tank chassis', armor, weapons, and electronics of the Star
League era; the settlers built two tank chassis' known as the "Resist" and
"Bite." The Resist was designed as a devastating lineholder that not only could
strike at range, but would be brutal in close combat. A Gauss Rifle set into a
very conventional looking tank turret provides the long-range letahlity wanted
by the soldiers. At close range, four medium lasers covering the left, front,
and right arcs allows the tank to smack-down any hostiles who dare approach. A
quartet of SSRM2's in a boxy launcher(that may very well be from an unknown
variant of the Manticore) are mounted on the turret for additional firepower at
knife-fighting ranges. Lastly, four VGL's are mounted on the turret, typically
carrying smoke, IR smoke, or fragmentation grenades; these VGL's provide a good
measure of utility ability to the tank.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 40 points 7.50
Engine: Fusion Engine 225 15.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 12 2.00
Control Equipment: 4.00
Lift Equipment: 0.00
Turret: 2.50
Armor: Standard Armor AV - 192 12.00

Armor
Factor
Front 47
Left/Right 38/38
Turret 38
Rear 31

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Medium Lasers FR 6 2 2.00
Medium Laser LS 3 1 1.00
Medium Laser RS 3 1 1.00
Gauss Rifle T 1 1 15.00
4 (F) Vehicular Grenade Launchers T - 4 2.00
4 Streak SRM-2s T 8 4 6.00
@Gauss Rifle (24) BD - 0 3.00
@Streak SRM-2 (100) BD - 0 2.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 14
3t 5 6 2 0 3 0 Structure: 4
Special Abilities: TUR(3/4/2)



Bite

Mass: 60 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/E-F-D-A
Production Year: 3146
Cost: 2,832,000 C-Bills
Battle Value: 932

Power Plant: 240 Fusion Engine
Cruise Speed: 43.2 km/h
Flanking Speed: 64.8 km/h
Armor: Ferro-Fibrous
Armament:
1 LB 10-X AC
1 Large Laser
4 Machine Guns
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
To back the Resist up, the settlers of Denahugh also constructed the "Bite",
which was designed as a medium range general purpose combatant. Mounting an
LBX-10 and Large Laser for general combat, the Bite also features a quartet of
machine guns to protect against infantry. An unusual feature of the vehicle is
that the Large Laser can be semi-detached to act as a swivel-mount gun for
firing at hostile VTOL's. When used like this, the laser can attack in any
direction, but also becomes more vulnerable and suffers from the same effects
as a weapon with poor armoring on the linkage system.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 30 points 6.00
Engine: Fusion Engine 240 17.50
Cruise MP: 4
Flank MP: 6
Heat Sinks: Single Heat Sink 10 0.00
Control Equipment: 3.00
Lift Equipment: 0.00
Turret: 2.00
Armor: Ferro-Fibrous AV - 170 9.50

Armor
Factor
Front 41
Left/Right 34/34
Turret 34
Rear 27

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Machine Guns FR 0 2 1.00
Machine Gun LS 0 1 0.50
Machine Gun RS 0 1 0.50
LB 10-X AC T 2 1 11.00
Large Laser T 8 1 5.00
@LB 10-X (Slug) (20) BD - 0 2.00
@LB 10-X (Cluster) (10) BD - 0 1.00
@MG (200) BD - 0 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 6 Points: 9
4t 3 2 1 0 3 0 Structure: 3
Special Abilities: TUR(2/2/1), FLK 1/1/1


Through fierce determination and nearly limitless military supplies due to the amazing factory in the SLDF base, the 1st and 2nd "Denahugh Defenders" regiments managed to hold the line, but a new tank was needed. One Major Hellmann insisted on a 100 ton design, though the AFFC troopers insisted on overhauling some of the ancient Enforcers deep in the caches with Royal level equipment. The Lyrans won out with a simple coin toss, though would later grumble in anger when their selected chassis was found to be incompatible with the 300 XL engine that had been chosen for the design. Regardless, the resulting Man O' War tank was a successful design.


Man O' War

Mass: 95 tons
Tech Base: Inner Sphere
Motive Type: Tracked
Rules Level: Advanced Rules
Era: Dark Ages
Tech Rating/Era Availability: E/D-F-E-A
Production Year: 3146
Cost: 16,695,900 C-Bills
Battle Value: 1,593

Power Plant: 285 Fusion XL Engine
Cruise Speed: 32.4 km/h
Flanking Speed: 54.0 km/h
Armor: Ferro-Fibrous
Armament:
1 Autocannon/20
1 PPC
1 Ultra AC/5
2 Medium Lasers
1 SRM-4
4 Machine Guns
Manufacturer:
Primary Factory:
Communications System:
Targeting and Tracking System:

Overview:
As the battle for Denahugh wore on, the defenders built the 95 ton Man O' War
tank off of what was orginally a 100 ton chassis(with significant influence by the armored veterans of LCAF units). However issues occurred when
the massive XL 300 engines that had recently been found deep in the cache would
not link correctly with the hull. This required the wily engineers to redesign
the rear of the upcoming design, and in turn shaved off so much internal
structure in the attempt to "fix" the issue that the vehicle ended up lighter.
Apologizing for the mistake, the engineers filled the tank to the brim with
weaponry, and also realized that the XL300 engines now had no purpose...thus some 285's were dug up to replace them. First off, a UAC/5 and PPC provide a brutal ranged punch; backed at
close ranges by an enormous AC/20, two medium lasers, four machine guns, and an
SRM4. The first tank off the line was nicknamed "Mechslayer" after successfully
ambushing and destroying an Atlas III with the help of some allied anti-mech
infantry. Despite the Atlas pilot's best efforts, it is rather difficult to
stay standing when a long burst of 55mm shells, a PPC blast, and an enormous
215mm shell hammer your sprinting mech in city streets. As the stunned pilot
moved to lift his sorry ol' mech off the ground, the "Mechslayer's" crew
decided to pay the pilot a little visit and drove the 95 ton vehicle right onto
the Atlas' torso while infantry moved to secure the cockpit. The torso was crushed, and the Vlar 300 engine was damaged beyond repair along with the torso weaponry.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 50 points 9.50
Engine: XL Fusion Engine 285 13.00
Cruise MP: 3
Flank MP: 5
Heat Sinks: Single Heat Sink 16 6.00
Control Equipment: 5.00
Lift Equipment: 0.00
Turret: 3.00
Armor: Ferro-Fibrous AV - 277 15.50

