LegatusDavoke
06/02/14 01:41 PM
198.62.219.3
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Informer INF80-80
Mass: 100 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-F-A Production Year: 3135 Cost: 8,013,258,000 C-Bills Battle Value: 2,260
Chassis: Unknown Endo-Steel Power Plant: Unknown 300 Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h (43.2 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Hardened Armament: 2 (CL) ER Large Lasers 1 Ground Mobile HPG Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Imperius Rex was horrified at the devastating Gray Monday attacks, and quickly set out to prevent their communications from being cut so easily and quickly. A full company of the Informer 80-80 were spread out between ten different IRI and CDMC affiliated units, allowing HPG communication to remain mostly steady even in the event of the primary HPG's being destroyed. Reportedly another half-company are in the shop, awaiting their hard-to-manufacture GMHPG's. Despite literally astronomical costs, IRI is dead-set on producing these as much as possible. It is as yet unknown HOW they acquired this technology, but it certainly warrants further looking into. Maybe the company's origins in the escaped Clan Wolverine holds far more water than we previously thought. Even worse is the repurcussions of another industrial giant being able to produce HPG's. As far as we previously knew, they were incredibly difficult to manufacture except by our own methods, and even then the process can take a decade in some cases. We NEED at least three more ROM agents on An Innis and Manadh Rois within the next two months, and six within the year. -ComStar ROM Memo
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 152 points 5.00 Internal Locations: 1 HD, 3 LA, 3 RA Engine: Fusion Engine 300 19.00 Walking MP: 3 Running MP: 5 (4) Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 23(46) 13.00 Heat Sink Locations: 1 CT, 6 LT, 1 LA, 1 RA, 1 LL, 1 RL Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Hardened AV - 248 31.00
Internal Armor Structure Factor Head 3 9 Center Torso 31 37 Center Torso (rear) 10 L/R Torso 21 33 L/R Torso (rear) 9 L/R Arm 17 24 L/R Leg 21 30
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (CL) ER Large Laser RA 12 1 4.00 (CL) ER Large Laser LA 12 1 4.00 (A) Ground Mobile HPG RT 20 12 18.00 Free Critical Slots: 4
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 17 Points: 23 3 2 2 2 0 4 0 Structure: 8 Special Abilities: HPG, ENE, SRCH, ES, SEAL, SOA
Guardian Angel GNAL-2
Mass: 65 tons Tech Base: Mixed Chassis Config: Biped Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-F-A Production Year: 3145 Cost: 13,997,335 C-Bills Battle Value: 2,086
Chassis: Unknown Endo-Steel Power Plant: Unknown 325 Fusion XL Engine Walking Speed: 54.0 km/h Maximum Speed: 86.4 km/h Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Ferro-Fibrous Armament: 2 (CL) Large Pulse Lasers 1 (CL) Rotary AC/2 2 (CL) Small Pulse Lasers 3 (CL) Micro Pulse Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: With the production of the Informer 80-80, IRI needed a mech designed specifically to protect their dedicated HPG carrier. 8 BILLION C-Bills as a price tag for the Informer meant that whatever the escort was, it must be top-of-the-line, and cost would be no issue. A Clan RAC/2 and twin Clan Large Pulse Lasers provide the main punch against hostile forces, while twin Small Pulse Lasers and three Micro Pulse Lasers will carve up enemy infantry with ease. Capable of moving at 86.4kph, the Guardian Angel also features heavily slabbed on Ferro-Fibrous armor, giving it a good combat endurance. Even with the Guardian Angel's excellent base of weaponry, IRI felt the need for something heavier, for a last resort in case the Guardian Angel's were destroyed. This effort led to the Balaur Assault Quad.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Endo-Steel 104 points 3.50 Internal Locations: 1 HD, 1 LT, 1 RT, 1 LA, 1 RA, 1 LL, 1 RL Engine: XL Engine 325 12.00 Walking MP: 5 Running MP: 8 Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 16(32) 6.00 Heat Sink Locations: 2 LT, 1 RT Gyro: Standard 4.00 Cockpit: Standard 3.00 Actuators: L: SH+UA+LA+H R: SH+UA+LA+H Armor: Ferro-Fibrous AV - 211 11.00 Armor Locations: 1 LT, 1 RT, 2 LA, 1 RA, 1 LL, 1 RL CASE Locations: RT 0.00
Internal Armor Structure Factor Head 3 9 Center Torso 21 32 Center Torso (rear) 10 L/R Torso 15 23 L/R Torso (rear) 7 L/R Arm 10 20 L/R Leg 15 30
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- (CL) Rotary AC/2 RA 1 4 8.00 (CL) Large Pulse Laser LA 10 2 6.00 2 (CL) Micro Pulse Lasers RT 2 2 1.00 (CL) Large Pulse Laser LT 10 2 6.00 (CL) Micro Pulse Laser LT 1 1 0.50 2 (CL) Small Pulse Lasers CT 4 2 2.00 @Rotary AC/2 (90) RT - 2 2.00 Free Critical Slots: 8
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 7 Points: 21 5 5 4 3 0 3 0 Structure: 4 Special Abilities: CASE, SRCH, ES, SEAL, SOA
Balaur BAR-2