Armor
Factor
Front 67
Left/Right 55/55
Turret 55
Rear 45

================================================================================
Equipment Location Heat Spaces Mass
--------------------------------------------------------------------------------
2 Machine Guns FR 0 2 1.00
2 Medium Lasers FR 6 2 2.00
SRM-4 FR 3 1 2.00
Machine Gun LS 0 1 0.50
Machine Gun RS 0 1 0.50
Ultra AC/5 T 1 1 9.00
Autocannon/20 T 7 1 14.00
PPC T 10 1 7.00
@AC/20 (15) BD - 0 3.00
@Ultra AC/5 (40) BD - 0 2.00
@MG (200) BD - 0 1.00
@SRM-4 (25) BD - 0 1.00

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 9 Points: 16
3t 6 6 2 0 4 0 Structure: 5
Special Abilities: TUR(4/4/2, AC 2/2/0), AC 2/2/0


Though celebrated for their dramatic "kill" on a brand new Atlas III piloted by the Davion's XO, the crew of Mechslayer encountered trouble with their techs. The mech's advanced torso weaponry had been devastated, and the engine was irreparable. Working through the next three days, the engineers managed to overhaul the mech, with the addition of a mysteriously acquired Clan ECM Suite. When questioned about where it was acquired, the head Tech merely mumbled, gestured, and walked away scratching his head.



Atlas III Denahugh's Defender

Mass: 100 tons
Tech Base: Mixed
Chassis Config: Biped
Rules Level: Experimental Tech
Era: Dark Ages
Tech Rating/Era Availability: X/X-X-X-A
Production Year: 3132
Cost: 27,619,333 C-Bills
Battle Value: 1,891

Chassis: Unknown Standard
Power Plant: Unknown 400 Fusion XL Engine
Walking Speed: 43.2 km/h
Maximum Speed: 64.8 km/h
Jump Jets: None
Jump Capacity: 0 meters
Armor: Unknown Standard Armor w/ CASE
Armament:
1 (IS) Rotary AC/2
2 (IS) Medium X-Pulse Lasers
6 (IS) Streak SRM-2s
1 (IS) Small Pulse Laser
2 Small Shields
1 ECM Suite
Manufacturer: Unknown
Primary Factory: Unknown
Communications System: Unknown
Targeting and Tracking System: Unknown

Overview:
After Mechslayer destroyed an unfortunate Davion officer's Atlas III with the
incredibly ballsy move of driving on to a prone mech's torso with an assault
tank; the Denahughians found themselves with a mostly working assault mech.
Though the advanced arm weapons survived the chest crushing, the interior and
torsos were an absolute mess. Starting with the engine, the Denahugh techs
installed an enormous 400 XL fusion powerplant to drive the Atlas III to 64.8
kph. The original torso missiles were irreparable, and the Denahugh techs
instead used six vintage SLDF SSRM2's. A small pulse laser was also installed
with the Medium X-Pulses to fend off infantry. Lastly, a GECM suite was mounted
to provide some measure of electronic protection.


================================================================================
Equipment Type Rating Mass
--------------------------------------------------------------------------------
Internal Structure: Standard 152 points 10.00
Engine: XL Engine 400 26.50
Walking MP: 4
Running MP: 6
Jumping MP: 0
Heat Sinks: (IS) Double Heat Sink 16(32) 6.00
Gyro: Standard 4.00
Cockpit: Standard 3.00
Actuators: L: SH+UA+LA+H R: SH+UA+LA+H
Armor: Standard Armor AV - 304 19.00
CASE Locations: 1 RT 0.50

Internal Armor
Structure Factor
Head 3 9
Center Torso 31 48
Center Torso (rear) 13
L/R Torso 21 31
L/R Torso (rear) 11
L/R Arm 17 33
L/R Leg 21 42

================================================================================
Equipment Location Heat Critical Mass
--------------------------------------------------------------------------------
(IS) Rotary AC/2 RA 1 3 8.00
Small Shield RA - 3 2.00
Small Shield LA - 3 2.00
2 (IS) Medium X-Pulse Lasers LA 12 2 4.00
(IS) Small Pulse Laser LA 2 1 1.00
6 (IS) Streak SRM-2s LT 12 6 9.00
ECM Suite HD 0 1 1.00
@Rotary AC/2 (90) RT - 2 2.00
@Streak SRM-2 (100) RT - 2 2.00
Free Critical Slots: 17

BattleForce Statistics
MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 10 Points: 19
4 5 5 1 0 4 0 Structure: 4
Special Abilities: MEL, SHLD, ECM, CASE, SRCH, ES, SEAL, SOA


Led by their new Atlas III, the 1st and 2nd Denahugh Defenders were able to make a two battalion night raid on the pirate base, capturing a Leopard class dropship and additional mechs and tanks of tech that met 3040 standards. Ready to put the machines to good use, the Denahugh Defenders headed home, ready to meet the Davions in battle...
There'll be the devil to pay mate. Better make it good, eh?
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