Mass: 100 tons Tech Base: Mixed Chassis Config: Quad Rules Level: Experimental Tech Era: Dark Ages Tech Rating/Era Availability: F/X-X-F-A Production Year: 3145 Cost: 10,454,000 C-Bills Battle Value: 2,727
Chassis: Unknown Standard Power Plant: Unknown 300 Fusion Engine Walking Speed: 32.4 km/h Maximum Speed: 54.0 km/h (43.2 km/h) Jump Jets: None Jump Capacity: 0 meters Armor: Unknown Hardened Armament: 1 (CL) Improved Heavy Large Laser 1 (CL) Rotary AC/2 2 (CL) Medium Pulse Lasers 4 (CL) Micro Pulse Lasers Manufacturer: Unknown Primary Factory: Unknown Communications System: Unknown Targeting and Tracking System: Unknown
Overview: Designed as the last resort for protecting the Informer 80-80, the Balaur is a nightmare of a quad. Physically resembling a massive version of the Boggart, the Balaur is sheathed in 34 tons of Imperius Rex Protection Systems Hardened Armor, making it an absolute pain to destroy. A Clan RAC/2 provides long range reach, while intermediate ranges are covered by a terrifying Improved Heavy Laser mounted in a turret. Twin Micro Pulse Lasers on each front leg discourage infantry attack, and twin center torso Medium Pulse Lasers provide an accurate punch versus all hostiles. All weapons are guided by a Clan-Spec Targeting Computer, and the Balaur makes use of a standard fusion reactor to provide even more durability. 17 Double Heat Sinks keep the mech chilled, and Clan CASE prevents crippling explosions.
================================================================================ Equipment Type Rating Mass -------------------------------------------------------------------------------- Internal Structure: Standard 160 points 10.00 Engine: Fusion Engine 300 19.00 Walking MP: 3 Running MP: 5 (4) Jumping MP: 0 Heat Sinks: (CL) Double Heat Sink 17(34) 7.00 Heat Sink Locations: 2 LT, 3 RT Gyro: Standard 3.00 Cockpit: Standard 3.00 Actuators: L: H+UL+LL+F R: H+UL+LL+F Armor: Hardened AV - 270 34.00 CASE Locations: LT, RT 0.00
Internal Armor Structure Factor Head 3 9 Center Torso 31 42 Center Torso (rear) 11 L/R Torso 21 32 L/R Torso (rear) 10 L/R Front Leg 21 31 L/R Rear Leg 21 31
================================================================================ Equipment Location Heat Critical Mass -------------------------------------------------------------------------------- 2 (CL) Micro Pulse Lasers FRL 2 2 1.00 2 (CL) Micro Pulse Lasers FLL 2 2 1.00 (CL) Rotary AC/2 RT 1 4 8.00 (CL) Improved Heavy Large Laser LT 18 3 4.00 (CL) Targeting Computer LT - 4 4.00 2 (CL) Medium Pulse Lasers CT 8 2 4.00 @Rotary AC/2 (90) RT - 2 2.00 Quad Mech Turret LT - 1 0.00 Free Critical Slots: 5
BattleForce Statistics MV S (+0) M (+2) L (+4) E (+6) Wt. Ov Armor: 18 Points: 27 3 6 5 1 0 4 0 Structure: 8 Special Abilities: CASE, SRCH, ES, SEAL, SOA
There'll be the devil to pay mate. Better make it good, eh?
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Retry
06/02/14 02:51 PM
76.7.236.208
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I made one of these once. Except I used 2 HPGs. No weapons.
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Cray
06/02/14 06:20 PM
67.8.171.23
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Interesting build. I've been curious how an HPG carrier works out.
Mike Miller, Materials Engineer
Disclaimer: Anything stated in this post is unofficial and non-canon unless directly quoted from a published book. Random internet musings of a BattleTech writer are not canon.
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LegatusDavoke
06/02/14 10:03 PM
99.101.200.202
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They're certainly a weird thing to work with. A very heavy GMHPG that takes up 12 slots and 18 tons is nothing to scoff at when building a mech. The cost especially...is very high. Which is why my build of it uses hardened armor so that its basically a bunker with legs
There'll be the devil to pay mate. Better make it good, eh?
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Retry
06/03/14 12:51 AM
76.7.236.208
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My bunker with legs is better than your bunker with legs. My bunker has stealth Of course i my bunker doesn't have a HPG. But it's still a better bunker.
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Retry
06/03/14 01:20 AM
76.7.236.208
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More relevant. The Hardened armor is in hindsight an even better decision than it looks like on the surface. Those pesky TC missiles and Armor-Piercing Warheads won't get free crits on you making the HPG a huge puddle of.... HPG stuff?
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LegatusDavoke
06/03/14 01:03 PM
198.62.219.3
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Yes, that was one of the reasons I selected the delightful hardened armor.
There'll be the devil to pay mate. Better make it good, eh?
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